return default cell height and set agent height offset

This commit is contained in:
Teatov 2024-10-06 03:38:29 +10:00
parent e96593ffb0
commit 72f7ad96ba
3 changed files with 2 additions and 6 deletions

View File

@ -72,7 +72,3 @@ reset_camera={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[navigation]
3d/default_cell_height=0.01

View File

@ -26,6 +26,7 @@ texture = ExtResource("2_5725f")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." index="4"]
path_desired_distance = 0.5
target_desired_distance = 0.5
path_height_offset = 0.5
avoidance_enabled = true
height = 0.5
radius = 0.25

View File

@ -6,9 +6,8 @@
[ext_resource type="Texture2D" uid="uid://bgbe5l2woe5b2" path="res://assets/textures/gui/selection_box.png" id="4_k36pt"]
[sub_resource type="NavigationMesh" id="NavigationMesh_6jq54"]
vertices = PackedVector3Array(-1.45696, 0.02, -1.07509, -0.706959, 0.02, -1.32509, -0.706959, 0.02, -5.32509, -7.95696, 0.02, -5.32509, -7.95696, 0.02, -0.575085, -1.45696, 0.02, -0.575085, -0.206959, 0.02, -1.07509, 12.543, 0.02, -5.32509, -0.206959, 0.02, -0.325085, -0.706959, 0.02, -0.0750852, -0.706959, 0.02, 5.42491, 12.543, 0.02, 5.42491, -7.95696, 0.02, 5.42491)
vertices = PackedVector3Array(-1.45696, 0.5, -1.07509, -0.706959, 0.5, -1.32509, -0.706959, 0.5, -5.32509, -7.95696, 0.5, -5.32509, -7.95696, 0.5, -0.575085, -1.45696, 0.5, -0.575085, -0.206959, 0.5, -1.07509, 12.543, 0.5, -5.32509, -0.206959, 0.5, -0.325085, -0.706959, 0.5, -0.0750852, -0.706959, 0.5, 5.42491, 12.543, 0.5, 5.42491, -7.95696, 0.5, 5.42491)
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(3, 0, 4), PackedInt32Array(0, 5, 4), PackedInt32Array(1, 2, 6), PackedInt32Array(6, 2, 7), PackedInt32Array(9, 8, 10), PackedInt32Array(10, 8, 11), PackedInt32Array(11, 8, 7), PackedInt32Array(8, 6, 7), PackedInt32Array(9, 10, 5), PackedInt32Array(5, 10, 4), PackedInt32Array(4, 10, 12)]
cell_height = 0.01
agent_height = 0.5
agent_radius = 0.25