change shadow decal color

This commit is contained in:
Teatov 2024-10-21 22:49:52 +10:00
parent 90d472e3c1
commit 285aacd6e4
5 changed files with 3 additions and 26 deletions

View File

@ -37,6 +37,6 @@ mesh = SubResource("QuadMesh_qwehm")
[node name="Decal" type="Decal" parent="."]
size = Vector3(0.5, 0.5, 0.5)
texture_albedo = ExtResource("4_goini")
modulate = Color(0, 0, 0, 1)
modulate = Color(0.242208, 0.2075, 0.25, 1)
albedo_mix = 0.25
cull_mask = 32

View File

@ -72,7 +72,6 @@ bones/23/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
bones/24/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
bones/25/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
bones/26/rotation = Quaternion(-0.221628, 0.221633, -0.671475, 0.671477)
bones/26/scale = Vector3(1, 1, 1)
bones/27/rotation = Quaternion(0.583948, -8.29882e-08, 2.36539e-06, 0.811791)
bones/27/scale = Vector3(1, 1, 1)
bones/28/rotation = Quaternion(-0.84146, 6.60837e-08, -6.26108e-06, 0.54032)
@ -82,7 +81,6 @@ bones/32/scale = Vector3(1, 1, 1)
bones/34/rotation = Quaternion(-0.841459, 1.31575e-07, -6.3826e-06, 0.540321)
bones/34/scale = Vector3(1, 1, 1)
bones/35/rotation = Quaternion(-0.221628, -0.221633, 0.671475, 0.671477)
bones/35/scale = Vector3(1, 1, 1)
bones/36/rotation = Quaternion(0.583948, 8.29882e-08, -2.36539e-06, 0.811791)
bones/36/scale = Vector3(1, 1, 1)
bones/37/rotation = Quaternion(-0.84146, -6.60837e-08, 6.26108e-06, 0.54032)

View File

@ -58,6 +58,6 @@ attenuation_model = 1
[node name="Decal" type="Decal" parent="."]
size = Vector3(1, 1, 1)
texture_albedo = ExtResource("4_iixjt")
modulate = Color(0, 0, 0, 1)
modulate = Color(0.242208, 0.2075, 0.25, 1)
albedo_mix = 0.5
cull_mask = 32

View File

@ -11,27 +11,6 @@ radius = 15.0
[node name="AntGatherer" instance=ExtResource("1_m5yy7")]
script = ExtResource("2_7pblm")
[node name="Skeleton3D" parent="AntModel/Armature" index="0"]
bones/14/scale = Vector3(1, 1, 1)
bones/15/scale = Vector3(1, 1, 1)
bones/16/scale = Vector3(1, 1, 1)
bones/18/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
bones/19/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
bones/20/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
bones/21/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
bones/22/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
bones/23/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
bones/24/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
bones/25/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
bones/26/scale = Vector3(1, 1, 1)
bones/27/scale = Vector3(1, 1, 1)
bones/32/scale = Vector3(1, 1, 1)
bones/34/scale = Vector3(1, 1, 1)
bones/35/scale = Vector3(1, 1, 1)
bones/36/scale = Vector3(1, 1, 1)
bones/41/scale = Vector3(1, 1, 1)
bones/43/scale = Vector3(1, 1, 1)
[node name="GathererMesh" parent="AntModel/Armature/Skeleton3D" index="0"]
visible = true

View File

@ -9,7 +9,7 @@ const BONE_SCALE_VARIATION: float = 0.25
const HONEYDEW_INTERVAL_MIN: float = 5
const HONEYDEW_INTERVAL_MAX: float = 60
const HONEYDEW_SPAWN_SPREAD: float = 0.5
const HONEYDEW_SPAWN_SPREAD: float = 0.25
const HONEYDEWS_MAX: int = 5
var state: State = State.WANDERING