add fresnel maps
This commit is contained in:
parent
be32ddf2f0
commit
4b77999462
BIN
assets/models/entities/characters/batrix/textures/batrix_fresnel_map.png
(Stored with Git LFS)
Normal file
BIN
assets/models/entities/characters/batrix/textures/batrix_fresnel_map.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,42 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://8l2lbwbyemtc"
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path.s3tc="res://.godot/imported/batrix_fresnel_map.png-8d098e6dc6596c0023b9e9bbb2460aa3.s3tc.ctex"
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path.etc2="res://.godot/imported/batrix_fresnel_map.png-8d098e6dc6596c0023b9e9bbb2460aa3.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/models/entities/characters/batrix/textures/batrix_fresnel_map.png"
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dest_files=["res://.godot/imported/batrix_fresnel_map.png-8d098e6dc6596c0023b9e9bbb2460aa3.s3tc.ctex", "res://.godot/imported/batrix_fresnel_map.png-8d098e6dc6596c0023b9e9bbb2460aa3.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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||||
compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
assets/models/entities/characters/mint/textures/mint_fresnel_map.png
(Stored with Git LFS)
Normal file
BIN
assets/models/entities/characters/mint/textures/mint_fresnel_map.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,42 @@
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[remap]
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||||
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cmq20s03qsxuj"
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path.s3tc="res://.godot/imported/mint_fresnel_map.png-058127beeff94503c1fc223a00f0c1d1.s3tc.ctex"
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path.etc2="res://.godot/imported/mint_fresnel_map.png-058127beeff94503c1fc223a00f0c1d1.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/models/entities/characters/mint/textures/mint_fresnel_map.png"
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dest_files=["res://.godot/imported/mint_fresnel_map.png-058127beeff94503c1fc223a00f0c1d1.s3tc.ctex", "res://.godot/imported/mint_fresnel_map.png-058127beeff94503c1fc223a00f0c1d1.etc2.ctex"]
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[params]
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compress/mode=2
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
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||||
compress/hdr_compression=1
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compress/normal_map=0
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||||
compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,7 +1,8 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://ouhs42rmw6h6"]
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://ouhs42rmw6h6"]
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[ext_resource type="Shader" uid="uid://d06tpkplvte12" path="res://shaders/cel_shader/cel_shader_no_culling.gdshader" id="1_3ide7"]
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[ext_resource type="Texture2D" uid="uid://cv5cnlgxx3rud" path="res://assets/models/entities/characters/batrix/textures/batrix_albedo.png" id="1_8x1pe"]
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[ext_resource type="Texture2D" uid="uid://8l2lbwbyemtc" path="res://assets/models/entities/characters/batrix/textures/batrix_fresnel_map.png" id="3_1jomb"]
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[resource]
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render_priority = 0
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@ -12,5 +13,6 @@ shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/base_texture = ExtResource("1_8x1pe")
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shader_parameter/specular = Color(0, 0, 0, 0)
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shader_parameter/fresnel = Color(0.4, 0.4, 0.4, 0.690196)
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shader_parameter/fresnel_texture = ExtResource("3_1jomb")
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/uv_offset = Vector2(0, 0)
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@ -1,7 +1,8 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cy4qxbv7igyd0"]
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://cy4qxbv7igyd0"]
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[ext_resource type="Shader" uid="uid://d06tpkplvte12" path="res://shaders/cel_shader/cel_shader_no_culling.gdshader" id="1_ec7hc"]
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[ext_resource type="Texture2D" uid="uid://bm0fslrkv8jhq" path="res://assets/models/entities/characters/mint/textures/mint_albedo.png" id="2_pjgyf"]
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[ext_resource type="Texture2D" uid="uid://cmq20s03qsxuj" path="res://assets/models/entities/characters/mint/textures/mint_fresnel_map.png" id="3_tqeml"]
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[resource]
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render_priority = 0
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@ -12,5 +13,6 @@ shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/base_texture = ExtResource("2_pjgyf")
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shader_parameter/specular = Color(0, 0, 0, 0)
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shader_parameter/fresnel = Color(0.4, 0.4, 0.4, 0.690196)
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shader_parameter/fresnel_texture = ExtResource("3_tqeml")
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/uv_offset = Vector2(0, 0)
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@ -52,57 +52,57 @@ material_override = SubResource("StandardMaterial3D_6nr6p")
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[node name="Model" parent="." index="9" instance=ExtResource("2_t4fq5")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/position = Vector3(-0.5316899, 0.9606308, -0.09667348)
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bones/0/rotation = Quaternion(0.7002574, -0.095285416, -0.7013547, -0.09306964)
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bones/0/position = Vector3(-0.54536474, 1.050501, -0.026768908)
