tweak attack timings
This commit is contained in:
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c7d5550826
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@ -51,6 +51,286 @@ material_override = SubResource("StandardMaterial3D_6nr6p")
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|
||||
bones/139/rotation = Quaternion(-0.70010495, 8.22866e-07, 6.105054e-05, 0.71404)
|
||||
bones/139/scale = Vector3(0.99999994, 1.0000035, 0.9999998)
|
||||
bones/140/position = Vector3(-0.0009160098, -0.0041934373, -0.0016635173)
|
||||
bones/140/rotation = Quaternion(0.18010052, -0.0027576059, 0.040984683, 0.9827901)
|
||||
bones/140/scale = Vector3(1.1236223, 0.99999994, 1)
|
||||
bones/141/position = Vector3(2.3283064e-10, 0.015959444, 0.00018131857)
|
||||
bones/141/rotation = Quaternion(-0.08769689, -0.0068606627, -0.079303645, 0.99296176)
|
||||
bones/142/rotation = Quaternion(-0.6135861, -0.035667464, 0.4222401, 0.6662982)
|
||||
bones/142/scale = Vector3(1, 0.9999996, 0.99999946)
|
||||
bones/143/position = Vector3(-0.009817388, 0.10996968, 0.070088215)
|
||||
bones/144/position = Vector3(0.006206011, 0.05206299, 0.1091265)
|
||||
bones/145/position = Vector3(0.017735139, -0.0023011838, 0.117971696)
|
||||
bones/146/position = Vector3(-0.027960472, 0.059767295, -0.13436916)
|
||||
bones/147/position = Vector3(0.10364471, 0.040414657, -0.07856656)
|
||||
bones/147/rotation = Quaternion(0.13575749, -0.21858189, -0.037414756, 0.96560454)
|
||||
bones/148/position = Vector3(0.10152645, 0.08666567, -0.06110988)
|
||||
bones/148/rotation = Quaternion(0.13575749, -0.21858189, -0.037414756, 0.96560454)
|
||||
bones/149/position = Vector3(0.083772376, 0.06071409, 0.028338363)
|
||||
bones/149/rotation = Quaternion(0.13575749, -0.21858189, -0.037414756, 0.96560454)
|
||||
bones/150/position = Vector3(0.10243129, 0.0061547738, 0.00018653646)
|
||||
bones/150/rotation = Quaternion(0.13575749, -0.21858189, -0.037414756, 0.96560454)
|
||||
bones/151/position = Vector3(0.057546802, 0.0586016, 0.08401821)
|
||||
bones/152/position = Vector3(0.06973218, 0.005009288, 0.07993299)
|
||||
bones/153/position = Vector3(0.037782565, 0.10692005, 0.05160887)
|
||||
bones/153/rotation = Quaternion(0.13575749, -0.21858189, -0.037414756, 0.96560454)
|
||||
bones/154/position = Vector3(0.059803057, 0.12663123, 0.0403721)
|
||||
bones/154/rotation = Quaternion(0.13575749, -0.21858189, -0.037414752, 0.96560454)
|
||||
bones/155/position = Vector3(0.07680573, 0.15009303, 0.011014931)
|
||||
bones/155/rotation = Quaternion(0.13575745, -0.2185818, -0.037414744, 0.9656045)
|
||||
bones/156/position = Vector3(0.08613714, 0.15261936, -0.015143074)
|
||||
bones/156/rotation = Quaternion(0.13575749, -0.21858189, -0.037414752, 0.96560454)
|
||||
bones/157/position = Vector3(0.09975602, 0.11658366, -0.046834722)
|
||||
bones/157/rotation = Quaternion(0.13575749, -0.21858189, -0.037414756, 0.96560454)
|
||||
bones/158/position = Vector3(0.05438471, 0.12791601, -0.071220145)
|
||||
bones/158/rotation = Quaternion(0.13575749, -0.21858189, -0.037414756, 0.96560454)
|
||||
bones/159/position = Vector3(-0.10673204, 0.052625347, -0.05327095)
|
||||
bones/159/rotation = Quaternion(0.032094557, 0.018784929, -0.23468253, 0.9713605)
