finally make proper reset animations

This commit is contained in:
Teatov 2025-09-23 22:19:43 +10:00
parent 4b77999462
commit 067772c305
10 changed files with 26748 additions and 563 deletions

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resources/entities/characters/batrix/animations/reset.res (Stored with Git LFS) Normal file

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resources/entities/characters/mint/animations/reset.res (Stored with Git LFS) Normal file

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@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://dbchrr3j3x3ah" path="res://scenes/entities/player/parts/player_bone_flattener.tscn" id="4_fltqd"]
[ext_resource type="Script" uid="uid://b6fhhk232es04" path="res://scripts/effects/bones/bone_to_flatten.gd" id="5_fgbw2"]
[ext_resource type="AnimationLibrary" uid="uid://drdyawakpj21j" path="res://assets/models/entities/characters/batrix/animations/batrix_gp_generic.gltf" id="6_2eiw5"]
[ext_resource type="Animation" uid="uid://croctosb3fkao" path="res://resources/entities/characters/batrix/animations/reset.res" id="6_4is81"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6nr6p"]
resource_local_to_scene = true
@ -31,11 +32,9 @@ consider_side = true
do_rotation = true
rotation_y_amount = 0.53
[sub_resource type="Animation" id="Animation_444js"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5px2h"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ytkhs"]
_data = {
&"RESET": SubResource("Animation_444js")
&"RESET": ExtResource("6_4is81")
}
[node name="Batrix" instance=ExtResource("1_46b03")]
@ -51,286 +50,6 @@ material_override = SubResource("StandardMaterial3D_6nr6p")
[node name="Model" parent="." index="9" instance=ExtResource("2_t4fq5")]
[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/153/position = Vector3(0.04159148, 0.11718811, 0.054900464)
bones/153/rotation = Quaternion(0.11186027, -0.25374117, 0.03999146, 0.95994973)
bones/154/position = Vector3(0.05397328, 0.1376788, 0.04437886)
bones/154/rotation = Quaternion(0.11186025, -0.25374117, 0.03999146, 0.95994973)
bones/155/position = Vector3(0.0706087, 0.16091406, 0.014633909)
bones/155/rotation = Quaternion(0.11186025, -0.25374115, 0.039991457, 0.9599497)
bones/156/position = Vector3(0.08198077, 0.16268352, -0.01076775)
bones/156/rotation = Quaternion(0.11186025, -0.25374117, 0.03999146, 0.95994973)
bones/157/position = Vector3(0.10063787, 0.12683252, -0.042203136)
bones/157/rotation = Quaternion(0.11186027, -0.25374117, 0.03999146, 0.95994973)
bones/158/position = Vector3(0.05006972, 0.13001956, -0.073875695)
bones/158/rotation = Quaternion(0.11186027, -0.25374117, 0.03999146, 0.95994973)
bones/159/position = Vector3(-0.113611594, 0.0716657, -0.022867098)
bones/159/rotation = Quaternion(0.031416222, 0.026650704, -0.33295006, 0.94204414)
bones/160/position = Vector3(-0.11004798, 0.12633462, -0.03944273)
bones/160/rotation = Quaternion(0.03141623, 0.0266507, -0.33295006, 0.942044)
bones/161/position = Vector3(-0.09258416, 0.12911634, 0.04489933)
bones/161/rotation = Quaternion(0.03141623, 0.0266507, -0.33295006, 0.942044)
bones/162/position = Vector3(-0.100963555, 0.053473067, 0.05040928)
bones/162/rotation = Quaternion(0.03141623, 0.0266507, -0.33295006, 0.942044)
bones/163/position = Vector3(-0.043239523, 0.077385955, 0.08329635)
bones/164/position = Vector3(-0.045224834, 0.016018284, 0.089794934)
bones/165/position = Vector3(-0.04242453, 0.1425324, 0.05929769)
