improve debug manager
This commit is contained in:
parent
460581ce12
commit
fc7cb75b23
@ -11,10 +11,10 @@ var enabled: bool = false
|
||||
var _control: Control = Control.new()
|
||||
var _label: RichTextLabel = RichTextLabel.new()
|
||||
|
||||
var _vectors_to_draw: Array[Dictionary] = []
|
||||
var _markers_to_draw: Array[Dictionary] = []
|
||||
var _circles_to_draw: Array[Dictionary] = []
|
||||
var _text_to_draw: PackedStringArray = []
|
||||
var _vectors_to_draw: Dictionary = {}
|
||||
var _markers_to_draw: Dictionary = {}
|
||||
var _circles_to_draw: Dictionary = {}
|
||||
var _text_to_draw: Dictionary = {}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@ -35,34 +35,39 @@ func _process(_delta: float) -> void:
|
||||
return
|
||||
_control.queue_redraw()
|
||||
|
||||
text("fps: " + str(Performance.get_monitor(Performance.TIME_FPS)))
|
||||
text("draw calls: " + str(Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME)))
|
||||
text("camera anim step: " + str(StaticNodesManager.main_camera.advance_anim_step))
|
||||
text("select anim step: " + str(SelectionManager.advance_anim_step))
|
||||
text("fps", str(Engine.get_frames_per_second()))
|
||||
text("draw calls", str(Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME)))
|
||||
text("camera anim step", str(StaticNodesManager.main_camera.advance_anim_step))
|
||||
text("select anim step", str(SelectionManager.advance_anim_step))
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("toggle_debug"):
|
||||
enabled = not enabled
|
||||
visible = enabled
|
||||
_vectors_to_draw.clear()
|
||||
|
||||
|
||||
func text(body: String) -> void:
|
||||
func text(key: String, value: String) -> void:
|
||||
if not enabled:
|
||||
return
|
||||
|
||||
_text_to_draw.append(body)
|
||||
_text_to_draw[key] = value
|
||||
|
||||
|
||||
func vector(from: Vector3, to: Vector3, color: Color = DEFAULT_COLOR) -> void:
|
||||
func vector(
|
||||
key: String,
|
||||
from: Vector3,
|
||||
to: Vector3,
|
||||
color: Color = DEFAULT_COLOR,
|
||||
) -> void:
|
||||
if not enabled:
|
||||
return
|
||||
|
||||
_vectors_to_draw.append({"from": from, "to": to, "color": color})
|
||||
_vectors_to_draw[key] = {"from": from, "to": to, "color": color, "on": true}
|
||||
|
||||
|
||||
func marker(
|
||||
key: String,
|
||||
pos: Vector3,
|
||||
radius: float = MARKER_RADIUS,
|
||||
color: Color = DEFAULT_COLOR,
|
||||
@ -70,22 +75,26 @@ func marker(
|
||||
if not enabled:
|
||||
return
|
||||
|
||||
_markers_to_draw.append({"pos": pos, "radius": radius, "color": color})
|
||||
_markers_to_draw[key] = {"pos": pos, "radius": radius, "color": color, "on": true}
|
||||
|
||||
|
||||
func circle(pos: Vector3, color: Color = DEFAULT_COLOR) -> void:
|
||||
func circle(
|
||||
key: String,
|
||||
pos: Vector3,
|
||||
color: Color = DEFAULT_COLOR,
|
||||
) -> void:
|
||||
if not enabled:
|
||||
return
|
||||
|
||||
_circles_to_draw.append({"pos": pos, "color": color})
|
||||
_circles_to_draw[key] = {"pos": pos, "color": color, "on": true}
|
||||
|
||||
|
||||
func _unproject(pos: Vector3) -> Vector2:
|
||||
return StaticNodesManager.main_camera.unproject_position(pos)
|
||||
|
||||
|
||||
func _draw_text() -> void:
|
||||
_label.text = "\n".join(_text_to_draw)
|
||||
func _draw_text(key: String, value: String) -> void:
|
||||
_label.text += key + ": " + value + "\n"
|
||||
|
||||
|
||||
func _draw_vector(from: Vector3, to: Vector3, color: Color) -> void:
|
||||
@ -131,25 +140,30 @@ func _on_control_draw() -> void:
|
||||
if not enabled:
|
||||
return
|
||||
|
||||
for v in _vectors_to_draw:
|
||||
_draw_vector(
|
||||
v["from"] as Vector3,
|
||||
v["to"] as Vector3,
|
||||
v["color"] as Color,
|
||||
)
|
||||
_vectors_to_draw.clear()
|
||||
for v: Dictionary in _vectors_to_draw.values():
|
||||
if v["on"]:
|
||||
_draw_vector(
|
||||
v["from"] as Vector3,
|
||||
v["to"] as Vector3,
|
||||
v["color"] as Color,
|
||||
)
|
||||
v["on"] = false
|
||||
|
||||
for v in _markers_to_draw:
|
||||
_draw_marker(
|
||||
v["pos"] as Vector3,
|
||||
v["radius"] as float,
|
||||
v["color"] as Color,
|
||||
)
|
||||
_markers_to_draw.clear()
|
||||
for v: Dictionary in _markers_to_draw.values():
|
||||
if v["on"]:
|
||||
_draw_marker(
|
||||
v["pos"] as Vector3,
|
||||
v["radius"] as float,
|
||||
v["color"] as Color,
|
||||
)
|
||||
v["on"] = false
|
||||
|
||||
for v in _circles_to_draw:
|
||||
_draw_circle(v["pos"] as Vector3, v["color"] as Color)
|
||||
_circles_to_draw.clear()
|
||||
for v: Dictionary in _circles_to_draw.values():
|
||||
if v["on"]:
|
||||
_draw_circle(v["pos"] as Vector3, v["color"] as Color)
|
||||
v["on"] = false
|
||||
|
||||
_draw_text()
|
||||
_text_to_draw.clear()
|
||||
_label.text = ""
|
||||
for k: String in _text_to_draw.keys():
|
||||
var v: String = _text_to_draw[k]
|
||||
_draw_text(k, v)
|
||||
|
||||
@ -86,8 +86,8 @@ func _process(delta: float) -> void:
|
||||
listener.global_position = _target_position + (Vector3.UP * distance)
|
||||
listener.global_rotation = global_rotation
|
||||
|
||||
DebugManager.marker(_target_position, 0.05)
|
||||
DebugManager.marker(listener.global_position, 0.05, Color.GREEN)
|
||||
DebugManager.marker("mc_target", _target_position, 0.05)
|
||||
DebugManager.marker("mc_listener", listener.global_position, 0.05, Color.GREEN)
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
|
||||
@ -85,6 +85,9 @@ func _handle_navigation() -> void:
|
||||
var new_velocity := direction * _move_speed
|
||||
nav_agent.set_velocity(new_velocity)
|
||||
|
||||
if visibility_notifier.is_on_screen():
|
||||
DebugManager.vector("nav" + str(get_instance_id()), global_position, next_pos, Color.BLUE)
|
||||
|
||||
|
||||
func _handle_animation(delta: float) -> void:
|
||||
if not visibility_notifier.is_on_screen():
|
||||
|
||||
@ -59,7 +59,7 @@ func _process(_delta: float) -> void:
|
||||
)
|
||||
|
||||
if _target != null:
|
||||
DebugManager.circle(_target.global_position)
|
||||
DebugManager.circle("gather_targ", _target.global_position)
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
|
||||
Loading…
Reference in New Issue
Block a user