change shadow decal color
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90d472e3c1
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285aacd6e4
@ -37,6 +37,6 @@ mesh = SubResource("QuadMesh_qwehm")
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[node name="Decal" type="Decal" parent="."]
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size = Vector3(0.5, 0.5, 0.5)
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texture_albedo = ExtResource("4_goini")
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modulate = Color(0, 0, 0, 1)
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modulate = Color(0.242208, 0.2075, 0.25, 1)
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albedo_mix = 0.25
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cull_mask = 32
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@ -72,7 +72,6 @@ bones/23/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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bones/24/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/25/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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bones/26/rotation = Quaternion(-0.221628, 0.221633, -0.671475, 0.671477)
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bones/26/scale = Vector3(1, 1, 1)
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bones/27/rotation = Quaternion(0.583948, -8.29882e-08, 2.36539e-06, 0.811791)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/rotation = Quaternion(-0.84146, 6.60837e-08, -6.26108e-06, 0.54032)
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@ -82,7 +81,6 @@ bones/32/scale = Vector3(1, 1, 1)
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bones/34/rotation = Quaternion(-0.841459, 1.31575e-07, -6.3826e-06, 0.540321)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/rotation = Quaternion(-0.221628, -0.221633, 0.671475, 0.671477)
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bones/35/scale = Vector3(1, 1, 1)
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bones/36/rotation = Quaternion(0.583948, 8.29882e-08, -2.36539e-06, 0.811791)
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bones/36/scale = Vector3(1, 1, 1)
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bones/37/rotation = Quaternion(-0.84146, -6.60837e-08, 6.26108e-06, 0.54032)
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@ -58,6 +58,6 @@ attenuation_model = 1
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[node name="Decal" type="Decal" parent="."]
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size = Vector3(1, 1, 1)
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texture_albedo = ExtResource("4_iixjt")
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modulate = Color(0, 0, 0, 1)
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modulate = Color(0.242208, 0.2075, 0.25, 1)
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albedo_mix = 0.5
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cull_mask = 32
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@ -11,27 +11,6 @@ radius = 15.0
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[node name="AntGatherer" instance=ExtResource("1_m5yy7")]
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script = ExtResource("2_7pblm")
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[node name="Skeleton3D" parent="AntModel/Armature" index="0"]
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/scale = Vector3(1, 1, 1)
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bones/18/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/19/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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bones/20/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/21/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/22/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/23/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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bones/24/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/25/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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bones/26/scale = Vector3(1, 1, 1)
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bones/27/scale = Vector3(1, 1, 1)
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bones/32/scale = Vector3(1, 1, 1)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/scale = Vector3(1, 1, 1)
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bones/36/scale = Vector3(1, 1, 1)
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bones/41/scale = Vector3(1, 1, 1)
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bones/43/scale = Vector3(1, 1, 1)
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[node name="GathererMesh" parent="AntModel/Armature/Skeleton3D" index="0"]
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visible = true
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@ -9,7 +9,7 @@ const BONE_SCALE_VARIATION: float = 0.25
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const HONEYDEW_INTERVAL_MIN: float = 5
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const HONEYDEW_INTERVAL_MAX: float = 60
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const HONEYDEW_SPAWN_SPREAD: float = 0.5
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const HONEYDEW_SPAWN_SPREAD: float = 0.25
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const HONEYDEWS_MAX: int = 5
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var state: State = State.WANDERING
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