fix gathering state mess
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d9f3216793
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@ -50,6 +50,10 @@ window/stretch/aspect="expand"
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mouse_cursor/custom_image="res://assets/textures/gui/cursor.png"
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mouse_cursor/custom_image_hotspot=Vector2(32, 32)
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[editor]
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movie_writer/movie_file="E:/Projects/Games/tli/build/recording.avi"
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[filesystem]
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import/fbx2gltf/enabled=false
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@ -149,6 +149,10 @@ func _pick_up() -> void:
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_unit.animation_playback.travel("plop_down")
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await get_tree().create_timer(_pickup_interval).timeout
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if state == State.STOP:
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return
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var nearest := _find_nearest(_nearby_items.values())
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if _carrying_items.size() == _max_carrying or nearest == null:
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_go_deposit()
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@ -158,7 +162,6 @@ func _pick_up() -> void:
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func _deposit() -> void:
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await get_tree().create_timer(0.5).timeout
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while _carrying_items.size() > 0:
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if state != State.DEPOSITING:
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return
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@ -182,6 +185,9 @@ func _deposit() -> void:
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_unit.anthill.deposit_honeydew(1)
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await get_tree().create_timer(_drop_interval).timeout
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if state == State.STOP:
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return
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var nearest := _find_nearest(_nearby_items.values())
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if nearest == null:
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state = State.WAITING_FOR_NEW_ITEMS
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