shift idle loop a few frames
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assets/models/characters/batrix.glb
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assets/models/characters/batrix.glb
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resources/animations/batrix/+idle_L.res
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resources/animations/batrix/+idle_L.res
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resources/animations/batrix/+idle_R.res
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resources/animations/batrix/+idle_R.res
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@ -31,7 +31,7 @@ transitions = ["Start", "+idle_L", SubResource("AnimationNodeStateMachineTransit
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[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_5rfjp"]
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[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_5rfjp"]
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[resource]
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[resource]
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graph_offset = Vector2(-257.59, 46.1947)
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graph_offset = Vector2(2.96805, 43.4439)
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nodes/idle_machine/node = SubResource("AnimationNodeStateMachine_yk01a")
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nodes/idle_machine/node = SubResource("AnimationNodeStateMachine_yk01a")
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nodes/idle_machine/position = Vector2(240, 120)
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nodes/idle_machine/position = Vector2(240, 120)
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nodes/main_time_scale/node = SubResource("AnimationNodeTimeScale_5rfjp")
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nodes/main_time_scale/node = SubResource("AnimationNodeTimeScale_5rfjp")
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@ -110,6 +110,7 @@ bones/46/rotation = Quaternion(-0.0181733, 2.38379e-07, 1.14098e-08, 0.999835)
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bones/47/rotation = Quaternion(-1.20807e-07, 0.993087, -0.117383, 7.85287e-07)
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bones/47/rotation = Quaternion(-1.20807e-07, 0.993087, -0.117383, 7.85287e-07)
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bones/49/rotation = Quaternion(-0.034235, -3.57418e-07, 8.86969e-08, 0.999414)
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bones/49/rotation = Quaternion(-0.034235, -3.57418e-07, 8.86969e-08, 0.999414)
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bones/51/rotation = Quaternion(0.403888, -2.98082e-07, -3.85178e-07, 0.914808)
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bones/51/rotation = Quaternion(0.403888, -2.98082e-07, -3.85178e-07, 0.914808)
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bones/51/scale = Vector3(1, 1, 1)
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bones/52/rotation = Quaternion(-0.512846, 3.82068e-07, 4.27952e-07, 0.858481)
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bones/52/rotation = Quaternion(-0.512846, 3.82068e-07, 4.27952e-07, 0.858481)
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bones/52/scale = Vector3(1, 1, 1)
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bones/52/scale = Vector3(1, 1, 1)
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bones/53/rotation = Quaternion(0.0772044, -1.03801e-06, -1.2885e-07, 0.997015)
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bones/53/rotation = Quaternion(0.0772044, -1.03801e-06, -1.2885e-07, 0.997015)
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