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bones/0/rotation = Quaternion(0.67149913, -0.13626084, -0.7186347, -0.11868523)
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bones/0/scale = Vector3(1.0000002, 1, 1.0000001)
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bones/1/position = Vector3(-9.753648e-05, 0.03191424, -0.12452457)
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bones/1/rotation = Quaternion(-0.00014159082, 0.7894521, 0.61381215, 0.00022423264)
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bones/2/rotation = Quaternion(6.2450667e-10, 4.418075e-08, -6.0335104e-10, 1)
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bones/2/scale = Vector3(1, 0.9999999, 1)
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bones/3/rotation = Quaternion(1.7462293e-10, -2.607976e-10, -1.3096807e-10, 1)
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bones/4/position = Vector3(0.008317845, 0.9134481, -0.030178115)
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bones/4/rotation = Quaternion(0.20649554, -0.15909396, 0.06371631, 0.9633218)
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bones/4/position = Vector3(0.054676026, 0.9424782, -0.03179054)
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bones/4/rotation = Quaternion(0.20139886, -0.0012176724, 0.105202205, 0.9738427)
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bones/5/position = Vector3(6.053634e-09, 0.11169487, -8.1956394e-08)
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bones/5/rotation = Quaternion(0.072564416, -0.19429973, 0.098281115, 0.9733051)
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bones/6/rotation = Quaternion(-0.41860726, -0.1515522, 0.032641258, 0.89483774)
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bones/7/rotation = Quaternion(0.33733028, 0.17755511, -0.29687598, 0.87552685)
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bones/8/rotation = Quaternion(-0.12767261, 0.35936108, 0.059286084, 0.9225207)
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bones/5/rotation = Quaternion(0.07514565, -0.21561405, 0.06632687, 0.971321)
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bones/6/rotation = Quaternion(-0.4185143, -0.15405622, 0.03381279, 0.89440995)
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bones/7/rotation = Quaternion(0.3491389, 0.03305184, -0.30768168, 0.88450074)
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bones/8/rotation = Quaternion(-0.24088053, 0.3538962, 0.0978682, 0.89841855)
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bones/9/rotation = Quaternion(1.1347381e-07, 0.70710695, 0.7071066, -5.231495e-08)
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bones/10/scale = Vector3(0.99999994, 0.9999997, 0.9999998)
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bones/11/position = Vector3(-0.011001641, 1.6309255e-07, -0.008734388)
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bones/11/scale = Vector3(1.342946, 1.0000001, 1.0000001)
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bones/11/position = Vector3(-0.009844763, 6.5943965e-08, -0.007101737)
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bones/11/scale = Vector3(1.1202623, 1.0000004, 0.99661726)
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bones/12/position = Vector3(-0.008238682, 6.8373424e-08, -0.0102096675)
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bones/13/position = Vector3(-0.024808683, -1.543502e-07, -0.0035276916)
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bones/13/scale = Vector3(1.3429486, 1.0000017, 0.4405977)
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bones/14/position = Vector3(-0.04198375, -2.3801644e-07, -0.0073010195)
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bones/14/scale = Vector3(1.3429471, 1.0000008, 0.4405977)
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bones/13/position = Vector3(-0.02136234, 2.4209069e-08, 0.0034263046)
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bones/13/scale = Vector3(1.1202632, 1.0000012, 0.9966177)
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bones/14/position = Vector3(-0.03568947, 6.512905e-08, -0.0046247635)
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bones/14/scale = Vector3(1.1202624, 1.0000002, 0.9966173)
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bones/15/position = Vector3(-0.018691348, 1.4578961e-07, -0.011652324)
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bones/16/position = Vector3(0.01978392, -4.487308e-09, 0.0007059537)
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bones/16/scale = Vector3(1.342948, 1.0000018, 0.44059765)
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bones/17/position = Vector3(0.03788611, 1.7386097e-07, -0.0029330133)
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bones/17/scale = Vector3(1.342947, 1.000001, 1.0000001)
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bones/16/position = Vector3(0.015836034, 2.2841188e-08, 0.0130556105)
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bones/16/scale = Vector3(1.120263, 1.0000008, 0.9966175)
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bones/17/position = Vector3(0.030936556, 3.136861e-08, 0.0047791605)
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bones/17/scale = Vector3(1.1202624, 1.0000006, 0.99661756)
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bones/18/position = Vector3(0.013811215, -1.9938182e-07, -0.010682895)
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bones/19/position = Vector3(-0.02996498, -6.7483256e-08, -0.011493837)
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bones/20/position = Vector3(0.031937428, 2.7046188e-10, -0.0081131905)
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bones/21/position = Vector3(0.044993415, 0.07796307, 0.09359081)
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bones/21/position = Vector3(0.045136362, 0.07641932, 0.09350012)
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bones/21/rotation = Quaternion(0.16011472, 0.6671828, 0.68874043, -0.23423731)
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||||
bones/22/position = Vector3(-0.0035183274, -2.6793602e-08, 0.0010111998)
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||||
bones/25/position = Vector3(-0.044158228, 0.07717961, 0.09412149)
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||||
