rename input toggle_camera_navigation to toggle_confinement

This commit is contained in:
Teatov 2024-10-13 19:45:54 +10:00
parent deaed96117
commit c1df8daf5f
2 changed files with 2 additions and 2 deletions

View File

@ -78,7 +78,7 @@ reset_camera={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
toggle_camera_navigation={
toggle_confinement={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]

View File

@ -27,7 +27,7 @@ func _input(event: InputEvent) -> void:
else:
_set_cursor(cursor_normal)
if event.is_action_pressed("toggle_camera_navigation"):
if event.is_action_pressed("toggle_confinement"):
disable_confinement = not disable_confinement
if disable_confinement:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE