tweak fov and player collider radius
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@ -39,7 +39,7 @@ node_connections = [&"output", 0, &"StateMachine"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_apl1i"]
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height = 1.8
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radius = 0.35
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radius = 0.3
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_qsqht"]
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height = 0.5
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@ -39,7 +39,7 @@ process_priority = 100
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process_physics_priority = 100
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transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963)
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current = true
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fov = 20.0
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fov = 25.0
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script = ExtResource("3_f4hhh")
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_distance = 30.0
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