move _set_keyboard_pressed_position to _on_keyboard_layout_size_changed
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2863a7fc7d
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@ -111,6 +111,7 @@ func _unhandled_input(event: InputEvent) -> void:
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if (
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event_key.physical_keycode != props.physical_keycode
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or event_key.echo
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or (
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event_key.location != KEY_LOCATION_UNSPECIFIED
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and props.location != KEY_LOCATION_UNSPECIFIED
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@ -121,9 +122,6 @@ func _unhandled_input(event: InputEvent) -> void:
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_set_pressing_from_event(event_key)
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if event_key.echo:
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return
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if LayoutConfig.is_configuring and event_key.is_pressed():
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var new_char_type: KeyProps.Char
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if not keyboard.alt_visual_layout:
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@ -153,11 +151,8 @@ func _exit_tree() -> void:
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#region public
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func load_props(_props: KeyProps, init_pos: Vector3, default_angle: float) -> void:
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_set_keyboard_pressed_position(false)
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_init_position = init_pos
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_default_rotation.y = default_angle
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if _is_pressed:
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_set_keyboard_pressed_position(true)
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if props:
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_props.chars_from_dict(props.chars_to_dict())
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@ -357,10 +352,13 @@ func _play_sfx(stream: AudioStream) -> void:
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#region event handlers
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func _on_keyboard_layout_size_changed(rect: Rect2) -> void:
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_set_keyboard_pressed_position(false)
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var center := rect.get_center()
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_default_position = _init_position
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_default_position.x -= center.x
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_default_position.z -= center.y
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if _is_pressed:
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_set_keyboard_pressed_position(true)
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if not _pos_sod:
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_reset_animations()
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