clear labels at ready
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90bbd2ced5
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@ -31,7 +31,7 @@ static func instantiate_with_props(
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func _ready() -> void:
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_mesh.scale.x = props.width_ratio
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_set_labels()
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_clear_labels()
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func _process(_delta: float) -> void:
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@ -51,7 +51,6 @@ func _unhandled_input(event: InputEvent) -> void:
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return
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_is_pressed = event_key.is_pressed()
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# scale.z = 0.75 if _is_pressed else 1.0
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if keyboard.configuring and _is_pressed:
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if not keyboard.alt_layout:
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@ -67,14 +66,17 @@ func _unhandled_input(event: InputEvent) -> void:
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_set_labels()
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func _set_labels() -> void:
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func _clear_labels()->void:
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_upper_left_label.text = ""
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_upper_right_label.text = ""
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_lower_left_label.text = ""
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_lower_right_label.text = ""
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_center_label.text = ""
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func _set_labels() -> void:
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_clear_labels()
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var main_char := (
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char(props.input_event_main.unicode).to_upper()
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if props.input_event_main
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