bones/165/rotation = Quaternion(0.03141623, 0.0266507, -0.33295006, 0.942044)
bones/166/position = Vector3(-0.06193495, 0.18388948, 0.020761924)
bones/166/rotation = Quaternion(0.031416226, 0.0266507, -0.33295006, 0.942044)
bones/167/position = Vector3(-0.054838993, 0.19834423, -0.01784801)
bones/167/rotation = Quaternion(0.031416222, 0.026650706, -0.33295006, 0.942044)
bones/168/position = Vector3(-0.056465022, 0.19506608, -0.045494206)
bones/168/rotation = Quaternion(0.031416226, 0.0266507, -0.33295006, 0.942044)
bones/169/position = Vector3(-0.0889998, 0.1665275, -0.063606605)
bones/169/rotation = Quaternion(0.03141623, 0.0266507, -0.33295006, 0.942044)
bones/170/position = Vector3(-0.056260742, 0.14907627, -0.07437828)
bones/170/rotation = Quaternion(0.03141623, 0.0266507, -0.33295006, 0.942044)
bones/171/rotation = Quaternion(0.8950305, -0.092700146, -0.18579842, 0.39472282)
bones/171/scale = Vector3(0.99999756, 0.9999974, 1.0000095)
bones/172/position = Vector3(3.6233772e-10, 0.5314308, 3.5661856e-08)
bones/172/rotation = Quaternion(0.19733006, -2.0453178e-06, -2.5565066e-07, 0.9803372)
bones/172/scale = Vector3(0.9999998, 0.9999981, 1.0000092)
bones/173/position = Vector3(6.4857653e-09, 0.41811222, 8.798313e-08)
bones/173/rotation = Quaternion(-0.4070908, -0.0020147318, 0.00361263, 0.9133783)
bones/173/scale = Vector3(1.0000001, 0.99999195, 0.9999957)
bones/174/rotation = Quaternion(-0.38843852, -1.7286953e-07, -1.04265325e-07, 0.92147464)
bones/175/position = Vector3(1.1651685e-08, 0.4181122, 8.4581735e-08)
bones/175/rotation = Quaternion(-0.7432891, -0.0011421002, 0.0008922866, 0.66896874)
bones/175/scale = Vector3(0.99999976, 1.0000001, 1.0000004)
bones/176/position = Vector3(1.1538249e-08, 0.53143084, 3.0747987e-08)
bones/176/rotation = Quaternion(-0.6701882, -5.8670685e-07, -1.0344686e-06, 0.7421913)
bones/176/scale = Vector3(0.99999976, 1.0041238, 1.0000005)
bones/177/rotation = Quaternion(0.92097116, -0.21870348, 0.19302182, 0.25830916)
bones/177/scale = Vector3(0.9999998, 0.9999978, 1.0000066)
bones/178/position = Vector3(2.7316311e-08, 0.5314307, 1.2032706e-09)
bones/178/rotation = Quaternion(0.31784013, 2.064669e-06, 2.5392018e-07, 0.9481443)
bones/178/scale = Vector3(1, 0.9999985, 1.0000087)
bones/179/position = Vector3(8.415498e-09, 0.4181119, 3.9798104e-07)
bones/179/rotation = Quaternion(-0.3678056, -0.0065808, -0.14477156, 0.91854066)
bones/179/scale = Vector3(0.99999964, 0.99999, 0.99999815)
bones/180/rotation = Quaternion(-0.6068964, 1.5244261e-07, 1.6866476e-07, 0.7947809)
bones/181/position = Vector3(2.6997295e-08, 0.41811186, 4.2602724e-07)
bones/181/rotation = Quaternion(-0.7333811, 0.017627109, -0.047767296, 0.6779084)
bones/181/scale = Vector3(0.99999994, 1, 1.0000005)
bones/182/position = Vector3(1.8934376e-08, 0.5314307, -1.3220321e-08)
bones/182/rotation = Quaternion(-0.6225942, 6.485345e-07, 1.0929458e-06, 0.7825449)
bones/182/scale = Vector3(0.9999995, 1.0216755, 1.0000002)
[node name="PlayerBoneFlipper" parent="Model/Armature/Skeleton3D" index="2" instance=ExtResource("3_fltqd")]
[node name="PlayerBoneFlattener" parent="Model/Armature/Skeleton3D" index="3" instance=ExtResource("4_fltqd")]
@ -338,9 +57,8 @@ _bones_to_flatten = Array[ExtResource("5_fgbw2")]([SubResource("Resource_komvq")
_editor_preview = true
[node name="AnimationPlayer" parent="Model" index="1"]
deterministic = true
libraries = {
&"": SubResource("AnimationLibrary_5px2h"),
&"": SubResource("AnimationLibrary_ytkhs"),
&"batrix_gp_generic": ExtResource("6_2eiw5")
}

