tweak attack timings
This commit is contained in:
parent
c7d5550826
commit
a29e35a956
@ -130,6 +130,7 @@ collision_layer = 0
|
||||
collision_mask = 32
|
||||
script = ExtResource("22_dtj7r")
|
||||
_attack_shape_node = NodePath("AttackShape")
|
||||
_cooldown_time = 0.15
|
||||
|
||||
[node name="AttackShape" type="CollisionShape3D" parent="Attacker"]
|
||||
shape = SubResource("CylinderShape3D_qsqht")
|
||||
|
||||
@ -46,11 +46,294 @@ root_node = NodePath("../Model")
|
||||
anim_player = NodePath("../Model/AnimationPlayer")
|
||||
_bone_flipper = NodePath("../Model/Armature/Skeleton3D/PlayerBoneFlipper")
|
||||
|
||||
[node name="Attacker" parent="." index="5"]
|
||||
_cooldown_time = 0.2
|
||||
|
||||
[node name="SwoopMesh" parent="Effects" index="1"]
|
||||
material_override = SubResource("StandardMaterial3D_6nr6p")
|
||||
|
||||
[node name="Model" parent="." index="9" instance=ExtResource("2_t4fq5")]
|
||||
|
||||
[node name="Skeleton3D" parent="Model/Armature" index="0"]
|
||||
bones/0/position = Vector3(-0.49699983, 0.964785, -0.06898906)
|
||||
bones/0/rotation = Quaternion(0.72812146, -0.059823096, -0.6813185, -0.045446575)
|
||||
bones/0/scale = Vector3(1.0000002, 1, 1.0000001)
|
||||
bones/1/position = Vector3(-9.753648e-05, 0.03191424, -0.12452457)
|
||||
bones/1/rotation = Quaternion(-0.00014159082, 0.7894521, 0.61381215, 0.00022423264)
|
||||
bones/2/rotation = Quaternion(6.2450667e-10, 4.418075e-08, -6.0335104e-10, 1)
|
||||
bones/2/scale = Vector3(1, 0.9999999, 1)
|
||||
bones/3/rotation = Quaternion(1.7462293e-10, -2.607976e-10, -1.3096807e-10, 1)
|
||||
bones/4/position = Vector3(0.025834642, 0.9226609, -0.041711576)
|
||||
bones/4/rotation = Quaternion(0.24761032, -0.15151978, -0.023342587, 0.9566536)
|
||||
bones/5/position = Vector3(6.053634e-09, 0.11169487, -8.1956394e-08)
|
||||
bones/5/rotation = Quaternion(0.07214147, -0.16957736, 0.17788577, 0.9666415)
|
||||
bones/6/rotation = Quaternion(-0.41952154, -0.11870139, 0.017299155, 0.8997846)
|
||||
bones/7/rotation = Quaternion(0.34770322, 0.13959236, -0.2709304, 0.8866867)
|
||||
bones/8/rotation = Quaternion(-0.1529942, 0.340754, 0.0974963, 0.92248255)
|
||||
bones/9/rotation = Quaternion(1.1347381e-07, 0.70710695, 0.7071066, -5.231495e-08)
|
||||
bones/10/scale = Vector3(0.99999994, 0.9999997, 0.9999998)
|
||||
bones/11/position = Vector3(-0.011001612, -3.0447925e-08, -0.008734534)
|
||||
bones/11/scale = Vector3(1.3180534, 1, 0.55662173)
|
||||
bones/12/position = Vector3(-0.008238682, 6.8373424e-08, -0.0102096675)
|
||||
bones/13/position = Vector3(-0.024808694, 8.911061e-08, -0.003527794)
|
||||
bones/13/scale = Vector3(1.3180555, 1.0000012, 0.55662197)
|
||||
bones/14/position = Vector3(-0.04198374, 8.352267e-08, -0.0073015727)
|
||||
bones/14/scale = Vector3(1.3180544, 1.0000005, 0.55662185)
|
||||
bones/15/position = Vector3(-0.018691348, 1.4578961e-07, -0.011652324)
|
||||
bones/16/position = Vector3(0.019342622, 9.289411e-08, 0.002552025)
|
||||
bones/16/scale = Vector3(1.3180553, 1.0000012, 0.5566218)
|
||||
bones/17/position = Vector3(0.037109286, 1.2985598e-07, -0.0018877992)
|
||||
bones/17/scale = Vector3(1.3180538, 1.0000006, 0.5566219)
