tweak fov and player collider radius

This commit is contained in:
Teatov 2025-02-25 04:46:35 +10:00
parent cc5f2acc17
commit b05b29ddbf
2 changed files with 2 additions and 2 deletions

View File

@ -39,7 +39,7 @@ node_connections = [&"output", 0, &"StateMachine"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_apl1i"]
height = 1.8
radius = 0.35
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_qsqht"]
height = 0.5

View File

@ -39,7 +39,7 @@ process_priority = 100
process_physics_priority = 100
transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963)
current = true
fov = 20.0
fov = 25.0
script = ExtResource("3_f4hhh")
_distance = 30.0