|
|
0eca6bcf88
|
remove hardcoded node references in favor of exported properties
|
2025-08-14 14:19:51 +10:00 |
|
|
|
15a9a36f2b
|
add projectile destroy effect
|
2025-07-27 03:22:17 +10:00 |
|
|
|
4f0dbe4c17
|
add particle hit effect
|
2025-07-27 03:01:03 +10:00 |
|
|
|
df219ba4bc
|
tweak projectile material
|
2025-07-04 05:40:40 +10:00 |
|
|
|
999848ae36
|
remove manual mirrored animations and make flipping automatic
|
2025-07-02 22:24:30 +10:00 |
|
|
|
ea4e772151
|
fix bone flip resetting
|
2025-07-02 21:10:00 +10:00 |
|
|
|
74e8222894
|
add BoneFlipper for flipping bone poses
|
2025-07-02 21:07:14 +10:00 |
|
|
|
32c9e1db9b
|
move bone effects to scripts\effects\bones
|
2025-07-02 19:45:33 +10:00 |
|
|
|
bca5a4ac4c
|
make BoneFlattener a SkeletonModifier3D
|
2025-07-02 19:44:07 +10:00 |
|
|
|
acf1d01373
|
add missing _ prefixes to private variables
|
2025-07-02 19:23:08 +10:00 |
|
|
|
889a8e6857
|
add typed dictionaries
|
2025-03-04 20:23:08 +10:00 |
|
|
|
f75f7f27d1
|
migrate to Godot 4.4
|
2025-03-04 19:30:42 +10:00 |
|
|
|
73f5d6564c
|
add ability to disable bone flattener in editor
|
2025-02-27 04:03:56 +10:00 |
|
|
|
cedce3eef8
|
make separate player attack effect class
|
2025-02-27 04:00:47 +10:00 |
|
|
|
02e18694d5
|
add bone flattener
|
2025-02-27 01:57:20 +10:00 |
|