|
||||
bones/18/position = Vector3(0.013811215, -1.9938182e-07, -0.010682895)
|
||||
bones/19/position = Vector3(-0.02996498, -6.7483256e-08, -0.011493837)
|
||||
bones/20/position = Vector3(0.031937428, 2.7046188e-10, -0.0081131905)
|
||||
bones/21/position = Vector3(0.045136362, 0.07641932, 0.09350012)
|
||||
bones/21/rotation = Quaternion(0.16011472, 0.6671828, 0.68874043, -0.23423731)
|
||||
bones/22/position = Vector3(-0.0035183274, -2.6793602e-08, 0.0010111998)
|
||||
bones/25/position = Vector3(-0.044296224, 0.07563511, 0.09403399)
|
||||
bones/25/rotation = Quaternion(-0.16141663, 0.6676248, 0.6884363, 0.23297477)
|
||||
bones/26/position = Vector3(0.0035183546, 2.9416999e-08, 0.0010111509)
|
||||
bones/29/rotation = Quaternion(0.04125213, -0.49370337, 0.86756146, 0.043502867)
|
||||
bones/30/rotation = Quaternion(0.07328938, -0.0015520622, -0.002689634, 0.99730587)
|
||||
bones/31/rotation = Quaternion(0.0028233712, 0.9927994, -0.11734912, -0.023886587)
|
||||
bones/32/rotation = Quaternion(0.6110503, -1.2409585e-07, -1.2844773e-06, 0.7915918)
|
||||
bones/33/rotation = Quaternion(-0.034235086, -3.5846048e-07, 8.547112e-08, 0.9994138)
|
||||
bones/35/rotation = Quaternion(0.35416466, -0.07458537, 0.2845212, 0.8877231)
|
||||
bones/36/rotation = Quaternion(-0.2341153, 4.831834e-07, 2.8655433e-07, 0.97220886)
|
||||
bones/37/rotation = Quaternion(-0.061987318, -0.102630176, 0.1739148, 0.9774346)
|
||||
bones/38/rotation = Quaternion(-0.35828733, 5.655012e-07, 8.6577757e-07, 0.93361145)
|
||||
bones/39/rotation = Quaternion(0.19747052, 0.67897385, 0.6789738, -0.19747044)
|
||||
bones/39/scale = Vector3(1.1485968, 1.0000004, 0.7478692)
|
||||
bones/41/position = Vector3(0.017002283, 0.00022531961, -0.0038427077)
|
||||
bones/41/rotation = Quaternion(-2.279299e-08, 0.005984842, -1.2201096e-07, 0.9999821)
|
||||
bones/41/scale = Vector3(0.99998057, 1.0000001, 0.5385729)
|
||||
bones/42/position = Vector3(0.03928876, -1.1753291e-06, -0.0020979568)
|
||||
bones/43/position = Vector3(-0.049571496, -2.5890768e-06, 0.030169094)
|
||||
bones/44/position = Vector3(-0.009107623, -1.3038573e-08, 0.0045203157)
|
||||
bones/45/position = Vector3(-0.013420958, 6.3329885e-08, -0.028399104)
|
||||
bones/46/position = Vector3(-0.05138052, 8.903443e-07, -0.0104124015)
|
||||
bones/47/position = Vector3(0.044648707, -1.2768432e-06, -0.01772856)
|
||||
bones/48/scale = Vector3(1.1485965, 1.0000004, 0.74786925)
|
||||
bones/50/position = Vector3(-0.013919722, 0.00022541812, -0.004855183)
|
||||
bones/50/rotation = Quaternion(-3.1414427e-08, 0.0072846073, 7.824104e-08, 0.9999735)
|
||||
bones/50/scale = Vector3(0.99997693, 0.9999999, 0.39703536)
|
||||
bones/51/position = Vector3(-0.03928879, -1.2212128e-06, -0.0033333488)
|
||||
bones/52/position = Vector3(0.04957146, -2.681848e-06, 0.014718813)
|
||||
bones/53/position = Vector3(0.009107646, -7.475926e-08, 0.0004096143)
|
||||
bones/54/position = Vector3(0.013420921, 4.709122e-08, -0.01849374)
|
||||
bones/55/position = Vector3(0.05138047, 9.292264e-07, -0.010412527)
|
||||
bones/56/position = Vector3(-0.0446488, -1.3096582e-06, -0.017728675)
|
||||