View File

@ -4,6 +4,7 @@
[ext_resource type="PackedScene" uid="uid://cor5a1kqs0ia4" path="res://assets/models/entities/characters/mint/mint.gltf" id="2_wr8sa"]
[ext_resource type="PackedScene" uid="uid://b1p2cpafqngbx" path="res://scenes/entities/player/parts/player_bone_flipper.tscn" id="3_evp8a"]
[ext_resource type="PackedScene" uid="uid://dbchrr3j3x3ah" path="res://scenes/entities/player/parts/player_bone_flattener.tscn" id="4_2rgvr"]
[ext_resource type="Animation" uid="uid://c1lo2i1rm3gsc" path="res://resources/entities/characters/mint/animations/reset.res" id="5_1t0ky"]
[ext_resource type="AnimationLibrary" uid="uid://drdyawakpj21j" path="res://assets/models/entities/characters/batrix/animations/batrix_gp_generic.gltf" id="5_aylq4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6nr6p"]
@ -12,11 +13,9 @@ transparency = 1
blend_mode = 1
shading_mode = 0
[sub_resource type="Animation" id="Animation_6a4ug"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_pst74"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ghc7d"]
_data = {
&"RESET": SubResource("Animation_6a4ug")
&"RESET": ExtResource("5_1t0ky")
}
[node name="Mint" instance=ExtResource("1_wr8sa")]
@ -32,275 +31,14 @@ material_override = SubResource("StandardMaterial3D_6nr6p")
[node name="Model" parent="." index="9" instance=ExtResource("2_wr8sa")]
[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/rotation = Quaternion(0.72902566, -0.09286368, -0.67293286, -0.08402029)
bones/0/scale = Vector3(1.0000002, 1, 1.0000001)
bones/1/position = Vector3(-9.753648e-05, 0.03191424, -0.12452457)
bones/1/rotation = Quaternion(-0.00014159082, 0.7894521, 0.61381215, 0.00022423264)
bones/2/rotation = Quaternion(6.2450667e-10, 4.418075e-08, -6.0335104e-10, 1)
bones/2/scale = Vector3(1, 0.9999999, 1)
bones/3/rotation = Quaternion(1.7462293e-10, -2.607976e-10, -1.3096807e-10, 1)
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bones/5/rotation = Quaternion(0.25799185, -0.2795968, -0.04217602, 0.9238436)
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bones/6/rotation = Quaternion(0.06627774, -0.13119578, 0.19845274, 0.969026)
bones/7/rotation = Quaternion(-0.4190544, -0.13795847, 0.026286459, 0.89703393)
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bones/10/rotation = Quaternion(1.1347381e-07, 0.70710695, 0.7071066, -5.231495e-08)
bones/11/scale = Vector3(0.99999994, 0.9999997, 0.9999998)
bones/12/position = Vector3(-0.009681891, -1.1006566e-08, -0.006627068)
bones/12/scale = Vector3(1.088912, 1.0000001, 1)
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bones/14/position = Vector3(-0.020877179, 1.2869182e-07, 0.0034763897)
bones/14/scale = Vector3(1.0889134, 1.0000008, 0.85496986)
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bones/15/scale = Vector3(1.0889125, 1.0000002, 0.85496986)
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bones/17/position = Vector3(0.015280216, -8.551237e-08, 0.01169224)
bones/17/scale = Vector3(1.0889134, 1.0000013, 0.8549698)
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bones/18/scale = Vector3(1.0889127, 1.0000008, 1.0000001)
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bones/26/rotation = Quaternion(-0.16141663, 0.6676248, 0.6884363, 0.23297477)
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bones/32/rotation = Quaternion(0.0028233712, 0.9927994, -0.11734912, -0.023886587)
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bones/38/rotation = Quaternion(2.3245384e-08, -0.0059861345, -1.3691272e-07, 0.9999821)
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bones/60/rotation = Quaternion(0.46253535, -0.03064556, -0.0826658, 0.88220656)
bones/60/scale = Vector3(1, 1.0000001, 0.99999994)
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bones/62/rotation = Quaternion(-0.30612597, -0.3457804, 0.111249454, 0.8799696)
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bones/73/scale = Vector3(1.0000001, 1.3753971, 0.9999999)
bones/74/rotation = Quaternion(-0.45324376, -0.024387944, 0.02183951, 0.89078534)
bones/74/scale = Vector3(0.9999999, 1.2129884, 0.99999994)
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bones/87/scale = Vector3(1, 1.1947446, 1.0000004)
bones/88/rotation = Quaternion(-0.517814, 0.033506252, -0.04122925, 0.853842)
bones/88/scale = Vector3(1.0000001, 1.0945762, 1.0000002)
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bones/97/rotation = Quaternion(-0.5168712, 0.018974446, -0.041299865, 0.8548559)
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[node name="PlayerBoneFlipper" parent="Model/Armature/Skeleton3D" index="2" instance=ExtResource("3_evp8a")]
[node name="PlayerBoneFlattener" parent="Model/Armature/Skeleton3D" index="3" instance=ExtResource("4_2rgvr")]
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[node name="AnimationPlayer" parent="Model" index="1"]
deterministic = true
libraries = {
&"": SubResource("AnimationLibrary_pst74"),
&"": SubResource("AnimationLibrary_ghc7d"),
&"batrix_gp_generic": ExtResource("5_aylq4")
}