bones/25/position = Vector3(-0.044296224, 0.07563511, 0.09403399)
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||||
bones/25/rotation = Quaternion(-0.16141663, 0.6676248, 0.6884363, 0.23297477)
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||||
bones/26/position = Vector3(0.0035183546, 2.9416999e-08, 0.0010111509)
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bones/29/rotation = Quaternion(0.045520682, -0.40155068, 0.91387254, 0.03901416)
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||||
bones/30/rotation = Quaternion(0.022576595, -0.020548169, -0.10426713, 0.9940807)
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||||
bones/29/rotation = Quaternion(0.038968902, -0.5375076, 0.84112513, 0.045559436)
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bones/30/rotation = Quaternion(-0.08316559, -0.0095718615, -0.10834541, 0.9905823)
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||||
bones/31/rotation = Quaternion(0.0028233712, 0.9927994, -0.11734912, -0.023886587)
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||||
bones/32/rotation = Quaternion(0.7497234, -3.6356573e-07, -1.2404228e-06, 0.6617514)
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||||
bones/32/rotation = Quaternion(0.6004101, -1.0915209e-07, -1.2878778e-06, 0.79969233)
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bones/33/rotation = Quaternion(-0.034235086, -3.5846048e-07, 8.547112e-08, 0.9994138)
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bones/35/rotation = Quaternion(0.5469342, -0.02119907, 0.35728267, 0.7568109)
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||||
bones/36/rotation = Quaternion(-0.31136563, 4.6208427e-07, 3.1233827e-07, 0.95029026)
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||||
bones/37/rotation = Quaternion(0.120579526, -0.06807836, 0.20037133, 0.96988523)
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||||
bones/38/rotation = Quaternion(-0.1337678, 7.35097e-07, 7.04557e-07, 0.9910128)
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||||
bones/35/rotation = Quaternion(0.38453096, -0.10959406, 0.3864311, 0.8311414)
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bones/36/rotation = Quaternion(-0.7029899, 2.8526006e-07, 5.19331e-07, 0.7111998)
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bones/37/rotation = Quaternion(0.03291316, -0.08908474, 0.2622736, 0.9603089)
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bones/38/rotation = Quaternion(-0.61338216, 2.979375e-07, 9.849662e-07, 0.7897863)
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bones/39/rotation = Quaternion(0.19747052, 0.67897385, 0.6789738, -0.19747044)
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bones/39/scale = Vector3(1.0830523, 1.0000001, 0.8888701)
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bones/41/position = Vector3(0.013919206, 0.00022532922, -0.0038429247)
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bones/41/rotation = Quaternion(-2.791361e-09, -0.0044341404, -9.686116e-08, 0.99999017)
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bones/39/scale = Vector3(1.0514251, 0.99999994, 0.977881)
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||||
bones/41/position = Vector3(0.01802512, 0.00022529082, -0.0038423706)
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||||
bones/41/rotation = Quaternion(2.9175512e-08, 0.0070824954, -1.1782318e-07, 0.9999749)
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||||
bones/41/scale = Vector3(0.99998057, 1.0000001, 0.5385729)
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||||
bones/42/position = Vector3(0.03928876, -1.1753291e-06, -0.0020979568)
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||||
bones/43/position = Vector3(-0.049571496, -2.5890768e-06, 0.030169094)
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@ -110,9 +110,9 @@ bones/44/position = Vector3(-0.009107623, -1.3038573e-08, 0.0045203157)
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bones/45/position = Vector3(-0.013420958, 6.3329885e-08, -0.028399104)
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bones/46/position = Vector3(-0.05138052, 8.903443e-07, -0.0104124015)
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||||
bones/47/position = Vector3(0.044648707, -1.2768432e-06, -0.01772856)
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bones/48/scale = Vector3(1.0830519, 1.0000002, 0.8116247)
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||||
bones/50/position = Vector3(-0.01700278, 0.00022541084, -0.004855371)
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bones/50/rotation = Quaternion(-3.93517e-08, -0.0053975717, 4.098115e-08, 0.99998546)
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||||
bones/48/scale = Vector3(1.0514256, 1.0000004, 0.97788125)
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||||
bones/50/position = Vector3(-0.0128968395, 0.00022528393, -0.0048549483)
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||||
bones/50/rotation = Quaternion(4.9052834e-10, 0.008620275, 1.2295237e-07, 0.99996287)
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||||
bones/50/scale = Vector3(0.99997693, 0.9999999, 0.39703536)
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||||
bones/51/position = Vector3(-0.03928879, -1.2212128e-06, -0.0033333488)
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||||
bones/52/position = Vector3(0.04957146, -2.681848e-06, 0.014718813)
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||||
@ -120,16 +120,16 @@ bones/53/position = Vector3(0.009107646, -7.475926e-08, 0.0004096143)
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bones/54/position = Vector3(0.013420921, 4.709122e-08, -0.01849374)
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bones/55/position = Vector3(0.05138047, 9.292264e-07, -0.010412527)
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bones/56/position = Vector3(-0.0446488, -1.3096582e-06, -0.017728675)
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||||
bones/57/rotation = Quaternion(0.2682048, -0.028532207, -0.7353681, 0.62167996)
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||||
bones/58/rotation = Quaternion(0.6341276, 0.14227805, -0.25085127, 0.7174349)
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bones/57/rotation = Quaternion(0.2767361, -0.06877697, -0.6791959, 0.6762986)