bones/57/rotation = Quaternion(0.2688948, -0.032280885, -0.72106504, 0.6377451)
|
||||
bones/58/rotation = Quaternion(0.6309845, 0.20254079, -0.22520739, 0.7142251)
|
||||
bones/58/scale = Vector3(1, 1, 0.9999999)
|
||||
bones/59/position = Vector3(-7.6412896e-08, 0.2977516, 3.0870275e-08)
|
||||
bones/59/rotation = Quaternion(0.39791277, -0.4059106, -0.16865587, 0.8052684)
|
||||
bones/59/scale = Vector3(1, 1.0000001, 0.99999994)
|
||||
bones/60/rotation = Quaternion(0.0010849765, -0.12887707, 0.00014100783, 0.99166)
|
||||
bones/60/scale = Vector3(0.9999997, 0.99999976, 0.9999998)
|
||||
bones/61/position = Vector3(-3.0316116e-08, 0.05423668, -0.000118641845)
|
||||
bones/61/rotation = Quaternion(-0.28428704, -0.17805433, 0.11183002, 0.93539923)
|
||||
bones/61/scale = Vector3(1.0000004, 1.0000004, 1.0000004)
|
||||
bones/62/rotation = Quaternion(0.4935689, 0.8434603, 0.098272555, -0.18790148)
|
||||
bones/63/rotation = Quaternion(0.5280397, -0.14769292, -0.09412538, 0.83096415)
|
||||
bones/64/rotation = Quaternion(0.4492237, -0.024278518, -0.041168917, 0.89214003)
|
||||
bones/65/rotation = Quaternion(-0.350045, -0.622991, 0.32694024, 0.61843413)
|
||||
bones/65/scale = Vector3(0.99999964, 1.0680375, 0.99999946)
|
||||
bones/66/rotation = Quaternion(-0.36665595, -0.6698549, 0.13094841, 0.6322266)
|
||||
bones/66/scale = Vector3(1.0000002, 1.068038, 1.0000002)
|
||||
bones/68/rotation = Quaternion(0.58838695, 0.008429212, 0.011418734, 0.808455)
|
||||
bones/69/rotation = Quaternion(0.688842, 0.013914177, 0.014680267, 0.72462934)
|
||||
bones/70/rotation = Quaternion(0.68896306, 3.180014e-09, 9.47635e-09, 0.7247965)
|
||||
bones/71/rotation = Quaternion(-0.39435828, 3.8850683e-07, 1.2256148e-06, 0.9189568)
|
||||
bones/71/scale = Vector3(1.0000004, 1.3753972, 1.0000001)
|
||||
bones/72/rotation = Quaternion(-0.39425263, -0.008003377, 0.018577108, 0.9187795)
|
||||
bones/72/scale = Vector3(1.0000001, 1.3753971, 0.9999999)
|
||||
bones/73/rotation = Quaternion(-0.45324376, -0.024387944, 0.02183951, 0.89078534)
|
||||
bones/73/scale = Vector3(0.9999999, 1.2129884, 0.99999994)
|
||||
bones/75/rotation = Quaternion(0.542353, -0.0017824309, -0.0029406107, 0.84014374)
|
||||
bones/76/rotation = Quaternion(0.6473301, 0.001171411, 0.0014201764, 0.7622075)
|
||||
bones/77/rotation = Quaternion(0.64731216, 8.53979e-09, -1.535497e-09, 0.76222503)
|
||||
bones/78/rotation = Quaternion(-0.41993326, 5.128954e-07, 1.1165679e-06, 0.907555)
|
||||
bones/78/scale = Vector3(1.0000002, 1.2983785, 1)
|
||||
bones/79/rotation = Quaternion(-0.41990983, -0.00079643016, 0.0016606632, 0.9075639)
|
||||
bones/79/scale = Vector3(1.0000002, 1.2983783, 0.99999994)
|
||||
bones/80/rotation = Quaternion(-0.47836718, 0.0001011984, -0.0021133397, 0.8781575)
|
||||
bones/80/scale = Vector3(1.0000001, 1.1611149, 1)
|
||||
bones/82/rotation = Quaternion(0.46142805, -0.017879747, -0.03449526, 0.8863264)
|
||||
bones/83/rotation = Quaternion(0.5733758, -0.00892217, -0.012762941, 0.8191444)
|
||||
bones/84/rotation = Quaternion(0.5734524, 2.3481064e-08, 5.6114548e-08, 0.8192389)
|
||||
bones/85/rotation = Quaternion(-0.46181577, 5.0544315e-07, 1.1147428e-06, 0.8869759)
