add debugger, referencer and inputer

This commit is contained in:
Teatov 2025-02-12 21:09:52 +10:00
parent bab7bea373
commit 09c0db4813
15 changed files with 809 additions and 1 deletions

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@ -22,15 +22,17 @@ config/icon="res://icon.svg"
[autoload]
Debugger="*res://scenes/debugger.tscn"
Settings="*res://scripts/globals/settings.gd"
Networker="*res://scripts/globals/networker.gd"
Cursorer="*res://scripts/globals/cursorer.gd"
Referencer="*res://scripts/globals/referencer.gd"
Inputer="*res://scripts/globals/inputer.gd"
[debug]
gdscript/warnings/untyped_declaration=2
gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_call_argument=2
gdscript/warnings/integer_division=0
@ -123,6 +125,11 @@ camera_right={
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
toggle_debug={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null)
]
}
[layer_names]

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scenes/debugger.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://da38h87ik1v4v"]
[ext_resource type="Script" path="res://scripts/debug/debugger.gd" id="1_xl6mi"]
[sub_resource type="SystemFont" id="SystemFont_184hu"]
font_names = PackedStringArray("Monospace")
font_weight = 700
[node name="Debugger" type="CanvasLayer"]
process_mode = 3
process_priority = 1000
process_physics_priority = 1000
script = ExtResource("1_xl6mi")
[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="LabelContainer1" type="VBoxContainer" parent="Control"]
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 1300.0
grow_vertical = 2
mouse_filter = 2
[node name="Label1" type="RichTextLabel" parent="Control/LabelContainer1"]
clip_contents = false
layout_mode = 2
mouse_filter = 2
theme_override_constants/outline_size = 10
theme_override_fonts/normal_font = SubResource("SystemFont_184hu")
theme_override_font_sizes/normal_font_size = 24
bbcode_enabled = true
text = "Lorem Ipsum"
fit_content = true
[node name="LabelContainer2" type="VBoxContainer" parent="Control"]
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 1300.0
grow_vertical = 2
mouse_filter = 2
alignment = 2
[node name="Label2" type="RichTextLabel" parent="Control/LabelContainer2"]
clip_contents = false
layout_mode = 2
mouse_filter = 2
theme_override_constants/outline_size = 10
theme_override_fonts/normal_font = SubResource("SystemFont_184hu")
theme_override_font_sizes/normal_font_size = 24
bbcode_enabled = true
text = "Lorem Ipsum"
fit_content = true
[node name="LabelContainer3" type="VBoxContainer" parent="Control"]
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -600.0
grow_horizontal = 0
grow_vertical = 2
mouse_filter = 2
[node name="Label3" type="RichTextLabel" parent="Control/LabelContainer3"]
clip_contents = false
layout_mode = 2
mouse_filter = 2
theme_override_constants/outline_size = 10
theme_override_fonts/normal_font = SubResource("SystemFont_184hu")
theme_override_font_sizes/normal_font_size = 24
bbcode_enabled = true
text = "Lorem Ipsum"
fit_content = true
[node name="LabelContainer4" type="VBoxContainer" parent="Control"]
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -600.0
grow_horizontal = 0
grow_vertical = 2
mouse_filter = 2
alignment = 2
[node name="Label4" type="RichTextLabel" parent="Control/LabelContainer4"]
clip_contents = false
layout_mode = 2
mouse_filter = 2
theme_override_constants/outline_size = 10
theme_override_fonts/normal_font = SubResource("SystemFont_184hu")
theme_override_font_sizes/normal_font_size = 24
bbcode_enabled = true
text = "DEBUG CONTROLS
toggle debug: [ ` ]
toggle freelook: [ 1 ]"
fit_content = true