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bones/58/rotation = Quaternion(0.70700675, 0.086800456, -0.22779918, 0.6638635)
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||||
bones/58/scale = Vector3(1, 1, 0.9999999)
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||||
bones/59/position = Vector3(-4.79034e-08, 0.30309215, 9.340182e-10)
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bones/59/rotation = Quaternion(0.3807016, -0.09727016, -0.11314187, 0.9125808)
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||||
bones/59/position = Vector3(-1.4456519e-07, 0.33779502, 2.082826e-09)
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||||
bones/59/rotation = Quaternion(0.3963484, -0.2983093, -0.112098545, 0.86101884)
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||||
bones/59/scale = Vector3(1, 1.0000001, 0.99999994)
|
||||
bones/60/rotation = Quaternion(0.0010558987, -0.26172888, 0.00028643242, 0.9651409)
|
||||
bones/60/rotation = Quaternion(0.0010746096, -0.18797088, 0.0002056989, 0.982174)
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||||
bones/60/scale = Vector3(0.9999997, 0.99999976, 0.9999998)
|
||||
bones/61/position = Vector3(1.6806457e-07, 0.051922422, -0.000113588096)
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||||
bones/61/rotation = Quaternion(-0.18919659, -0.34684813, 0.12586276, 0.9099778)
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||||
bones/61/position = Vector3(9.172778e-08, 0.043740764, -9.593245e-05)
|
||||
bones/61/rotation = Quaternion(-0.22204432, -0.23935084, 0.117259875, 0.9379007)
|
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bones/61/scale = Vector3(1.0000004, 1.0000004, 1.0000004)
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bones/62/rotation = Quaternion(0.4935689, 0.8434603, 0.098272555, -0.18790148)
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bones/63/rotation = Quaternion(0.5280397, -0.14769292, -0.09412538, 0.83096415)
|
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@ -174,27 +174,27 @@ bones/93/rotation = Quaternion(-0.4942086, 0.02046136, -0.035949696, 0.8683588)
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bones/93/scale = Vector3(0.9999999, 1.1316385, 0.9999999)
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bones/94/rotation = Quaternion(-0.5478519, 0.057848983, -0.058131427, 0.8325459)
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bones/94/scale = Vector3(0.99999976, 1.0569656, 0.9999999)
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bones/95/position = Vector3(1.8755492e-07, 0.05192244, -0.000113613656)
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bones/95/rotation = Quaternion(-0.76096886, -0.17077318, -0.08051582, 0.62070936)
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bones/95/position = Vector3(8.181863e-08, 0.043740753, -9.574371e-05)
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bones/95/rotation = Quaternion(-0.77729946, -0.12795298, -0.044274986, 0.6143887)
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bones/95/scale = Vector3(1.0000005, 1.0000002, 1.0000001)
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bones/96/position = Vector3(-9.1419714e-08, 0.3030922, -9.256928e-09)
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bones/96/rotation = Quaternion(-0.5533263, 0.0057776347, -0.076077946, 0.829463)
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bones/96/scale = Vector3(0.99999976, 1.0545266, 0.9999998)
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bones/96/position = Vector3(-6.606595e-08, 0.33779493, -3.8225036e-09)
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bones/96/rotation = Quaternion(-0.5362943, -0.068149984, -0.150448, 0.82771343)
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bones/96/scale = Vector3(1.0000001, 1.097726, 0.9999999)
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bones/97/position = Vector3(-0.00645471, 0.00016330494, -0.0032127763)
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bones/97/rotation = Quaternion(0.24842688, 0.025853803, -0.26781374, 0.93053293)
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bones/98/position = Vector3(-5.7625584e-09, 0.015959607, 0.0001813605)
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||||
bones/98/rotation = Quaternion(-0.05863719, -0.0056823515, -0.121809855, 0.99080366)
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bones/99/rotation = Quaternion(-0.41282898, 0.1223168, -0.03170729, 0.90200084)
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bones/99/rotation = Quaternion(-0.36991814, 0.0936023, -0.044759423, 0.9232529)
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bones/99/scale = Vector3(1.0000004, 1.0000001, 1.0000004)
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bones/100/rotation = Quaternion(0.04558161, -0.032714393, 0.562108, 0.82515854)
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bones/101/rotation = Quaternion(0.06297307, 0.4638893, 0.6299545, 0.61967605)
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bones/100/rotation = Quaternion(0.048700757, -0.02785948, 0.47437882, 0.8785311)
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bones/101/rotation = Quaternion(-0.0133282915, 0.5272813, 0.6173626, 0.5836611)
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bones/102/position = Vector3(6.273197e-09, 0.28168193, 9.009678e-08)
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bones/102/rotation = Quaternion(0.01848081, 4.880304e-05, 5.1652543e-05, 0.99982923)
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bones/102/rotation = Quaternion(0.07606084, 5.1099476e-05, 4.8703514e-05, 0.9971032)
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bones/102/scale = Vector3(1, 1.0000001, 1)
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bones/103/rotation = Quaternion(0.0010940803, -0.009716633, 1.0651197e-05, 0.9999522)
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bones/103/rotation = Quaternion(0.0010944487, -0.0018454056, 4.3984642e-07, 0.99999774)
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bones/103/scale = Vector3(0.99999696, 0.99999696, 0.9999996)
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bones/104/position = Vector3(-1.9780255e-07, 0.068466015, -0.00015001389)
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bones/104/rotation = Quaternion(-0.3892594, -0.016551206, 0.01428561, 0.9208687)
