add extra check for 'KEY_NONE' in game key input
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@ -113,6 +113,9 @@ func _unhandled_input(event: InputEvent) -> void:
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if (
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if (
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event_key.physical_keycode != props.physical_keycode
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event_key.physical_keycode != props.physical_keycode
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or event_key.echo
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or event_key.echo
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or (
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event_key.physical_keycode == KEY_NONE or props.physical_keycode == KEY_NONE
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)
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or (
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or (
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event_key.location != KEY_LOCATION_UNSPECIFIED
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event_key.location != KEY_LOCATION_UNSPECIFIED
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and props.location != KEY_LOCATION_UNSPECIFIED
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and props.location != KEY_LOCATION_UNSPECIFIED
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