refactor ControlledUnit

This commit is contained in:
Teatov 2024-10-13 21:41:12 +10:00
parent bdf05d5479
commit 58a231d02a
3 changed files with 16 additions and 20 deletions

View File

@ -2,13 +2,13 @@ extends Unit
class_name ControlledUnit
signal moving_started
signal moving_ended
signal moving_finished
var _anthill: Anthill
var _hovered_rect: bool = false
var _selected: bool = false
var _is_relocating: bool = false
var _is_moving: bool = false
var _ground_plane: Plane = Plane(Vector3.UP, 0)
@onready var selection_indicator: VisualInstance3D = $SelectionIndicator
@ -38,9 +38,9 @@ func _process(delta: float) -> void:
func _physics_process(delta: float) -> void:
super._physics_process(delta)
if _is_relocating and nav_agent.is_navigation_finished():
_is_relocating = false
moving_ended.emit()
if _is_moving and nav_agent.is_navigation_finished():
_is_moving = false
moving_finished.emit()
func _input(event: InputEvent) -> void:
@ -55,8 +55,12 @@ func _input(event: InputEvent) -> void:
if HoveringManager.hovered_node is Interactable:
_interact(HoveringManager.hovered_node as Interactable)
else:
var click_pos := _click_raycast(button_event.position)
if click_pos == null:
return
navigate(click_pos, true)
moving_started.emit()
_set_target_click(button_event.position)
func initialize(from: Anthill, pos: Vector3) -> ControlledUnit:
@ -73,8 +77,8 @@ func set_selected(on: bool) -> void:
_selected = on
func navigate(to: Vector3, relocating: bool = false) -> void:
_is_relocating = relocating
func navigate(to: Vector3, moving: bool = false) -> void:
_is_moving = moving
nav_agent.set_target_position(to)
@ -82,14 +86,6 @@ func _interact(with: Interactable) -> void:
print(self, " interacting with ", with)
func _set_target_click(mouse_pos: Vector2) -> void:
var click_pos := _click_raycast(mouse_pos)
if click_pos == null:
return
navigate(click_pos, true)
func _click_raycast(mouse_pos: Vector2) -> Vector3:
var from := StaticNodesManager.main_camera.global_position
var to := StaticNodesManager.main_camera.project_ray_normal(mouse_pos)

View File

@ -23,7 +23,7 @@ func _ready() -> void:
assert(gathering != null, "gathering missing!")
super._ready()
moving_started.connect(_on_moving_started)
moving_ended.connect(_on_moving_ended)
moving_finished.connect(_on_moving_ended)
nav_agent.navigation_finished.connect(gathering.on_nav_agent_navigation_finished)
var item_bones: Array[int] = []
for i in MAX_CARRY:
@ -34,7 +34,7 @@ func _ready() -> void:
func _process(delta: float) -> void:
super._process(delta)
if _is_relocating:
if _is_moving:
state = State.MOVING
_handle_wandering(delta)

View File

@ -22,7 +22,7 @@ func _ready() -> void:
assert(gathering != null, "gathering missing!")
super._ready()
moving_started.connect(_on_moving_started)
moving_ended.connect(_on_moving_ended)
moving_finished.connect(_on_moving_ended)
nav_agent.navigation_finished.connect(gathering.on_nav_agent_navigation_finished)
var item_bones: Array[int] = []
for i in gathering.DEFAULT_MAX_CARRYING:
@ -33,7 +33,7 @@ func _ready() -> void:
func _process(delta: float) -> void:
super._process(delta)
if _is_relocating:
if _is_moving:
state = State.MOVING
_handle_wandering(delta)