move abstract unit classes into a separate directory and add ControlledAntUnit class
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0f9b20912e
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2e1878b1fe
@ -1,6 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://lbs0vilymbum"]
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[gd_scene load_steps=10 format=3 uid="uid://lbs0vilymbum"]
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[ext_resource type="PackedScene" uid="uid://cidd3q2tet7ku" path="res://scenes/units/abstract/controlled_unit.tscn" id="1_66kao"]
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[ext_resource type="Script" path="res://scripts/units/abstract/controlled_ant_unit.gd" id="2_77pj2"]
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[ext_resource type="PackedScene" uid="uid://bi231xk2sp410" path="res://assets/models/ant.glb" id="2_e21vo"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jem3o"]
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@ -28,6 +29,7 @@ transitions = ["Start", "locomotion", SubResource("AnimationNodeStateMachineTran
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height = 0.5
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[node name="ControlledAntUnit" instance=ExtResource("1_66kao")]
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script = ExtResource("2_77pj2")
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[node name="AntModel" parent="." index="0" instance=ExtResource("2_e21vo")]
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@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://cidd3q2tet7ku"]
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[ext_resource type="PackedScene" uid="uid://c70vx0utm5knp" path="res://scenes/units/abstract/unit.tscn" id="1_iivmb"]
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[ext_resource type="Script" path="res://scripts/units/controlled_unit.gd" id="2_ruawn"]
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[ext_resource type="Script" path="res://scripts/units/abstract/controlled_unit.gd" id="2_ruawn"]
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[ext_resource type="Material" uid="uid://bghl8uypb17xy" path="res://resources/materials/indicators/select_indicator_mat.tres" id="3_3totu"]
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[sub_resource type="QuadMesh" id="QuadMesh_4fevy"]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://c70vx0utm5knp"]
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[ext_resource type="Script" path="res://scripts/units/unit.gd" id="1_ulhs6"]
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[ext_resource type="Script" path="res://scripts/units/abstract/unit.gd" id="1_ulhs6"]
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[ext_resource type="Material" uid="uid://f0nlf4tdpvbd" path="res://resources/materials/indicators/hover_indicator_mat.tres" id="2_uk1jy"]
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[ext_resource type="Script" path="res://scripts/sound_effects_player.gd" id="3_wl62h"]
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@ -12,15 +12,8 @@ radius = 15.0
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script = ExtResource("2_7pblm")
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[node name="Skeleton3D" parent="AntModel/Armature" index="0"]
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bones/4/rotation = Quaternion(0.587858, -5.43255e-07, -3.94772e-07, 0.808964)
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bones/6/rotation = Quaternion(0.330686, -3.0116e-14, -4.44141e-07, 0.943741)
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bones/9/rotation = Quaternion(0.587858, 5.43255e-07, 3.94772e-07, 0.808964)
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bones/11/rotation = Quaternion(0.330686, 3.0116e-14, 4.44141e-07, 0.943741)
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bones/14/rotation = Quaternion(4.60304e-08, 0.0294697, 0.999566, -5.43234e-07)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/rotation = Quaternion(4.55913e-08, 0.0294697, 0.999566, -4.34329e-07)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/rotation = Quaternion(4.55913e-08, 0.0294697, 0.999566, -4.34329e-07)
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bones/16/scale = Vector3(1, 1, 1)
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bones/18/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/19/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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@ -30,23 +23,11 @@ bones/22/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/23/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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bones/24/rotation = Quaternion(0.0294712, -6.21995e-15, 4.35675e-07, 0.999566)
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bones/25/rotation = Quaternion(0.0294712, -5.33139e-15, 4.35675e-07, 0.999566)
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bones/26/rotation = Quaternion(-0.221628, 0.221633, -0.671475, 0.671477)
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bones/27/rotation = Quaternion(0.583948, -8.29882e-08, 2.36539e-06, 0.811791)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/rotation = Quaternion(-0.84146, 6.60837e-08, -6.26108e-06, 0.54032)
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bones/30/rotation = Quaternion(0.583949, -2.24752e-07, 2.46641e-06, 0.811791)
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bones/31/rotation = Quaternion(-0.84146, 1.69298e-07, -6.42962e-06, 0.54032)
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bones/32/scale = Vector3(1, 1, 1)
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bones/34/rotation = Quaternion(-0.841459, 1.31575e-07, -6.3826e-06, 0.540321)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/rotation = Quaternion(-0.221628, -0.221633, 0.671475, 0.671477)
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bones/36/rotation = Quaternion(0.583948, 8.29882e-08, -2.36539e-06, 0.811791)
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bones/36/scale = Vector3(1, 1, 1)
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bones/37/rotation = Quaternion(-0.84146, -6.60837e-08, 6.26108e-06, 0.54032)
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bones/39/rotation = Quaternion(0.583949, 2.24752e-07, -2.46641e-06, 0.811791)
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bones/40/rotation = Quaternion(-0.84146, -1.69298e-07, 6.42962e-06, 0.54032)
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bones/41/scale = Vector3(1, 1, 1)
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bones/43/rotation = Quaternion(-0.841459, -1.31575e-07, 6.3826e-06, 0.540321)
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bones/43/scale = Vector3(1, 1, 1)
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[node name="GathererMesh" parent="AntModel/Armature/Skeleton3D" index="0"]
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9
scripts/units/abstract/controlled_ant_unit.gd
Normal file
9
scripts/units/abstract/controlled_ant_unit.gd
Normal file
@ -0,0 +1,9 @@
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extends ControlledUnit
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class_name ControlledAntUnit
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@onready var skeleton: Skeleton3D = $AntModel/Armature/Skeleton3D
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func _ready() -> void:
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assert(skeleton != null, "skeleton missing!")
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super._ready()
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@ -1,4 +1,4 @@
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extends ControlledUnit
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extends ControlledAntUnit
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class_name AntGatherer
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enum State {
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@ -13,7 +13,6 @@ const MAX_CARRY: int = 8
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var state: State = State.WANDERING
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@onready var gathering: Gathering = $Gathering
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@onready var skeleton: Skeleton3D = $AntModel/Armature/Skeleton3D
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static func get_cost() -> int:
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@ -22,7 +21,6 @@ static func get_cost() -> int:
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func _ready() -> void:
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assert(gathering != null, "gathering missing!")
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assert(skeleton != null, "skeleton missing!")
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super._ready()
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moving_started.connect(_on_moving_started)
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moving_ended.connect(_on_moving_ended)
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@ -1,4 +1,4 @@
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extends ControlledUnit
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extends ControlledAntUnit
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class_name AntNitwit
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enum State {
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@ -12,7 +12,6 @@ const ITEM_BONE_NAME = "Nitwit_item_"
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var state: State = State.WANDERING
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@onready var gathering: Gathering = $Gathering
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@onready var skeleton: Skeleton3D = $AntModel/Armature/Skeleton3D
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static func get_cost() -> int:
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@ -21,7 +20,6 @@ static func get_cost() -> int:
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func _ready() -> void:
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assert(gathering != null, "gathering missing!")
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assert(skeleton != null, "skeleton missing!")
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super._ready()
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moving_started.connect(_on_moving_started)
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moving_ended.connect(_on_moving_ended)
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