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bones/104/rotation = Quaternion(-0.4163484, -0.0033434203, 0.0028883307, 0.9091944)
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bones/104/scale = Vector3(1.000003, 1.000001, 1.0000023)
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bones/105/rotation = Quaternion(-0.27295354, 0.93843776, 0.146391, -0.15297271)
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bones/106/rotation = Quaternion(0.5849598, 0.15392442, 0.083546616, 0.7919275)
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@ -240,96 +240,96 @@ bones/136/scale = Vector3(0.9999996, 1.256985, 0.9999998)
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bones/137/rotation = Quaternion(-0.47923887, -0.05664976, 0.05704991, 0.87399447)
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bones/139/rotation = Quaternion(-0.70010495, 8.22866e-07, 6.105054e-05, 0.71404)
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bones/141/rotation = Quaternion(-0.08769689, -0.0068606627, -0.079303645, 0.99296176)
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bones/144/position = Vector3(0.006206011, 0.05206299, 0.1091265)
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bones/145/position = Vector3(0.017735139, -0.0023011838, 0.117971696)
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bones/153/position = Vector3(0.037782565, 0.10692005, 0.05160887)
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bones/154/position = Vector3(0.059803057, 0.12663123, 0.0403721)
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bones/166/position = Vector3(-0.07146833, 0.17410512, 0.019418254)
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|
||||
bones/181/scale = Vector3(0.99999994, 1, 1.0000005)
|
||||
bones/182/position = Vector3(1.8934376e-08, 0.5314307, -1.3220321e-08)
|
||||
bones/182/rotation = Quaternion(-0.6039894, 6.92547e-07, 1.5532404e-06, 0.7969923)
|
||||
bones/182/scale = Vector3(1, 1.0338669, 1.0000005)
|
||||
bones/182/rotation = Quaternion(-0.6225942, 6.485345e-07, 1.0929458e-06, 0.7825449)
|
||||
bones/182/scale = Vector3(0.9999995, 1.0216755, 1.0000002)
|
||||
|
||||
[node name="PlayerBoneFlipper" parent="Model/Armature/Skeleton3D" index="2" instance=ExtResource("3_fltqd")]
|
||||
|
||||
|
||||
@ -33,49 +33,49 @@ material_override = SubResource("StandardMaterial3D_6nr6p")
|
||||
[node name="Model" parent="." index="9" instance=ExtResource("2_wr8sa")]
|
||||
|
||||
[node name="Skeleton3D" parent="Model/Armature" index="0"]
|
||||
bones/0/position = Vector3(-0.5241144, 1.0225079, -0.09654199)
|
||||
bones/0/rotation = Quaternion(0.71383476, -0.15856418, -0.664454, -0.15426704)
|
||||
bones/0/position = Vector3(-0.537868, 1.0280986, -0.105410315)
|
||||
bones/0/rotation = Quaternion(0.72902566, -0.09286368, -0.67293286, -0.08402029)
|
||||
bones/0/scale = Vector3(1.0000002, 1, 1.0000001)
|
||||
bones/1/position = Vector3(-9.753648e-05, 0.03191424, -0.12452457)
|
||||
bones/1/rotation = Quaternion(-0.00014159082, 0.7894521, 0.61381215, 0.00022423264)
|
||||
bones/2/rotation = Quaternion(6.2450667e-10, 4.418075e-08, -6.0335104e-10, 1)
|
||||
bones/2/scale = Vector3(1, 0.9999999, 1)
|
||||
bones/3/rotation = Quaternion(1.7462293e-10, -2.607976e-10, -1.3096807e-10, 1)
|
||||
bones/5/position = Vector3(-0.0050658197, 0.92219687, -0.053778082)
|
||||
bones/5/rotation = Quaternion(0.29095224, -0.26392862, -0.10892936, 0.91313905)
|
||||
bones/5/position = Vector3(-0.021335801, 0.93141335, -0.043883465)
|
||||
bones/5/rotation = Quaternion(0.25799185, -0.2795968, -0.04217602, 0.9238436)
|
||||
bones/6/position = Vector3(6.053634e-09, 0.11169487, -8.1956394e-08)
|
||||
bones/6/rotation = Quaternion(0.07196061, -0.12124753, 0.25819758, 0.95574826)
|
||||
bones/7/rotation = Quaternion(-0.41976008, -0.102938175, 0.00995545, 0.90172404)
|
||||
bones/8/rotation = Quaternion(0.33733162, 0.22151864, -0.25099885, 0.87985027)
|
||||
bones/9/rotation = Quaternion(-0.18225546, 0.30513346, 0.12633374, 0.9261298)
|
||||
bones/6/rotation = Quaternion(0.06627774, -0.13119578, 0.19845274, 0.969026)
|
||||
bones/7/rotation = Quaternion(-0.4190544, -0.13795847, 0.026286459, 0.89703393)
|
||||
bones/8/rotation = Quaternion(0.3297181, 0.2585615, -0.27923048, 0.86398053)
|
||||
bones/9/rotation = Quaternion(-0.215187, 0.31549284, 0.12525572, 0.91568)
|
||||
bones/10/rotation = Quaternion(1.1347381e-07, 0.70710695, 0.7071066, -5.231495e-08)
|
||||
bones/11/scale = Vector3(0.99999994, 0.9999997, 0.9999998)
|
||||
bones/12/position = Vector3(-0.00893512, -1.2439509e-07, -0.0036332943)
|
||||
bones/12/scale = Vector3(0.94517374, 1, 0.8549697)
|
||||
bones/12/position = Vector3(-0.009681891, -1.1006566e-08, -0.006627068)
|
||||
bones/12/scale = Vector3(1.088912, 1.0000001, 1)
|
||||
bones/13/position = Vector3(-0.008238682, 6.8373424e-08, -0.0102096675)
|
||||
bones/14/position = Vector3(-0.01865259, -1.2666519e-07, 0.006470356)
|
||||
bones/14/scale = Vector3(0.9451745, 1.0000008, 0.8549698)
|
||||
bones/15/position = Vector3(-0.0307405, -3.359114e-08, -0.0008525001)
|
||||
bones/15/scale = Vector3(0.9451741, 1.0000002, 0.8549698)
|
||||
bones/14/position = Vector3(-0.020877179, 1.2869182e-07, 0.0034763897)
|
||||
bones/14/scale = Vector3(1.0889134, 1.0000008, 0.85496986)
|
||||
bones/15/position = Vector3(-0.034803364, 1.179234e-07, -0.0038464097)
|
||||
bones/15/scale = Vector3(1.0889125, 1.0000002, 0.85496986)
|
||||
bones/16/position = Vector3(-0.018691348, 1.4578961e-07, -0.011652324)
|
||||
bones/17/position = Vector3(0.012731953, -1.837669e-07, 0.014685617)
|
||||
bones/17/scale = Vector3(0.945174, 1.0000006, 0.8549696)
|
||||
bones/18/position = Vector3(0.025472386, -2.391806e-07, 0.007624497)
|
||||
bones/18/scale = Vector3(0.9451738, 1.0000002, 0.8549696)
|
||||
bones/17/position = Vector3(0.015280216, -8.551237e-08, 0.01169224)
|
||||
bones/17/scale = Vector3(1.0889134, 1.0000013, 0.8549698)
|
||||
bones/18/position = Vector3(0.029958185, -6.6420256e-08, 0.00463103)
|
||||
bones/18/scale = Vector3(1.0889127, 1.0000008, 1.0000001)
|
||||
bones/19/position = Vector3(0.013811215, -1.9938182e-07, -0.010682895)
|
||||
bones/20/position = Vector3(-0.02996498, -6.7483256e-08, -0.011493837)
|
||||
bones/21/position = Vector3(0.031937428, 2.7046188e-10, -0.0081131905)
