57 lines
1.5 KiB
GDScript
57 lines
1.5 KiB
GDScript
extends FollowingUI
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class_name AnthillInfo
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var anthill: Anthill
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@onready var ant_buy_button: BaseButton = $AntBuyButton
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@onready var add_one_button: BaseButton = $AddOneButton
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@onready var add_five_button: BaseButton = $AddFiveButton
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@onready var counter: HoneydewCounter = $HoneydewCounter
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func _ready() -> void:
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assert(ant_buy_button != null, "ant_buy_button missing!")
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assert(add_one_button != null, "add_one_button missing!")
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assert(add_five_button != null, "add_five_button missing!")
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assert(counter != null, "counter missing!")
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super._ready()
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ant_buy_button.pressed.connect(_on_ant_buy_button_pressed)
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add_one_button.pressed.connect(_on_add_one_button_pressed)
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add_five_button.pressed.connect(_on_add_five_button_pressed)
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func _process(delta: float) -> void:
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super._process(delta)
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if anthill == null or not visible:
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return
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counter.update_counter(anthill.honeydew)
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add_one_button.disabled = not DebugDraw.enabled
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add_one_button.visible = DebugDraw.enabled
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add_five_button.disabled = not DebugDraw.enabled
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add_five_button.visible = DebugDraw.enabled
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func open(at: Anthill) -> void:
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visible = true
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anthill = at
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set_target(anthill.ui_origin)
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counter.initialize(anthill.honeydew, anthill.max_honeydew)
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func close() -> void:
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super.close()
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anthill = null
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func _on_ant_buy_button_pressed() -> void:
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UiManager.buy_ants.open(anthill)
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close()
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func _on_add_one_button_pressed() -> void:
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anthill.deposit_honeydew(1)
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func _on_add_five_button_pressed() -> void:
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anthill.deposit_honeydew(5)
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