tli/scripts/ui/anthill_info.gd

67 lines
1.9 KiB
GDScript

extends FollowingUI
class_name AnthillInfo
var _anthill: Anthill
@onready var ant_buy_button: BaseButton = $AntBuyButton
@onready var add_one_button: BaseButton = $AddOneButton
@onready var add_five_button: BaseButton = $AddFiveButton
@onready var add_max_button: BaseButton = $AddMaxButton
@onready var counter: HoneydewCounter = $HoneydewCounter
func _ready() -> void:
assert(ant_buy_button != null, "ant_buy_button missing!")
assert(add_one_button != null, "add_one_button missing!")
assert(add_five_button != null, "add_five_button missing!")
assert(add_max_button != null, "add_max_button missing!")
assert(counter != null, "counter missing!")
super._ready()
ant_buy_button.pressed.connect(_on_ant_buy_button_pressed)
add_one_button.pressed.connect(_on_add_one_button_pressed)
add_five_button.pressed.connect(_on_add_five_button_pressed)
add_max_button.pressed.connect(_on_add_max_button_pressed)
func _process(delta: float) -> void:
super._process(delta)
if _anthill == null or not visible:
return
counter.update_counter(_anthill.honeydew)
add_one_button.disabled = not DebugManager.enabled
add_one_button.visible = DebugManager.enabled
add_five_button.disabled = not DebugManager.enabled
add_five_button.visible = DebugManager.enabled
add_max_button.disabled = not DebugManager.enabled
add_max_button.visible = DebugManager.enabled
func open(at: Anthill) -> void:
visible = true
_anthill = at
set_target(_anthill.ui_origin)
counter.initialize(_anthill.honeydew, _anthill.max_honeydew)
_open_animation(self)
func close() -> void:
super.close()
_anthill = null
func _on_ant_buy_button_pressed() -> void:
UiManager.buy_ants.open(_anthill)
close()
func _on_add_one_button_pressed() -> void:
_anthill.deposit_honeydew(1)
func _on_add_five_button_pressed() -> void:
_anthill.deposit_honeydew(5)
func _on_add_max_button_pressed() -> void:
_anthill.deposit_honeydew(_anthill.max_honeydew)