add proper idle animation

This commit is contained in:
Teatov 2025-02-27 00:57:52 +10:00
parent b05b29ddbf
commit fa18cbd3b7
2 changed files with 290 additions and 235 deletions

BIN
assets/models/characters/batrix.glb (Stored with Git LFS)

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@ -32,7 +32,7 @@ states/+idle_R/position = Vector2(351, 168)
transitions = ["Start", "+idle_L", SubResource("AnimationNodeStateMachineTransition_tdamk"), "+idle_R", "+idle_L", SubResource("AnimationNodeStateMachineTransition_gk5g1"), "+idle_L", "+idle_R", SubResource("AnimationNodeStateMachineTransition_v3m8c")]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_f4bn3"]
graph_offset = Vector2(-369.559, 150.503)
graph_offset = Vector2(-111.839, -0.760132)
nodes/StateMachine/node = SubResource("AnimationNodeStateMachine_yk01a")
nodes/StateMachine/position = Vector2(40, 140)
node_connections = [&"output", 0, &"StateMachine"]
@ -61,238 +61,293 @@ _collision_debug_material = ExtResource("2_0p422")
[node name="Model" parent="." instance=ExtResource("3_ld2i8")]
[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/168/rotation = Quaternion(-0.614905, 6.01749e-07, 1.41535e-06, 0.788601)
bones/168/scale = Vector3(1, 1.02631, 1)
bones/169/position = Vector3(0.0131965, 1.27598, 0.182876)
bones/169/rotation = Quaternion(0.0037819, 0.611829, 0.790888, -0.0120893)
bones/169/scale = Vector3(1, 1, 1)
bones/171/position = Vector3(0.00823645, -4.35762e-08, -0.00197221)
bones/171/scale = Vector3(0.810685, 1, 1)
bones/172/position = Vector3(0.00823868, -6.36361e-08, -0.0102093)
bones/173/position = Vector3(-0.0103476, -9.26259e-08, 0.0194797)
bones/173/scale = Vector3(0.810686, 1, 1)
bones/174/position = Vector3(-0.0212752, -7.89344e-08, 0.0112212)
bones/174/scale = Vector3(0.810685, 1, 1)
bones/175/position = Vector3(-0.0138112, -8.59878e-08, -0.0106828)
bones/176/position = Vector3(0.0165712, -8.41906e-08, 0.00987144)
bones/176/scale = Vector3(0.810685, 1, 1)
bones/177/position = Vector3(0.0269392, -3.1346e-08, 0.00129779)
bones/177/scale = Vector3(0.810685, 1, 1)
bones/178/position = Vector3(0.0186913, -3.10398e-08, -0.0116519)
bones/179/position = Vector3(-0.0319375, -5.05976e-08, -0.00811294)
bones/180/position = Vector3(0.0299649, -5.19561e-09, -0.011494)
[node name="AnimationTree" type="AnimationTree" parent="." node_paths=PackedStringArray("player")]
root_node = NodePath("../Model")