|
||||
bones/22/position = Vector3(0.04463626, 0.0818228, 0.09381786)
|
||||
bones/22/position = Vector3(0.045134414, 0.07644027, 0.09350132)
|
||||
bones/22/rotation = Quaternion(0.16011472, 0.6671828, 0.68874043, -0.23423731)
|
||||
bones/23/position = Vector3(-0.0035183274, -2.6793602e-08, 0.0010111998)
|
||||
bones/26/position = Vector3(-0.04381338, 0.081040785, 0.09434072)
|
||||
bones/26/position = Vector3(-0.044294372, 0.075656064, 0.0940351)
|
||||
bones/26/rotation = Quaternion(-0.16141663, 0.6676248, 0.6884363, 0.23297477)
|
||||
bones/27/position = Vector3(0.0035183546, 2.9416999e-08, 0.0010111509)
|
||||
bones/32/rotation = Quaternion(0.0028233712, 0.9927994, -0.11734912, -0.023886587)
|
||||
bones/36/rotation = Quaternion(0.1974705, 0.67897385, 0.6789738, -0.19747043)
|
||||
bones/36/scale = Vector3(0.8739374, 0.9999997, 1.0713037)
|
||||
bones/38/position = Vector3(0.015441066, 0.00022513606, -0.003842879)
|
||||
bones/38/rotation = Quaternion(4.4558472e-09, -5.726015e-05, -1.2665987e-07, 1)
|
||||
bones/36/scale = Vector3(1.0753504, 1.0000002, 0.9156122)
|
||||
bones/38/position = Vector3(0.013919206, 0.00022532922, -0.0038429247)
|
||||
bones/38/rotation = Quaternion(2.3245384e-08, -0.0059861345, -1.3691272e-07, 0.9999821)
|
||||
bones/38/scale = Vector3(0.99998057, 1.0000001, 0.5385729)
|
||||
bones/39/position = Vector3(0.03928876, -1.1753291e-06, -0.0020979568)
|
||||
bones/40/position = Vector3(-0.049571496, -2.5890768e-06, 0.030169094)
|
||||
@ -83,9 +83,9 @@ bones/41/position = Vector3(-0.009107623, -1.3038573e-08, 0.0045203157)
|
||||
bones/42/position = Vector3(-0.013420958, 6.3329885e-08, -0.028399104)
|
||||
bones/43/position = Vector3(-0.05138052, 8.903443e-07, -0.0104124015)
|
||||
bones/44/position = Vector3(0.044648707, -1.2768432e-06, -0.01772856)
|
||||
bones/45/scale = Vector3(0.8739373, 1, 1.0713038)
|
||||
bones/47/position = Vector3(-0.015480902, 0.00022530086, -0.004855506)
|
||||
bones/47/rotation = Quaternion(-2.4479734e-09, -6.982756e-05, 2.8871e-08, 1)
|
||||
bones/45/scale = Vector3(1.0753505, 1.0000002, 0.86532074)
|
||||
bones/47/position = Vector3(-0.01700278, 0.00022541084, -0.004855371)
|
||||
bones/47/rotation = Quaternion(1.2480031e-08, -0.0072864196, 6.799468e-08, 0.9999735)
|
||||
bones/47/scale = Vector3(0.99997693, 0.9999999, 0.39703536)
|
||||
bones/48/position = Vector3(-0.03928879, -1.2212128e-06, -0.0033333488)
|
||||
bones/49/position = Vector3(0.04957146, -2.681848e-06, 0.014718813)
|
||||
@ -93,16 +93,16 @@ bones/50/position = Vector3(0.009107646, -7.475926e-08, 0.0004096143)
|
||||
bones/51/position = Vector3(0.013420921, 4.709122e-08, -0.01849374)
|
||||
bones/52/position = Vector3(0.05138047, 9.292264e-07, -0.010412527)
|
||||
bones/53/position = Vector3(-0.0446488, -1.3096582e-06, -0.017728675)
|
||||
bones/58/rotation = Quaternion(0.24949518, -0.013752118, -0.71363705, 0.6544351)
|
||||
bones/59/rotation = Quaternion(0.5745846, 0.118540235, -0.30482137, 0.7502565)
|
||||
bones/58/rotation = Quaternion(0.25069234, -0.015874036, -0.7178879, 0.6492599)
|
||||
bones/59/rotation = Quaternion(0.54742706, 0.072792485, -0.34352916, 0.75961345)
|
||||
bones/59/scale = Vector3(1, 1, 0.9999999)
|
||||
bones/60/position = Vector3(-2.3627624e-09, 0.28262344, 3.8311537e-08)
|
||||
bones/60/rotation = Quaternion(0.41799098, -0.20593894, -0.14061542, 0.873556)
|
||||
bones/60/position = Vector3(-1.2701604e-07, 0.28829607, 1.2524185e-08)
|
||||
bones/60/rotation = Quaternion(0.46253535, -0.03064556, -0.0826658, 0.88220656)
|
||||
bones/60/scale = Vector3(1, 1.0000001, 0.99999994)
|
||||
bones/61/rotation = Quaternion(0.0010783699, -0.16899192, 0.00018491257, 0.98561686)
|
||||
bones/61/rotation = Quaternion(0.0010626225, -0.23828444, 0.00026070426, 0.9711948)
|
||||
bones/61/scale = Vector3(0.9999997, 0.99999976, 0.9999998)
|
||||
bones/62/position = Vector3(1.4931864e-07, 0.082684755, -0.00018095008)
|
||||
bones/62/rotation = Quaternion(-0.20449407, -0.2093049, 0.11136963, 0.9497213)
|
||||
bones/62/position = Vector3(-2.0055253e-08, 0.050037768, -0.00010943571)
|
||||
bones/62/rotation = Quaternion(-0.30612597, -0.3457804, 0.111249454, 0.8799696)
|
||||
bones/62/scale = Vector3(1.0000004, 1.0000004, 1.0000004)
|
||||
bones/63/rotation = Quaternion(0.4935689, 0.8434603, 0.098272555, -0.18790148)
|
||||
bones/64/rotation = Quaternion(0.5280397, -0.14769292, -0.09412538, 0.83096415)
|
||||
@ -147,23 +147,23 @@ bones/94/rotation = Quaternion(-0.4942086, 0.02046136, -0.035949696, 0.8683588)
|
||||
bones/94/scale = Vector3(0.9999999, 1.1316385, 0.9999999)
|
||||
bones/95/rotation = Quaternion(-0.5478519, 0.057848983, -0.058131427, 0.8325459)
|
||||
bones/95/scale = Vector3(0.99999976, 1.0569656, 0.9999999)
|
||||
bones/96/position = Vector3(1.0865853e-07, 0.08268476, -0.00018107475)
|
||||
bones/96/rotation = Quaternion(-0.7729161, -0.114722684, -0.035447665, 0.62304336)
|
||||
bones/96/position = Vector3(-2.9269984e-08, 0.050037783, -0.0001094331)
|
||||
bones/96/rotation = Quaternion(-0.79858357, -0.16640447, -0.086081676, 0.57198244)
|
||||
bones/96/scale = Vector3(1.0000005, 1.0000002, 1.0000001)
|
||||
bones/97/position = Vector3(7.252535e-08, 0.28262347, 1.6311551e-08)
|
||||
bones/97/rotation = Quaternion(-0.5311727, -0.023786735, -0.12659869, 0.83741415)
|
||||
bones/97/scale = Vector3(0.9999997, 1.0898578, 0.99999976)
|
||||
bones/98/rotation = Quaternion(-0.44428277, 0.13266551, -0.060975425, 0.8839088)
|
||||
bones/97/position = Vector3(-1.6905305e-07, 0.28829607, 2.2681386e-08)
|
||||
bones/97/rotation = Quaternion(-0.5168712, 0.018974446, -0.041299865, 0.8548559)
|
||||
bones/97/scale = Vector3(0.9999998, 1.0943129, 1.0000002)
|
||||
bones/98/rotation = Quaternion(-0.45705354, 0.12961611, -0.092836305, 0.8750333)
|
||||
bones/98/scale = Vector3(1.0000004, 1.0000001, 1.0000004)
|
||||
bones/99/rotation = Quaternion(0.04607572, -0.03201475, 0.5494458, 0.8336434)
|
||||
bones/100/rotation = Quaternion(0.056432378, 0.46200305, 0.6717629, 0.576284)
|
||||
bones/99/rotation = Quaternion(0.04797499, -0.029091552, 0.49661398, 0.86615634)
|
||||
bones/100/rotation = Quaternion(0.073521286, 0.45373833, 0.7073983, 0.5369394)
|
||||
bones/101/position = Vector3(6.273197e-09, 0.28168193, 9.009678e-08)
|
||||
bones/101/rotation = Quaternion(0.07141547, 5.0919523e-05, 4.8964783e-05, 0.99744666)
|
||||