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scripts/debug/debugger.gd Normal file
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extends CanvasLayer
## Handles displaying debug info.
signal mode_changed(mode: Mode)
enum Mode { DISABLED, PERFORMANCE, FULL }
const LINE_WIDTH: float = 2
const MARKER_RADIUS: float = 0.2
const CIRCLE_RADIUS: float = 3
const DEFAULT_COLOR: Color = Color.RED
var mode: Mode = Mode.PERFORMANCE
var _vectors_to_draw: Dictionary = {}
var _markers_to_draw: Dictionary = {}
var _circles_to_draw: Dictionary = {}
var _text_to_draw: Dictionary = {}
var _events_to_draw: Dictionary = {}
var _label1_text: String = ""
var _label2_text: String = ""
var _label3_text: String = ""
@onready var _control: Control = $Control
@onready var _label1: RichTextLabel = $Control/LabelContainer1/Label1
@onready var _label2: RichTextLabel = $Control/LabelContainer2/Label2
@onready var _label3: RichTextLabel = $Control/LabelContainer3/Label3
@onready var _label4: RichTextLabel = $Control/LabelContainer4/Label4
func _ready() -> void:
assert(_control, str(self) + ": _control missing!")
assert(_label1, str(self) + ": _label1 missing!")
assert(_label2, str(self) + ": _label2 missing!")
assert(_label3, str(self) + ": _label2 missing!")
assert(_label4, str(self) + ": _label2 missing!")
_control.draw.connect(_on_control_draw)
Inputer.mode_changed.connect(_on_inputer_mode_changed)
# enabled = OS.has_feature("editor")
_update_visibility()
_update_controls_label()
mode_changed.emit(mode)
func _process(_delta: float) -> void:
if mode == Mode.DISABLED:
return
_control.queue_redraw()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_debug"):
mode = wrapi(mode + 1, 0, Mode.size()) as Mode
_update_visibility()
mode_changed.emit(mode)
func show_debug() -> bool:
return mode == Mode.FULL
func text(key: String, value: Variant, label_index: int = 1) -> void:
if not show_debug():
return
_text_to_draw[key] = {"value": value, "label_index": label_index}
func add_event(key: String) -> void:
_events_to_draw[key] = {"frame": -9999, "args": []}
func event_emitted(key: String, args: Array[Variant] = []) -> void:
if not show_debug():
return
_events_to_draw[key] = {"frame": Engine.get_physics_frames(), "args": args}
func vector(
key: String, from: Vector3, to: Vector3, color: Color = DEFAULT_COLOR
) -> void:
if not show_debug():
return
_vectors_to_draw[key] = {"from": from, "to": to, "color": color, "on": true}
func marker(
key: String,
pos: Vector3,
radius: float = MARKER_RADIUS,
color: Color = DEFAULT_COLOR
) -> void:
if not show_debug():
return
_markers_to_draw[key] = ({"pos": pos, "radius": radius, "color": color, "on": true})
func circle(key: String, pos: Vector3, color: Color = DEFAULT_COLOR) -> void:
if not show_debug():
return
_circles_to_draw[key] = {"pos": pos, "color": color, "on": true}
func _update_visibility() -> void:
visible = mode != Mode.DISABLED
func _unproject(pos: Vector3) -> Vector2:
return Referencer.main_camera.unproject_position(pos)
func _update_controls_label() -> void:
var label_text: String = (
"DEBUG CONTROLS\ntoggle debug: %s"
% [
Inputer.get_action_prompt("toggle_debug"),
]
)
_label4.text = label_text
func _append_text(key: String, value: Variant, label_index: int) -> void:
var line := str(value)
if value is int:
line = (" " if value >= 0 else "") + line
if (value as int) > 0:
line = "[color=sky_blue]%s[/color]" % line
elif (value as int) < 0:
line = "[color=salmon]%s[/color]" % line
elif value is float:
line = (" " if value >= 0 else "") + "%.6f" % value
if value > 0:
line = "[color=sky_blue]%s[/color]" % line
elif value < 0:
line = "[color=salmon]%s[/color]" % line
elif value is bool:
if value:
line = "[color=sky_blue]%s[/color]" % line
else:
line = "[color=salmon]%s[/color]" % line
elif value is Vector3:
line = (
"(%s, %s, %s)"
% [
(" " if value.x >= 0 else "") + ("%.6f" % value.x),
(" " if value.y >= 0 else "") + ("%.6f" % value.y),
