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91c3fece10
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create player hurt effect
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2025-07-27 13:55:00 +10:00 |
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f40210c189
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add license info to readme
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2025-07-27 13:01:29 +10:00 |
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3c2b28866b
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add file extensions to license files
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2025-07-27 12:58:57 +10:00 |
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92654f0ded
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rename footstep clips
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2025-07-27 12:57:52 +10:00 |
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a954d6e763
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add damage sound and normalize footsteps
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2025-07-27 12:56:30 +10:00 |
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f4742a7606
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add projectile spawn particles
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2025-07-27 05:15:34 +10:00 |
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aef30cbd88
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move aiming processing to physics process to fix jitter
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2025-07-27 05:10:58 +10:00 |
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f36113d64c
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try fixing the aiming jitter
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2025-07-27 04:35:19 +10:00 |
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cb66410117
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replace main camera type in referencer
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2025-07-27 04:10:35 +10:00 |
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7a2e2da4d0
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add cursor texture and color
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2025-07-27 03:52:19 +10:00 |
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8df4130a2a
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change projectile mat
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2025-07-27 03:27:21 +10:00 |
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15a9a36f2b
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add projectile destroy effect
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2025-07-27 03:22:17 +10:00 |
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0818242913
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add hitstop
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2025-07-27 03:11:44 +10:00 |
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4f0dbe4c17
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add particle hit effect
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2025-07-27 03:01:03 +10:00 |
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d35384c0b3
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set fadeout time for attack anim
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2025-07-27 00:58:31 +10:00 |
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e20e0043ea
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add attack and stop animations
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2025-07-27 00:56:31 +10:00 |
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c223c4b889
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add projectile particle trail
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2025-07-26 00:28:18 +10:00 |
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bab192448b
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tweak animator and export config
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2025-07-25 22:55:51 +10:00 |
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5bad49ae38
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separate animations from models and start using gltf
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2025-07-22 05:41:55 +10:00 |
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249e2a15ef
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add .bin to lfs
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2025-07-22 05:41:15 +10:00 |
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7d45ad3842
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reorganize models
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2025-07-22 02:40:21 +10:00 |
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bf9fafb422
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improve running animations
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2025-07-22 02:03:11 +10:00 |
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6605fa600e
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change projectile rim color
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2025-07-22 02:02:44 +10:00 |
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a343dfc7f0
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add separate projectile rim color
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2025-07-16 17:24:42 +10:00 |
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acf7e2c37b
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change cursor texture to circle
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2025-07-08 01:22:56 +10:00 |
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ac73a649cf
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add shaking when hitting projectile
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2025-07-04 06:40:14 +10:00 |
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e61c7d0e95
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add player stats and camera shaking on damage
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2025-07-04 06:32:13 +10:00 |
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6df3d1a2dd
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disable sunlight shadows
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2025-07-04 05:59:33 +10:00 |
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f014ad37df
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move decal textures to assets\textures\effects
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2025-07-04 05:44:39 +10:00 |
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df219ba4bc
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tweak projectile material
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2025-07-04 05:40:40 +10:00 |
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0589d4d253
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add projectile model and material
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2025-07-04 04:54:04 +10:00 |
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6441ee8a68
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add pause toggling
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2025-07-04 04:53:12 +10:00 |
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b7bce71de5
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make test material texture darker
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2025-07-02 22:31:33 +10:00 |
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999848ae36
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remove manual mirrored animations and make flipping automatic
|
2025-07-02 22:24:30 +10:00 |
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ea4e772151
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fix bone flip resetting
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2025-07-02 21:10:00 +10:00 |
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74e8222894
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add BoneFlipper for flipping bone poses
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2025-07-02 21:07:14 +10:00 |
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32c9e1db9b
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move bone effects to scripts\effects\bones
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2025-07-02 19:45:33 +10:00 |
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bca5a4ac4c
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make BoneFlattener a SkeletonModifier3D
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2025-07-02 19:44:07 +10:00 |
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acf1d01373
|
add missing _ prefixes to private variables
|
2025-07-02 19:23:08 +10:00 |
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46b3896d25
|
Update README.md
|
2025-03-24 16:18:53 +00:00 |
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230c959630
|
change shuffle_bag indices type to PackedInt32Array
|
2025-03-07 00:38:48 +10:00 |
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00f44512a7
|
revert try using ncipollo/release-action
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Successful in 1m40s
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Successful in 1m27s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Successful in 1m39s
|
2025-03-06 23:56:44 +10:00 |
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114ae8e47b
|
try using ncipollo/release-action
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Successful in 1m38s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Has been cancelled
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Has been cancelled
|
2025-03-06 23:37:19 +10:00 |
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cfee511192
|
make action prettier
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Successful in 1m37s
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Successful in 1m27s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Successful in 1m36s
|
2025-03-06 23:28:15 +10:00 |
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|
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c573c8a2d7
|
add TEMPLATE_VER
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Successful in 1m34s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Has been cancelled
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Has been cancelled
|
2025-03-06 23:17:23 +10:00 |
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|
|
e5730bd038
|
fix action finally
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Successful in 1m36s
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Successful in 1m32s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Successful in 1m39s
|
2025-03-06 23:10:31 +10:00 |
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|
|
bacf0a4fa9
|
please
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Successful in 1m30s
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Successful in 1m27s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Has been cancelled
|
2025-03-06 23:06:08 +10:00 |
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|
|
9828c21012
|
fix action FOR REAL
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Failing after 1m21s
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Failing after 1m25s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Failing after 1m35s
|
2025-03-06 22:57:47 +10:00 |
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|
|
fe8a1fc952
|
fix action for real
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Failing after 1m29s
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Failing after 1m21s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Has been cancelled
|
2025-03-06 22:54:06 +10:00 |
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|
|
1f5b26bab2
|
fix action AGAIN
Build Godot Project1 / godot (${PROJECT_NAME}.exe, windows) (push) Failing after 1m23s
Build Godot Project1 / godot (${PROJECT_NAME}.x86_64, linux) (push) Failing after 1m24s
Build Godot Project1 / godot (${PROJECT_NAME}.zip, mac) (push) Failing after 1m37s
|
2025-03-06 22:47:37 +10:00 |
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