From 872b05c43da31871ec26534a28d2153491cb3aea Mon Sep 17 00:00:00 2001 From: teatov Date: Tue, 29 Jul 2025 15:20:34 +1000 Subject: [PATCH] remove key light position change --- scenes/game_key.tscn | 2 +- scripts/game_key.gd | 3 --- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/scenes/game_key.tscn b/scenes/game_key.tscn index cc0ca46..5179dca 100644 --- a/scenes/game_key.tscn +++ b/scenes/game_key.tscn @@ -51,7 +51,7 @@ _lower_right_label = NodePath("LowerRightLabel") _center_label = NodePath("CenterLabel") _press_light = NodePath("PressLight") _sfx_player = NodePath("SFXPlayer") -_idle_frequency = 16.26 +_idle_frequency = -29.275 _press_sfx = SubResource("AudioStreamRandomizer_agrko") _release_sfx = SubResource("AudioStreamRandomizer_ch32x") diff --git a/scripts/game_key.gd b/scripts/game_key.gd index cc3782b..5773894 100644 --- a/scripts/game_key.gd +++ b/scripts/game_key.gd @@ -47,7 +47,6 @@ var _idle_sin_time: float var _light_timer: float @onready var _default_position: Vector3 = position -@onready var _light_default_position: Vector3 = _press_light.position @onready var _polyphonic := _sfx_player.get_stream_playback() as AudioStreamPlaybackPolyphonic @onready var _pos_sod := SecondOrderDynamics.new(_pos_sod_fzr, _default_position) @@ -210,8 +209,6 @@ func _animate_light(delta: float) -> void: _press_light.visible = true _press_light.light_energy = (_light_timer / _light_fade_time) * _light_energy _light_timer -= delta - _press_light.position = _light_default_position - _press_light.position.y -= position.y func _play_sfx(stream: AudioStream) -> void: