hide player cursor if no input
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4100d10a94
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bd02de0076
@ -13,6 +13,13 @@ var _side: float = 0
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func handle_cursor(player: Player, delta: float) -> void:
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visible = (
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player.aimer.aim_offset != Vector3.ZERO
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and player.input_mode_is(Inputer.Mode.CONTROLLER)
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)
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if not visible:
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return
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var cursor_pos_world := player.attack.global_position + player.aimer.aim_offset
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var cursor_pos_screen := MainCamera.instance.unproject_position(cursor_pos_world)
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