tli/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="tli"
config/description="A game about ants and aphids for Ludum Dare 56"
run/main_scene="res://scenes/world.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.svg"
[autoload]
CursorManager="*res://scripts/globals/cursor_manager.gd"
[debug]
settings/crash_handler/message="Oh my, there's a BUG in the game! How queer and unexpected!"
gdscript/warnings/untyped_declaration=2
gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_cast=2
gdscript/warnings/unsafe_call_argument=2
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
mouse_cursor/custom_image="res://assets/textures/gui/cursor.png"
mouse_cursor/custom_image_hotspot=Vector2(32, 32)
[filesystem]
import/fbx2gltf/enabled=false
import/blender/enabled=false