|
||||
bones/85/scale = Vector3(1.0000002, 1.1947445, 1.0000001)
|
||||
bones/86/rotation = Quaternion(-0.46176785, 0.0071837935, -0.013798035, 0.8868644)
|
||||
bones/86/scale = Vector3(1, 1.1947446, 1.0000004)
|
||||
bones/87/rotation = Quaternion(-0.517814, 0.033506252, -0.04122925, 0.853842)
|
||||
bones/87/scale = Vector3(1.0000001, 1.0945762, 1.0000002)
|
||||
bones/89/rotation = Quaternion(0.3940282, -0.016721152, -0.03899653, 0.9181184)
|
||||
bones/90/rotation = Quaternion(0.51024157, -0.021124365, -0.035564907, 0.85903573)
|
||||
bones/91/rotation = Quaternion(0.51067877, 2.1666937e-09, 1.5706908e-08, 0.85977155)
|
||||
bones/92/rotation = Quaternion(-0.4946318, 5.709052e-07, 1.0637998e-06, 0.86910266)
|
||||
bones/92/scale = Vector3(0.9999999, 1.131638, 0.99999994)
|
||||
bones/93/rotation = Quaternion(-0.4942086, 0.02046136, -0.035949696, 0.8683588)
|
||||
bones/93/scale = Vector3(0.9999999, 1.1316385, 0.9999999)
|
||||
bones/94/rotation = Quaternion(-0.5478519, 0.057848983, -0.058131427, 0.8325459)
|
||||
bones/94/scale = Vector3(0.99999976, 1.0569656, 0.9999999)
|
||||
bones/95/position = Vector3(5.9465344e-09, 0.054236658, -0.00011872148)
|
||||
bones/95/rotation = Quaternion(-0.79921955, -0.104120255, -0.024145175, 0.59145933)
|
||||
bones/95/scale = Vector3(1.0000005, 1.0000002, 1.0000001)
|
||||
bones/96/position = Vector3(-6.9937435e-08, 0.29775155, 2.9840262e-08)
|
||||
bones/96/rotation = Quaternion(-0.52317226, -0.088149495, -0.21383531, 0.8202408)
|
||||
bones/96/scale = Vector3(1.0000004, 1.1582798, 0.9999999)
|
||||
bones/97/position = Vector3(-0.00645471, 0.00016330494, -0.0032127763)
|
||||
bones/97/rotation = Quaternion(0.24842688, 0.025853803, -0.26781374, 0.93053293)
|
||||
bones/98/position = Vector3(-5.7625584e-09, 0.015959607, 0.0001813605)
|
||||
bones/98/rotation = Quaternion(-0.05863719, -0.0056823515, -0.121809855, 0.99080366)
|
||||
bones/99/rotation = Quaternion(-0.41321617, 0.1357816, 0.0012056603, 0.90045226)
|
||||
bones/99/scale = Vector3(1.0000004, 1.0000001, 1.0000004)
|
||||
bones/100/rotation = Quaternion(0.046007372, -0.03211286, 0.5512207, 0.8324709)
|
||||
bones/101/rotation = Quaternion(0.024493732, 0.47309214, 0.6403297, 0.60461706)
|
||||
bones/102/position = Vector3(6.273197e-09, 0.28168193, 9.009678e-08)
|
||||
bones/102/rotation = Quaternion(0.009240273, 4.8421545e-05, 5.212873e-05, 0.9999574)
|
||||
bones/102/scale = Vector3(1, 1.0000001, 1)
|
||||
bones/103/rotation = Quaternion(0.0010940904, 0.008176538, -9.00136e-06, 0.99996597)
|
||||
bones/103/scale = Vector3(0.99999696, 0.99999696, 0.9999996)
|
||||
bones/104/position = Vector3(-1.9780255e-07, 0.068466015, -0.00015001389)
|
||||
bones/104/rotation = Quaternion(-0.43103036, 0.016178526, -0.014977508, 0.9020681)
|
||||
bones/104/scale = Vector3(1.000003, 1.000001, 1.0000023)
|
||||
bones/105/rotation = Quaternion(-0.27295354, 0.93843776, 0.146391, -0.15297271)
|
||||
bones/106/rotation = Quaternion(0.5849598, 0.15392442, 0.083546616, 0.7919275)
|
||||
bones/107/rotation = Quaternion(0.5106235, 0.02710318, 0.039366778, 0.858475)
|
||||
bones/108/rotation = Quaternion(-0.32920533, 0.6361586, -0.3039704, 0.62811476)
