[gd_scene load_steps=3 format=3 uid="uid://djmj08xtpgpgk"] [sub_resource type="QuadMesh" id="QuadMesh_ij1v8"] size = Vector2(5, 2.175) orientation = 1 [sub_resource type="Environment" id="Environment_ij1v8"] [node name="Test" type="Node3D"] [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.48725, 0.873262, 0, -0.873262, 0.48725, 2.38419e-07, 2.79306, 0.864002) [node name="FloorMesh" type="MeshInstance3D" parent="."] mesh = SubResource("QuadMesh_ij1v8") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.312269, -0.815913, 0.486594, -2.95249e-09, 0.512208, 0.858862, -0.949994, -0.268196, 0.159946, 0, 0, 0) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_ij1v8")