bones/101/rotation = Quaternion(0.02991117, 4.927456e-05, 5.1118524e-05, 0.99955255)
|
||||
bones/101/scale = Vector3(1, 1.0000001, 1)
|
||||
bones/102/rotation = Quaternion(0.0010940966, 0.00016053603, -1.2188211e-07, 0.9999994)
|
||||
bones/102/rotation = Quaternion(0.0010941213, 0.00015897292, -1.8622391e-07, 0.9999994)
|
||||
bones/102/scale = Vector3(0.99999696, 0.99999696, 0.9999996)
|
||||
bones/103/position = Vector3(-1.9780255e-07, 0.068466015, -0.00015001389)
|
||||
bones/103/rotation = Quaternion(-0.38014412, 0.00024838015, -0.00018316123, 0.92492723)
|
||||
bones/103/rotation = Quaternion(-0.43805578, 0.00026093848, -0.00017390211, 0.89894783)
|
||||
bones/103/scale = Vector3(1.000003, 1.000001, 1.0000023)
|
||||
bones/104/rotation = Quaternion(-0.27295354, 0.93843776, 0.146391, -0.15297271)
|
||||
bones/105/rotation = Quaternion(0.5849598, 0.15392442, 0.083546616, 0.7919275)
|
||||
@ -209,88 +209,88 @@ bones/135/scale = Vector3(0.9999996, 1.256985, 0.9999998)
|
||||
bones/136/rotation = Quaternion(-0.47923887, -0.05664976, 0.05704991, 0.87399447)
|
||||
bones/136/scale = Vector3(1.0000002, 1.1548605, 1.0000005)
|
||||
bones/137/position = Vector3(-1.9607175e-07, 0.06846603, -0.00014997742)
|
||||
bones/137/rotation = Quaternion(-0.83207405, 0.00015569411, 2.4353438e-05, 0.5546646)
|
||||
bones/137/rotation = Quaternion(-0.8492578, 0.00015794304, 3.2381762e-05, 0.52797854)
|
||||
bones/137/scale = Vector3(0.9999997, 0.9999996, 0.9999998)
|
||||
bones/138/position = Vector3(3.4851269e-09, 0.2816819, 1.4014371e-07)
|
||||
bones/138/rotation = Quaternion(-0.68094134, 2.5682614e-06, 6.0859616e-05, 0.732338)
|
||||
bones/138/rotation = Quaternion(-0.69601136, 1.2139611e-06, 6.0947455e-05, 0.7180308)
|
||||
bones/138/scale = Vector3(0.99999994, 1.0000035, 0.9999998)
|
||||
bones/139/rotation = Quaternion(-0.60775584, -0.053690664, 0.44442886, 0.6559217)
|
||||
bones/139/rotation = Quaternion(-0.5930597, -0.07225402, 0.46161693, 0.6557205)
|
||||
bones/139/scale = Vector3(1, 0.9999996, 0.99999946)
|
||||
bones/140/position = Vector3(0.03080064, 0.059292804, -0.111345224)
|
||||
bones/141/position = Vector3(0.097589575, 0.038657684, -0.038518094)
|
||||
bones/141/rotation = Quaternion(0.13408843, -0.19572945, 0.002012388, 0.9714455)
|
||||
bones/142/position = Vector3(0.10861809, 0.084490426, -0.037533283)
|
||||
bones/142/rotation = Quaternion(0.13408841, -0.19572945, 0.0020123885, 0.9714455)
|
||||
bones/143/position = Vector3(0.07559112, 0.06971438, 0.05678963)
|
||||
bones/143/rotation = Quaternion(0.13408843, -0.19572945, 0.002012388, 0.9714455)
|
||||
bones/144/position = Vector3(0.059574224, 0.0018397407, 0.05182269)
|
||||
bones/144/rotation = Quaternion(0.13408843, -0.19572945, 0.002012388, 0.9714455)
|
||||
bones/145/position = Vector3(0.024188813, 0.05899374, 0.07844999)
|
||||
bones/146/position = Vector3(0.019441202, -0.0025892174, 0.07605571)
|
||||
bones/147/position = Vector3(0.032687783, 0.10977456, 0.053245865)
|
||||
bones/147/rotation = Quaternion(0.13408843, -0.19572945, 0.002012388, 0.9714455)
|
||||
bones/148/position = Vector3(0.06287814, 0.13172247, 0.038894106)
|
||||
bones/148/rotation = Quaternion(0.13408843, -0.19572945, 0.0020123872, 0.9714455)
|
||||
bones/149/position = Vector3(0.07684643, 0.15584785, 0.008492827)
|
||||
bones/149/rotation = Quaternion(0.13408841, -0.19572946, 0.0020123872, 0.9714455)
|
||||
bones/150/position = Vector3(0.085010685, 0.15855668, -0.018034633)
|
||||
bones/150/rotation = Quaternion(0.13408841, -0.19572946, 0.0020123872, 0.9714455)
|
||||
bones/151/position = Vector3(0.104033746, 0.12243317, -0.044393726)
|
||||
bones/151/rotation = Quaternion(0.13408843, -0.19572945, 0.002012388, 0.9714455)
|
||||
bones/152/position = Vector3(0.06608845, 0.1288731, -0.06502157)
|
||||
bones/152/rotation = Quaternion(0.13408843, -0.19572945, 0.002012388, 0.9714455)
|
||||
bones/153/position = Vector3(-0.065547355, 0.07226437, -0.095915936)
|
||||
bones/153/rotation = Quaternion(0.03201525, 0.019966548, -0.24944448, 0.96765375)
|
||||
bones/154/position = Vector3(-0.07528885, 0.10113158, -0.081327036)
|
||||
bones/154/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/155/position = Vector3(-0.10521995, 0.120066196, 0.012300003)
|
||||
bones/155/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/156/position = Vector3(-0.10954017, 0.057373248, -0.028552577)
|
||||
bones/156/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/157/position = Vector3(-0.07148621, 0.077504836, 0.08059249)
|
||||
bones/158/position = Vector3(-0.09939176, 0.030328896, 0.051423322)
|
||||
bones/159/position = Vector3(-0.058483012, 0.14172727, 0.052329026)
|
||||
bones/159/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/160/position = Vector3(-0.07052688, 0.17560485, 0.019224636)
|
||||
bones/160/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/161/position = Vector3(-0.06463136, 0.191191, -0.018681234)
|
||||
bones/161/rotation = Quaternion(0.032015245, 0.019966554, -0.24944451, 0.9676538)
|
||||
bones/162/position = Vector3(-0.06518762, 0.18772092, -0.046346072)
|
||||
bones/162/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/163/position = Vector3(-0.092272125, 0.15426092, -0.06499815)
|
||||
bones/163/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/164/position = Vector3(-0.056924753, 0.14241542, -0.07513076)
|
||||
bones/164/rotation = Quaternion(0.03201526, 0.019966561, -0.24944448, 0.9676538)
|
||||
bones/176/rotation = Quaternion(0.7243315, 0.220116, -0.37073284, 0.53800553)
|
||||
bones/140/position = Vector3(-0.0028226913, 0.043854278, -0.14488126)
|
||||
bones/141/position = Vector3(0.1195732, 0.029128358, -0.07936715)
|
||||
bones/141/rotation = Quaternion(0.13331582, -0.19788049, -0.0047291974, 0.9711066)
|
||||
bones/142/position = Vector3(0.10883245, 0.08911151, -0.055052154)
|
||||
bones/142/rotation = Quaternion(0.1333158, -0.19788049, -0.004729198, 0.9711066)
|
||||
bones/143/position = Vector3(0.083204746, 0.066736035, 0.043091882)
|
||||
bones/143/rotation = Quaternion(0.13331582, -0.19788049, -0.0047291974, 0.9711066)
|
||||
bones/144/position = Vector3(0.10844041, -0.009988762, 0.024755307)
|
||||
bones/144/rotation = Quaternion(0.13331582, -0.19788049, -0.0047291974, 0.9711066)
|
||||
bones/145/position = Vector3(0.045834966, 0.058439042, 0.08675063)
|
||||