|
||||
bones/108/scale = Vector3(1.0000002, 1.1070302, 0.9999999)
|
||||
bones/109/rotation = Quaternion(-0.34363413, 0.6825519, -0.10805034, 0.635896)
|
||||
bones/109/scale = Vector3(1, 1.1070304, 1.0000001)
|
||||
bones/111/rotation = Quaternion(0.5357998, -0.0076862616, -0.011931562, 0.8442258)
|
||||
bones/112/rotation = Quaternion(0.6208165, -0.0125361765, -0.015873205, 0.7836949)
|
||||
bones/113/rotation = Quaternion(0.6209221, 3.463687e-08, -6.5738276e-10, 0.7838723)
|
||||
bones/114/rotation = Quaternion(-0.43536073, -5.248143e-07, -1.1138491e-06, 0.9002561)
|
||||
bones/114/scale = Vector3(0.99999964, 1.2570496, 0.9999998)
|
||||
bones/115/rotation = Quaternion(-0.4352471, 0.008832073, -0.018197704, 0.9000838)
|
||||
bones/115/scale = Vector3(1.0000001, 1.25705, 1)
|
||||
bones/116/rotation = Quaternion(-0.48135233, 0.024488106, -0.022200072, 0.8759038)
|
||||
bones/116/scale = Vector3(1.0000002, 1.1546977, 1.0000004)
|
||||
bones/118/rotation = Quaternion(0.5359394, 0.0017599993, 0.002954047, 0.84424955)
|
||||
bones/119/rotation = Quaternion(0.6209507, -0.0011222623, -0.0014592949, 0.7838475)
|
||||
bones/120/rotation = Quaternion(0.62093204, -1.6619266e-08, 4.7598983e-09, 0.78386444)
|
||||
bones/121/rotation = Quaternion(-0.43535495, -5.324203e-07, -1.0760637e-06, 0.9002589)
|
||||
bones/121/scale = Vector3(1.0000004, 1.2570652, 0.9999999)
|
||||
bones/122/rotation = Quaternion(-0.4353317, 0.00082467776, -0.0016467534, 0.9002683)
|
||||
bones/122/scale = Vector3(0.99999994, 1.2570641, 1.0000001)
|
||||
bones/123/rotation = Quaternion(-0.48170727, -0.00011581002, 0.0021006074, 0.87632966)
|
||||
bones/123/scale = Vector3(1.0000005, 1.1547793, 1.0000002)
|
||||
bones/125/rotation = Quaternion(0.5356299, 0.020767933, 0.032837477, 0.8435585)
|
||||
bones/126/rotation = Quaternion(0.62085015, 0.009661873, 0.0122125475, 0.7837747)
|
||||
bones/127/rotation = Quaternion(0.62093216, -1.2751382e-08, -3.012734e-08, 0.7838643)
|
||||
bones/128/rotation = Quaternion(-0.43535495, -5.32368e-07, -1.1242619e-06, 0.9002589)
|
||||
bones/128/scale = Vector3(1.0000001, 1.2570646, 1)
|
||||
bones/129/rotation = Quaternion(-0.4353101, -0.00677157, 0.014005648, 0.9001462)
|
||||
bones/129/scale = Vector3(1.0000002, 1.2570648, 0.99999994)
|
||||
bones/130/rotation = Quaternion(-0.4807202, -0.032398853, 0.04148812, 0.8752926)
|
||||
bones/130/scale = Vector3(0.9999997, 1.1548389, 0.9999998)
|
||||
bones/132/rotation = Quaternion(0.535603, 0.022734622, 0.035825375, 0.8434032)
|
||||
bones/133/rotation = Quaternion(0.62034655, 0.025682814, 0.032426797, 0.78323627)
|
||||
bones/134/rotation = Quaternion(0.6208779, -8.973642e-09, -5.9904153e-09, 0.78390723)
|
||||
bones/135/rotation = Quaternion(-0.43538606, -5.417569e-07, -1.1203346e-06, 0.9002439)
|
||||
bones/135/scale = Vector3(1.0000002, 1.2569854, 1.0000001)
|
||||
bones/136/rotation = Quaternion(-0.4350134, -0.01801061, 0.037237838, 0.89947337)
|
||||
bones/136/scale = Vector3(0.9999996, 1.256985, 0.9999998)
|
||||
bones/137/rotation = Quaternion(-0.47923887, -0.05664976, 0.05704991, 0.87399447)
|
||||
bones/137/scale = Vector3(1.0000002, 1.1548605, 1.0000005)
