separate awaiting into WAITING_FOR_NEW_ITEMS and WAITING_FOR_MORE_SPACE

This commit is contained in:
Teatov 2024-10-13 23:27:34 +10:00
parent 27ee586028
commit 2652d34b97
4 changed files with 44 additions and 19 deletions

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assets/textures/gui/unit_state.png (Stored with Git LFS)

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@ -1,6 +1,8 @@
extends Interactable
class_name Anthill
signal buy_ant
const SPAWN_RADIUS: float = 1
const DEFAULT_MAX_HONEYDEW: int = 120
@ -82,4 +84,5 @@ func _create_unit(
)
if ding:
audio_player.play_sound(SoundManager.ding())
buy_ant.emit()
return new_unit

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@ -7,7 +7,8 @@ enum State {
ANT_MOVING,
ANT_PICKING_UP,
ANT_DEPOSITING,
ANT_AWAITING,
ANT_WAITING_FOR_NEW_ITEMS,
ANT_WAITING_FOR_MORE_SPACE,
APHID_IDLE,
APHID_PANIC,
APHID_EAT,
@ -90,7 +91,9 @@ func _get_gathering_state(gather_state: Gathering.State) -> void:
_state = State.ANT_PICKING_UP
Gathering.State.DEPOSITING:
_state = State.ANT_DEPOSITING
Gathering.State.AWAITING:
_state = State.ANT_AWAITING
Gathering.State.WAITING_FOR_NEW_ITEMS:
_state = State.ANT_WAITING_FOR_NEW_ITEMS
Gathering.State.WAITING_FOR_MORE_SPACE:
_state = State.ANT_WAITING_FOR_MORE_SPACE
Gathering.State.STOP:
_state = State.NONE

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@ -4,7 +4,8 @@ class_name Gathering
const ANTHILL_DEPOSIT_RADIUS: float = 0.5
enum State {
AWAITING,
WAITING_FOR_NEW_ITEMS,
WAITING_FOR_MORE_SPACE,
PICKING_UP,
DEPOSITING,
STOP,
@ -88,6 +89,7 @@ func initialize(
_skeleton = skeleton_3d
_item_bones = bones
_unit.moving_started.connect(_on_unit_moving_started)
_unit.anthill.buy_ant.connect(_on_anthill_buy_ant)
_unit.nav_agent.navigation_finished.connect(
_on_nav_agent_navigation_finished
)
@ -100,10 +102,7 @@ func start_gathering(item: Honeydew) -> void:
func _go_pick_up(item: Honeydew) -> void:
if _unit.anthill.space_left() <= 0:
state = State.AWAITING
return
if _carrying_items.size() >= _max_carrying:
if _carrying_items.size() == _max_carrying:
_go_deposit()
return
_target = item
@ -112,8 +111,8 @@ func _go_pick_up(item: Honeydew) -> void:
func _go_deposit() -> void:
if _unit.anthill.space_left() <= 0:
state = State.AWAITING
if _unit.anthill.space_left() == 0:
state = State.WAITING_FOR_MORE_SPACE
return
state = State.DEPOSITING
var dir := _unit.anthill.global_position.direction_to(global_position)
@ -132,8 +131,8 @@ func _get_nth_pile_pos(n: int) -> Vector3:
func _pick_up() -> void:
if _target == null or _target.carried:
state = State.AWAITING
if _nearby_items.size() != 0:
state = State.WAITING_FOR_NEW_ITEMS
if _nearby_items.size() > 0:
_go_pick_up(_find_nearest(_nearby_items.values()))
elif _carrying_items.size() > 0:
_go_deposit()
@ -148,7 +147,7 @@ func _pick_up() -> void:
audio_player.play_sound(SoundManager.pop())
await get_tree().create_timer(_pickup_interval).timeout
if _carrying_items.size() >= _max_carrying or _nearby_items.size() == 0:
if _carrying_items.size() == _max_carrying or _nearby_items.size() == 0:
_go_deposit()
return
@ -161,8 +160,8 @@ func _deposit() -> void:
if state != State.DEPOSITING:
return
if _unit.anthill.space_left() <= 0:
state = State.AWAITING
if _unit.anthill.space_left() == 0:
state = State.WAITING_FOR_MORE_SPACE
return
var item := _carrying_items.pop_back() as Honeydew
@ -178,7 +177,7 @@ func _deposit() -> void:
await get_tree().create_timer(_drop_interval).timeout
if _nearby_items.size() == 0:
state = State.AWAITING
state = State.WAITING_FOR_NEW_ITEMS
_unit.navigate(gathering_center)
return
@ -215,7 +214,10 @@ func _on_body_entered(item: Node3D) -> void:
return
_nearby_items[item_id] = item as Honeydew
if state == State.AWAITING:
if (
state == State.WAITING_FOR_NEW_ITEMS
or state == State.WAITING_FOR_MORE_SPACE
):
_go_pick_up(item as Honeydew)
@ -237,3 +239,20 @@ func _on_nav_agent_navigation_finished() -> void:
if state == State.DEPOSITING:
_deposit()
func _on_anthill_buy_ant() -> void:
if state != State.WAITING_FOR_MORE_SPACE:
return
if (
_carrying_items.size() == _max_carrying
or (_carrying_items.size() > 0 and _nearby_items.size() == 0)
):
_go_deposit()
return
if _nearby_items.size() > 0:
_go_pick_up(_find_nearest(_nearby_items.values()))
else:
state = State.WAITING_FOR_NEW_ITEMS