bones/146/position = Vector3(0.05093338, -0.015149308, 0.08949683)
|
||||
bones/147/position = Vector3(0.03630817, 0.10965324, 0.052459314)
|
||||
bones/147/rotation = Quaternion(0.13331582, -0.19788049, -0.0047291974, 0.9711066)
|
||||
bones/148/position = Vector3(0.06263614, 0.13098963, 0.039004095)
|
||||
bones/148/rotation = Quaternion(0.1333158, -0.19788049, -0.0047291964, 0.9711066)
|
||||
bones/149/position = Vector3(0.07701663, 0.15495431, 0.008668162)
|
||||
bones/149/rotation = Quaternion(0.1333158, -0.1978805, -0.0047291964, 0.9711066)
|
||||
bones/150/position = Vector3(0.08528466, 0.15758114, -0.017835448)
|
||||
bones/150/rotation = Quaternion(0.13331579, -0.19788049, -0.0047291964, 0.9711066)
|
||||
bones/151/position = Vector3(0.10240666, 0.12144486, -0.04630669)
|
||||
bones/151/rotation = Quaternion(0.13331582, -0.19788049, -0.0047291974, 0.9711066)
|
||||
bones/152/position = Vector3(0.060922675, 0.12881036, -0.067941)
|
||||
bones/152/rotation = Quaternion(0.13331582, -0.19788049, -0.0047291974, 0.9711066)
|
||||
bones/153/position = Vector3(-0.1256867, 0.055532243, -0.08203337)
|
||||
bones/153/rotation = Quaternion(0.031615585, 0.024725463, -0.30889764, 0.95024806)
|
||||
bones/154/position = Vector3(-0.09448348, 0.11324748, -0.078176335)
|
||||
bones/154/rotation = Quaternion(0.03161558, 0.024725463, -0.3088976, 0.9502481)
|
||||
bones/155/position = Vector3(-0.10544954, 0.1267607, 0.030619677)
|
||||
bones/155/rotation = Quaternion(0.03161558, 0.024725463, -0.3088976, 0.9502481)
|
||||
bones/156/position = Vector3(-0.13434768, 0.06469654, 0.012565657)
|
||||
bones/156/rotation = Quaternion(0.03161558, 0.024725463, -0.3088976, 0.9502481)
|
||||
bones/157/position = Vector3(-0.06299091, 0.07642494, 0.09760128)
|
||||
bones/158/position = Vector3(-0.084474616, 0.005969801, 0.11177915)
|
||||
bones/159/position = Vector3(-0.05300075, 0.1459732, 0.05437181)
|
||||
bones/159/rotation = Quaternion(0.03161558, 0.024725463, -0.3088976, 0.9502481)
|
||||
bones/160/position = Vector3(-0.064436525, 0.18200679, 0.020109944)
|
||||
bones/160/rotation = Quaternion(0.031615585, 0.024725465, -0.30889767, 0.95024806)
|
||||
bones/161/position = Vector3(-0.057385623, 0.19671598, -0.01803851)
|
||||
bones/161/rotation = Quaternion(0.031615585, 0.024725467, -0.30889767, 0.95024806)
|
||||
bones/162/position = Vector3(-0.058748562, 0.19337407, -0.045691125)
|
||||
bones/162/rotation = Quaternion(0.031615585, 0.024725465, -0.30889767, 0.95024806)
|
||||
bones/163/position = Vector3(-0.09000455, 0.16352768, -0.06394741)
|
||||
bones/163/rotation = Quaternion(0.03161558, 0.024725463, -0.3088976, 0.9502481)
|
||||
bones/164/position = Vector3(-0.056529578, 0.14743035, -0.074564435)
|
||||
bones/164/rotation = Quaternion(0.03161558, 0.024725463, -0.3088976, 0.9502481)
|
||||
bones/176/rotation = Quaternion(0.76604104, 0.16439565, -0.40957886, 0.46733323)
|
||||
bones/176/scale = Vector3(0.99999756, 0.9999974, 1.0000095)
|
||||
bones/177/position = Vector3(3.6233772e-10, 0.5314308, 3.5661856e-08)
|
||||
bones/177/rotation = Quaternion(0.3446467, -5.7424154e-07, -3.2357588e-07, 0.9387325)
|
||||
bones/177/rotation = Quaternion(0.28039807, -1.7417307e-06, -3.5794747e-07, 0.9598838)
|
||||
bones/177/scale = Vector3(0.9999998, 0.9999981, 1.0000092)
|
||||
bones/178/position = Vector3(6.4857653e-09, 0.41811222, 8.798313e-08)
|
||||
bones/178/rotation = Quaternion(-0.41141954, -0.013788368, 0.037947543, 0.9105515)
|
||||
bones/178/rotation = Quaternion(-0.38153666, -0.019589795, 0.04892575, 0.92285013)
|
||||
bones/178/scale = Vector3(1.0000001, 0.99999195, 0.9999957)
|
||||
bones/179/rotation = Quaternion(-0.38843852, -1.7286953e-07, -1.04265325e-07, 0.92147464)
|
||||
bones/180/position = Vector3(1.1651685e-08, 0.4181122, 8.4581735e-08)
|
||||
bones/180/rotation = Quaternion(-0.7444133, -0.009610213, 0.010368478, 0.66756946)
|
||||
bones/180/rotation = Quaternion(-0.7367642, -0.012982251, 0.013128637, 0.6758977)
|
||||
bones/180/scale = Vector3(0.99999976, 1.0000001, 1.0000004)
|
||||
bones/181/position = Vector3(1.1538249e-08, 0.53143084, 3.0747987e-08)
|
||||
bones/181/rotation = Quaternion(-0.611415, -1.3163042e-07, -5.1442237e-07, 0.79131013)
|
||||
bones/181/scale = Vector3(0.99999976, 1.0285933, 1.0000008)
|
||||
bones/182/rotation = Quaternion(0.93698764, 0.05780101, -0.050836597, 0.34077707)
|
||||
bones/181/rotation = Quaternion(-0.63782775, -5.033048e-07, -9.374306e-07, 0.7701791)
|
||||
bones/181/scale = Vector3(1.0000001, 1.0140983, 1.0000004)
|
||||
bones/182/rotation = Quaternion(0.9418158, -0.003362779, -0.07417763, 0.32782522)
|
||||
bones/182/scale = Vector3(0.9999998, 0.9999978, 1.0000066)
|
||||
bones/183/position = Vector3(2.7316311e-08, 0.5314307, 1.2032706e-09)
|
||||
bones/183/rotation = Quaternion(0.30516228, 2.1234806e-08, -8.428685e-08, 0.95230037)
|
||||
bones/183/rotation = Quaternion(0.3196239, -2.7897593e-06, -7.2606065e-07, 0.9475445)
|
||||
bones/183/scale = Vector3(1, 0.9999985, 1.0000087)
|
||||
bones/184/position = Vector3(8.415498e-09, 0.4181119, 3.9798104e-07)
|
||||
bones/184/rotation = Quaternion(-0.45672205, 0.0053105243, -0.113261074, 0.8823541)
|
||||
bones/184/rotation = Quaternion(-0.42193013, 1.3619663e-05, -0.10316276, 0.90074)
|
||||
bones/184/scale = Vector3(0.99999964, 0.99999, 0.99999815)
|
||||
bones/185/rotation = Quaternion(-0.5190022, 1.6296069e-07, 1.4912625e-07, 0.8547729)
|
||||
bones/185/rotation = Quaternion(-0.5604255, 1.5297202e-07, 1.606127e-07, 0.8282048)
|
||||
bones/186/position = Vector3(2.6997295e-08, 0.41811186, 4.2602724e-07)
|
||||
bones/186/rotation = Quaternion(-0.7561782, 0.017146077, -0.03587934, 0.65315634)
|
||||
bones/186/rotation = Quaternion(-0.7471951, 0.014052744, -0.033323485, 0.6636201)
|
||||
bones/186/scale = Vector3(0.99999994, 1, 1.0000005)
|
||||
bones/187/position = Vector3(1.8934376e-08, 0.5314307, -1.3220321e-08)
|
||||
bones/187/rotation = Quaternion(-0.6278007, 5.0186145e-08, 1.7606814e-07, 0.7783741)
|
||||
bones/187/scale = Vector3(1, 1.0188557, 1.0000011)
|
||||
bones/187/rotation = Quaternion(-0.6218577, -6.371039e-07, -1.1201322e-06, 0.7831303)
|
||||
bones/187/scale = Vector3(1.0000001, 1.022096, 1.0000004)
|
||||
|
||||
[node name="PlayerBoneFlipper" parent="Model/Armature/Skeleton3D" index="2" instance=ExtResource("3_evp8a")]
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user