|
||||
bones/138/position = Vector3(-1.9607175e-07, 0.06846603, -0.00014997742)
|
||||
bones/138/rotation = Quaternion(-0.847154, 0.011296129, 0.00047271373, 0.5312271)
|
||||
bones/138/scale = Vector3(0.9999997, 0.9999996, 0.9999998)
|
||||
bones/139/position = Vector3(3.4851269e-09, 0.2816819, 1.4014371e-07)
|
||||
bones/139/rotation = Quaternion(-0.703395, 1.2686835e-06, 5.8293965e-05, 0.71079916)
|
||||
bones/139/scale = Vector3(0.99999994, 1.0000035, 0.9999998)
|
||||
bones/140/position = Vector3(-0.0009160098, -0.0041934373, -0.0016635173)
|
||||
bones/140/rotation = Quaternion(0.18010052, -0.0027576059, 0.040984683, 0.9827901)
|
||||
bones/140/scale = Vector3(1.1236223, 0.99999994, 1)
|
||||
bones/141/position = Vector3(2.3283064e-10, 0.015959444, 0.00018131857)
|
||||
bones/141/rotation = Quaternion(-0.08769689, -0.0068606627, -0.079303645, 0.99296176)
|
||||
bones/142/rotation = Quaternion(-0.6259038, -0.036291223, 0.4320668, 0.64826375)
|
||||
bones/142/scale = Vector3(1, 0.9999996, 0.99999946)
|
||||
bones/143/position = Vector3(-0.012024518, 0.1100467, 0.070107244)
|
||||
bones/144/position = Vector3(0.0009812493, 0.052686054, 0.10635108)
|
||||
bones/145/position = Vector3(-0.008763005, -0.010238988, 0.106336646)
|
||||
bones/146/position = Vector3(0.005128992, 0.049885876, -0.13641432)
|
||||
bones/147/position = Vector3(0.11530646, 0.03100151, -0.057038955)
|
||||
bones/147/rotation = Quaternion(0.13346583, -0.22211812, -0.015980411, 0.9657097)
|
||||
bones/148/position = Vector3(0.109205686, 0.08423931, -0.0444784)
|
||||
bones/148/rotation = Quaternion(0.13346583, -0.22211812, -0.015980411, 0.9657097)
|
||||
bones/149/position = Vector3(0.075742014, 0.06848437, 0.0329388)
|
||||
bones/149/rotation = Quaternion(0.13346583, -0.22211812, -0.015980411, 0.9657097)
|
||||
bones/150/position = Vector3(0.09381453, -0.004384538, 0.02140324)
|
||||
bones/150/rotation = Quaternion(0.13346583, -0.22211812, -0.015980411, 0.9657097)
|
||||
bones/151/position = Vector3(0.04353929, 0.059223812, 0.07464588)
|
||||
bones/152/position = Vector3(0.055624336, -0.009004857, 0.0677489)
|
||||
bones/153/position = Vector3(0.034648888, 0.10885667, 0.052744526)
|
||||
bones/153/rotation = Quaternion(0.13346583, -0.22211812, -0.015980411, 0.9657097)
|
||||
bones/154/position = Vector3(0.05927719, 0.1293157, 0.04103034)
|
||||
bones/154/rotation = Quaternion(0.13346586, -0.22211812, -0.015980413, 0.9657097)
|
||||
bones/155/position = Vector3(0.0757153, 0.15302211, 0.011548728)
|
||||
bones/155/rotation = Quaternion(0.13346587, -0.22211815, -0.015980417, 0.9657096)
|
||||
bones/156/position = Vector3(0.085271716, 0.15555331, -0.014527518)
|
||||
bones/156/rotation = Quaternion(0.13346586, -0.22211812, -0.015980413, 0.9657097)
|
||||
bones/157/position = Vector3(0.10174005, 0.119468085, -0.043849632)
|
||||
bones/157/rotation = Quaternion(0.13346583, -0.22211812, -0.015980411, 0.9657097)
|
||||
bones/158/position = Vector3(0.059060212, 0.12826383, -0.068116635)
|
||||
bones/158/rotation = Quaternion(0.13346583, -0.22211812, -0.015980411, 0.9657097)
|
||||
bones/159/position = Vector3(-0.10015117, 0.059883427, -0.07718669)
