52 lines
1.5 KiB
GDScript
52 lines
1.5 KiB
GDScript
class_name Player extends Node3D
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#region variables
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@export_group("References")
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@export var _keyboard: GameKeyboard
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var _current_key: GameKey
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var _starting_keycode: Key = KEY_H
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var _rotation: Quaternion
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#endregion
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#region builtins
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func _ready() -> void:
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_keyboard.key_press_changed.connect(_on_keyboard_key_press_changed)
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_current_key = _keyboard.request_key_by_keycode(_starting_keycode)
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if _current_key:
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global_transform = _current_key.player_pos_marker.global_transform
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func _process(_delta: float) -> void:
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if _current_key:
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global_position = _current_key.player_pos_marker.global_position
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var rotation_translate := (
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_current_key.get_default_transform().inverse()
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* _current_key.player_pos_marker.global_transform
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)
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global_rotation = (
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(_rotation * (rotation_translate.basis.get_rotation_quaternion()))
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. get_euler()
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)
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#endregion
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#region event handlers
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func _on_keyboard_key_press_changed(game_key: GameKey, event: InputEventKey) -> void:
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if event.is_pressed() and KeyAdjacency.is_adjacent(_current_key, game_key):
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var look_from := (
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_current_key.player_pos_marker.transform * _current_key.transform
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)
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var look_target := game_key.player_pos_marker.transform * game_key.transform
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look_target.origin.y = look_from.origin.y
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var looking := look_from.looking_at(look_target.origin, Vector3.UP, true)
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_rotation = (looking.basis.get_rotation_quaternion())
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_current_key = game_key
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_keyboard.emit_player_key_change(game_key)
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#endregion
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