|
||||
bones/160/position = Vector3(-0.09923194, 0.1059485, -0.06604584)
|
||||
bones/160/rotation = Quaternion(0.032094568, 0.018784927, -0.23468249, 0.9713605)
|
||||
bones/161/position = Vector3(-0.100354165, 0.11310599, 0.039242618)
|
||||
bones/161/rotation = Quaternion(0.032094568, 0.018784927, -0.23468249, 0.9713605)
|
||||
bones/162/position = Vector3(-0.109239325, 0.056607403, 0.036242757)
|
||||
bones/162/rotation = Quaternion(0.032094568, 0.018784927, -0.23468249, 0.9713605)
|
||||
bones/163/position = Vector3(-0.053543147, 0.07638247, 0.09854054)
|
||||
bones/164/position = Vector3(-0.06348535, 0.020817362, 0.1103859)
|
||||
bones/165/position = Vector3(-0.05082804, 0.13899758, 0.055878714)
|
||||
bones/165/rotation = Quaternion(0.032094568, 0.018784927, -0.23468249, 0.9713605)
|
||||
bones/166/position = Vector3(-0.07146833, 0.17410512, 0.019418254)
|
||||
bones/166/rotation = Quaternion(0.032094568, 0.018784935, -0.23468249, 0.9713605)
|
||||
bones/167/position = Vector3(-0.06630142, 0.18970014, -0.018853953)
|
||||
bones/167/rotation = Quaternion(0.03209456, 0.018784925, -0.23468249, 0.9713605)
|
||||
bones/168/position = Vector3(-0.06665747, 0.18621376, -0.046520133)
|
||||
bones/168/rotation = Quaternion(0.032094568, 0.018784935, -0.23468249, 0.9713605)
|
||||
bones/169/position = Vector3(-0.09265054, 0.1519471, -0.0652601)
|
||||
bones/169/rotation = Quaternion(0.032094568, 0.018784927, -0.23468249, 0.9713605)
|
||||
bones/170/position = Vector3(-0.05692567, 0.141179, -0.07527022)
|
||||
bones/170/rotation = Quaternion(0.032094568, 0.018784927, -0.23468249, 0.9713605)
|
||||
bones/171/rotation = Quaternion(0.8412895, 0.02654913, -0.32514107, 0.43105716)
|
||||
bones/171/scale = Vector3(0.99999756, 0.9999974, 1.0000095)
|
||||
bones/172/position = Vector3(3.6233772e-10, 0.5314308, 3.5661856e-08)
|
||||
bones/172/rotation = Quaternion(0.29282, -2.6914876e-07, -8.6515854e-08, 0.95616764)
|
||||
bones/172/scale = Vector3(0.9999998, 0.9999981, 1.0000092)
|
||||
bones/173/position = Vector3(6.4857653e-09, 0.41811222, 8.798313e-08)
|
||||
bones/173/rotation = Quaternion(-0.39275247, -0.012557162, 0.03247419, 0.91898495)
|
||||
bones/173/scale = Vector3(1.0000001, 0.99999195, 0.9999957)
|
||||
bones/174/rotation = Quaternion(-0.38843852, -1.7286953e-07, -1.04265325e-07, 0.92147464)
|
||||
bones/175/position = Vector3(1.1651685e-08, 0.4181122, 8.4581735e-08)
|
||||
bones/175/rotation = Quaternion(-0.7396248, -0.008469971, 0.008771404, 0.67290896)
|
||||
bones/175/scale = Vector3(0.99999976, 1.0000001, 1.0000004)
|
||||
bones/176/position = Vector3(1.1538249e-08, 0.53143084, 3.0747987e-08)
|
||||
bones/176/rotation = Quaternion(-0.6328214, -1.2124599e-07, -3.14574e-07, 0.7742978)
|
||||
bones/176/scale = Vector3(0.9999998, 1.0163648, 1.0000005)
|
||||
bones/177/rotation = Quaternion(0.94626737, -0.14398807, 0.04298969, 0.28635177)
|
||||
bones/177/scale = Vector3(0.9999998, 0.9999978, 1.0000066)
|
||||
bones/178/position = Vector3(2.7316311e-08, 0.5314307, 1.2032706e-09)
|
||||
bones/178/rotation = Quaternion(0.36214045, 2.8994145e-06, 8.139678e-07, 0.9321236)
|
||||
bones/178/scale = Vector3(1, 0.9999985, 1.0000087)
|
||||