|
||||
bones/159/rotation = Quaternion(0.032026775, 0.01980189, -0.24738759, 0.96818465)
|
||||
bones/160/position = Vector3(-0.095176436, 0.10348082, -0.06734576)
|
||||
bones/160/rotation = Quaternion(0.032026764, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/161/position = Vector3(-0.107105784, 0.115225196, 0.02993183)
|
||||
bones/161/rotation = Quaternion(0.032026764, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/162/position = Vector3(-0.1213116, 0.052591577, 0.012706054)
|
||||
bones/162/rotation = Quaternion(0.032026764, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/163/position = Vector3(-0.05763981, 0.076356076, 0.09865152)
|
||||
bones/164/position = Vector3(-0.089311495, 0.015194358, 0.08998161)
|
||||
bones/165/position = Vector3(-0.053220678, 0.14005496, 0.054806937)
|
||||
bones/165/rotation = Quaternion(0.032026764, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/166/position = Vector3(-0.07047403, 0.17543332, 0.01945859)
|
||||
bones/166/rotation = Quaternion(0.032026768, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/167/position = Vector3(-0.06486723, 0.19098623, -0.018704982)
|
||||
bones/167/rotation = Quaternion(0.032026775, 0.0198019, -0.24738757, 0.96818465)
|
||||
bones/168/position = Vector3(-0.06539555, 0.18751341, -0.046370205)
|
||||
bones/168/rotation = Quaternion(0.032026768, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/169/position = Vector3(-0.09232925, 0.15393892, -0.06503475)
|
||||
bones/169/rotation = Quaternion(0.032026764, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/170/position = Vector3(-0.05692723, 0.14224295, -0.0751503)
|
||||
bones/170/rotation = Quaternion(0.032026764, 0.019801904, -0.24738757, 0.96818465)
|
||||
bones/171/rotation = Quaternion(0.8128784, 0.08862219, -0.29656655, 0.49337938)
|
||||
bones/171/scale = Vector3(0.99999756, 0.9999974, 1.0000095)
|
||||
bones/172/position = Vector3(3.6233772e-10, 0.5314308, 3.5661856e-08)
|
||||
bones/172/rotation = Quaternion(0.306748, 1.0282247e-06, 1.8589101e-07, 0.9517908)
|
||||
bones/172/scale = Vector3(0.9999998, 0.9999981, 1.0000092)
|
||||
bones/173/position = Vector3(6.4857653e-09, 0.41811222, 8.798313e-08)
|
||||
bones/173/rotation = Quaternion(-0.39872238, -0.006898517, 0.0181754, 0.91686565)
|
||||
bones/173/scale = Vector3(1.0000001, 0.99999195, 0.9999957)
|
||||
bones/174/rotation = Quaternion(-0.38843852, -1.7286953e-07, -1.04265325e-07, 0.92147464)
|
||||
bones/175/position = Vector3(1.1651685e-08, 0.4181122, 8.4581735e-08)
|
||||
bones/175/rotation = Quaternion(-0.7411474, -0.0046982453, 0.0049263095, 0.6713078)
|
||||
bones/175/scale = Vector3(0.99999976, 1.0000001, 1.0000004)
|
||||
bones/176/position = Vector3(1.1538249e-08, 0.53143084, 3.0747987e-08)
|
||||
bones/176/rotation = Quaternion(-0.62715226, 2.421491e-07, 2.7419657e-07, 0.7788967)
|
||||
bones/176/scale = Vector3(0.9999998, 1.019193, 1.0000004)
|
||||
bones/177/rotation = Quaternion(0.95084196, -0.059423447, 0.059679512, 0.29800498)
|
||||
bones/177/scale = Vector3(0.9999998, 0.9999978, 1.0000066)
|
||||
bones/178/position = Vector3(2.7316311e-08, 0.5314307, 1.2032706e-09)
|
