tli/scripts/units/ant_nitwit.gd
2024-10-13 22:35:48 +10:00

60 lines
1.1 KiB
GDScript

extends ControlledAntUnit
class_name AntNitwit
enum State {
WANDERING,
MOVING,
GATHERING,
}
const ITEM_BONE_NAME = "Nitwit_item_"
const MAX_CARRY: int = 3
var state: State = State.WANDERING
@onready var gathering: Gathering = $Gathering
static func get_cost() -> int:
return 5
func _ready() -> void:
assert(gathering != null, "gathering missing!")
super._ready()
moving_started.connect(_on_moving_started)
moving_finished.connect(_on_moving_ended)
var item_bones: Array[int] = []
for i in MAX_CARRY:
item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i)))
gathering.initialize(self, skeleton, item_bones, MAX_CARRY, 0.25, 0.5)
func _process(delta: float) -> void:
super._process(delta)
if _is_moving:
state = State.MOVING
_handle_wandering(delta)
func _interact(with: Interactable) -> void:
if with is Honeydew:
state = State.GATHERING
gathering.start_gathering(with as Honeydew)
func _handle_wandering(delta: float) -> void:
if state != State.WANDERING:
return
_wander(delta)
func _on_moving_ended() -> void:
state = State.WANDERING
func _on_moving_started() -> void:
state = State.MOVING