bones/179/position = Vector3(8.415498e-09, 0.4181119, 3.9798104e-07)
|
||||
bones/179/rotation = Quaternion(-0.55089575, 0.004386351, -0.120218396, 0.82585853)
|
||||
bones/179/scale = Vector3(0.99999964, 0.99999, 0.99999815)
|
||||
bones/180/rotation = Quaternion(-0.46825963, 1.6712897e-07, 1.381113e-07, 0.88359094)
|
||||
bones/181/position = Vector3(2.6997295e-08, 0.41811186, 4.2602724e-07)
|
||||
bones/181/rotation = Quaternion(-0.7807084, 0.017847208, -0.038365614, 0.6234613)
|
||||
bones/181/scale = Vector3(0.99999994, 1, 1.0000005)
|
||||
bones/182/position = Vector3(1.8934376e-08, 0.5314307, -1.3220321e-08)
|
||||
bones/182/rotation = Quaternion(-0.6039894, 6.92547e-07, 1.5532404e-06, 0.7969923)
|
||||
bones/182/scale = Vector3(1, 1.0338669, 1.0000005)
|
||||
|
||||
[node name="PlayerBoneFlipper" parent="Model/Armature/Skeleton3D" index="2" instance=ExtResource("3_fltqd")]
|
||||
|
||||
[node name="PlayerBoneFlattener" parent="Model/Armature/Skeleton3D" index="3" instance=ExtResource("4_fltqd")]
|
||||
|
||||
@ -1,9 +1,8 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://c0buetf2h266d"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://c0buetf2h266d"]
|
||||
|
||||
[ext_resource type="Material" uid="uid://btpy4dp5lb8il" path="res://resources/materials/test_triplanar.tres" id="1_ixaua"]
|
||||
[ext_resource type="PackedScene" uid="uid://c35losxdelyx1" path="res://scenes/entities/player/batrix.tscn" id="2_lpvoh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq8pflbvlf8q7" path="res://scenes/main_camera.tscn" id="3_74lek"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5fw58o8ifqf7" path="res://scenes/entities/player/mint.tscn" id="3_at5dv"]
|
||||
[ext_resource type="PackedScene" uid="uid://cksoaevb5sloo" path="res://scenes/entities/enemies/projectile_spawner.tscn" id="4_84n74"]
|
||||
[ext_resource type="PackedScene" uid="uid://cejn8wfgw14xs" path="res://scenes/entities/projectiles/projectile.tscn" id="5_j5jx5"]
|
||||
[ext_resource type="PackedScene" uid="uid://xph4078n1fyq" path="res://scenes/debugger.tscn" id="6_lpvoh"]
|
||||
@ -18,10 +17,6 @@
|
||||
|
||||
[node name="Batrix" parent="Players" instance=ExtResource("2_lpvoh")]
|
||||
|
||||
[node name="Mint" parent="Players" instance=ExtResource("3_at5dv")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.68652, 0, 0.971068)
|
||||
_input_mode = 1
|
||||
|
||||
[node name="Enemies" type="Node" parent="."]
|
||||
|
||||
[node name="ProjectileSpawner" parent="Enemies" instance=ExtResource("4_84n74")]
|
||||
|
||||
@ -14,14 +14,14 @@ enum Side { RIGHT, LEFT }
|
||||
@export var attack_radius: float = 2
|
||||
|
||||
@export_group("Timers")
|
||||
@export var _cooldown_time: float = 0.3
|
||||
@export var _hit_window_time: float = 0.15
|
||||
@export var _cooldown_time: float = 0.25
|
||||
@export var _hit_window_time: float = 0.1
|
||||
|
||||
@export_group("Hits")
|
||||
@export var _hit_projectile_speed: float = 35
|
||||
@export var _direction_angles: Dictionary[float, float] = {0.0: 0.0, PI: PI / 2.0}
|
||||
@export var _hit_stop_time_scale := 0.05
|
||||
@export var _hit_stop_duration := 0.25
|
||||
@export var _hit_stop_duration := 0.3
|
||||
|
||||
var side := Side.RIGHT
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user