||||
bones/178/rotation = Quaternion(0.31193092, 1.3173001e-06, 2.4497874e-07, 0.9501048)
|
||||
bones/178/scale = Vector3(1, 0.9999985, 1.0000087)
|
||||
bones/179/position = Vector3(8.415498e-09, 0.4181119, 3.9798104e-07)
|
||||
bones/179/rotation = Quaternion(-0.48087862, 0.006433852, -0.12869057, 0.8672676)
|
||||
bones/179/scale = Vector3(0.99999964, 0.99999, 0.99999815)
|
||||
bones/180/rotation = Quaternion(-0.5032399, 1.6671933e-07, 1.4470517e-07, 0.8641468)
|
||||
bones/181/position = Vector3(2.6997295e-08, 0.41811186, 4.2602724e-07)
|
||||
bones/181/rotation = Quaternion(-0.76246923, 0.019628692, -0.040749457, 0.6454416)
|
||||
bones/181/scale = Vector3(0.99999994, 1, 1.0000005)
|
||||
bones/182/position = Vector3(1.8934376e-08, 0.5314307, -1.3220321e-08)
|
||||
bones/182/rotation = Quaternion(-0.6250273, 3.8230175e-07, 8.0880295e-07, 0.7806028)
|
||||
bones/182/scale = Vector3(0.9999997, 1.0203267, 0.99999994)
|
||||
|
||||
[node name="PlayerBoneFlipper" parent="Model/Armature/Skeleton3D" index="2" instance=ExtResource("3_fltqd")]
|
||||
|
||||
[node name="PlayerBoneFlattener" parent="Model/Armature/Skeleton3D" index="3" instance=ExtResource("4_fltqd")]
|
||||
|
||||
@ -1,9 +1,8 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://c0buetf2h266d"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://c0buetf2h266d"]
|
||||
|
||||
[ext_resource type="Material" uid="uid://btpy4dp5lb8il" path="res://resources/materials/test_triplanar.tres" id="1_ixaua"]
|
||||
[ext_resource type="PackedScene" uid="uid://c35losxdelyx1" path="res://scenes/entities/player/batrix.tscn" id="2_lpvoh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq8pflbvlf8q7" path="res://scenes/main_camera.tscn" id="3_74lek"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5fw58o8ifqf7" path="res://scenes/entities/player/mint.tscn" id="3_at5dv"]
|
||||
[ext_resource type="PackedScene" uid="uid://cksoaevb5sloo" path="res://scenes/entities/enemies/projectile_spawner.tscn" id="4_84n74"]
|
||||
[ext_resource type="PackedScene" uid="uid://cejn8wfgw14xs" path="res://scenes/entities/projectiles/projectile.tscn" id="5_j5jx5"]
|
||||
[ext_resource type="PackedScene" uid="uid://xph4078n1fyq" path="res://scenes/debugger.tscn" id="6_lpvoh"]
|
||||
@ -18,10 +17,6 @@
|
||||
|
||||
[node name="Batrix" parent="Players" instance=ExtResource("2_lpvoh")]
|
||||
|
||||
[node name="Mint" parent="Players" instance=ExtResource("3_at5dv")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.68652, 0, 0.971068)
|
||||
_input_mode = 1
|
||||
|
||||
[node name="Enemies" type="Node" parent="."]
|
||||
|
||||
[node name="ProjectileSpawner" parent="Enemies" instance=ExtResource("4_84n74")]
|
||||
|
||||
@ -14,8 +14,8 @@ enum Side { RIGHT, LEFT }
|
||||
@export var attack_radius: float = 2
|
||||
|
||||
@export_group("Timers")
|
||||
@export var _cooldown_time: float = 0.3
|
||||
@export var _hit_window_time: float = 0.15
|
||||
@export var _cooldown_time: float = 0.25
|
||||
@export var _hit_window_time: float = 0.1
|
||||
|
||||
@export_group("Hits")
|
||||
@export var _hit_projectile_speed: float = 35
|
||||
|
||||
Loading…
Reference in New Issue
Block a user