(" " if value.z >= 0 else "") + ("%.6f" % value.z),
]
)
elif value is Vector2:
line = (
"(%s, %s)"
% [
(" " if value.x >= 0 else "") + ("%.6f" % value.x),
(" " if value.y >= 0 else "") + ("%.6f" % value.y),
]
)
line = "%s: %s\n" % [key, line]
if label_index == 2:
_label2_text += line
else:
_label1_text += line
func _append_event(key: String, frame: int, args: Array[Variant]) -> void:
var line := key
if args.size() > 0:
line += "(%s)" % ", ".join(args.map(str))
var physics_frame := Engine.get_physics_frames()
var color := Color.SALMON.lerp(
Color.WHITE, clampf(float(physics_frame - frame) / 30.0, 0, 1)
)
if physics_frame - frame < 5:
color = Color.SKY_BLUE
line = "[color=#%s]%s[/color]\n" % [color.to_html(), line]
_label3_text += line
func _draw_vector(from: Vector3, to: Vector3, color: Color) -> void:
if (
not Referencer.main_camera.is_position_in_frustum(from)
and not Referencer.main_camera.is_position_in_frustum(to)
):
return
var start := _unproject(from)
var end := _unproject(to)
if (start - end).length() > 0:
_control.draw_line(start, end, color, LINE_WIDTH)
if get_viewport().get_visible_rect().has_point(end):
_draw_triangle(end, start.direction_to(end), 5, color)
func _draw_triangle(
pos: Vector2,
dir: Vector2,
size: float,
color: Color,
) -> void:
var a := pos + dir * size
var b := pos + dir.rotated(2 * PI / 3) * size
var c := pos + dir.rotated(4 * PI / 3) * size
var points := PackedVector2Array([a, b, c])
_control.draw_polygon(points, PackedColorArray([color]))
func _draw_marker(pos: Vector3, radius: float, color: Color) -> void:
if not Referencer.main_camera.is_position_in_frustum(pos):
return
var x_start := _unproject(pos + (Vector3.LEFT * radius))
var x_end := _unproject(pos + (Vector3.RIGHT * radius))
_control.draw_line(x_start, x_end, color, LINE_WIDTH)
var y_start := _unproject(pos + (Vector3.UP * radius))
var y_end := _unproject(pos + (Vector3.DOWN * radius))
_control.draw_line(y_start, y_end, color, LINE_WIDTH)
var z_start := _unproject(pos + (Vector3.FORWARD * radius))
var z_end := _unproject(pos + (Vector3.BACK * radius))
_control.draw_line(z_start, z_end, color, LINE_WIDTH)
func _draw_circle(pos: Vector3, color: Color) -> void:
if not Referencer.main_camera.is_position_in_frustum(pos):
return
var point := _unproject(pos)
_control.draw_circle(point, CIRCLE_RADIUS, color)
func _set_label_texts() -> void:
_label1.text = _label1_text
_label2.text = _label2_text
_label3.text = _label3_text
func _on_control_draw() -> void:
if mode != Mode.DISABLED:
_label1_text = ""
_label2_text = ""
_label3_text = ""
_append_text("fps", Engine.get_frames_per_second() as int, 0)
_append_text(
"draw calls",
(
Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME)
as int
),
0
)
if mode != Mode.FULL:
if mode != Mode.DISABLED:
_set_label_texts()
return
for v: Dictionary in _vectors_to_draw.values():
if v["on"]:
_draw_vector(
v["from"] as Vector3,
v["to"] as Vector3,
v["color"] as Color,
)
# v["on"] = false
for v: Dictionary in _markers_to_draw.values():
if v["on"]:
_draw_marker(
v["pos"] as Vector3,
v["radius"] as float,
v["color"] as Color,
)
# v["on"] = false
for v: Dictionary in _circles_to_draw.values():
if v["on"]:
_draw_circle(v["pos"] as Vector3, v["color"] as Color)
# v["on"] = false
for k: String in _text_to_draw.keys():
var v: Dictionary = _text_to_draw[k]
_append_text(k, v["value"] as Variant, v["label_index"] as int)
for k: String in _events_to_draw.keys():
var v: Dictionary = _events_to_draw[k]
_append_event(k, v["frame"] as int, v["args"] as Array[Variant])
_set_label_texts()
func _on_inputer_mode_changed(_input_mode: Inputer.Mode) -> void:
_update_controls_label()

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@ -0,0 +1,184 @@
extends Node
signal mode_changed(mode: Mode)
enum Mode { KB_MOUSE, CONTROLLER }
enum ControllerType { XBOX, SONY, NINTENDO, STEAM, KNOCKOFF }
const LEFT_TRIGGER_SPRITE_INDEX: int = 20
const RIGHT_TRIGGER_SPRITE_INDEX: int = 21
const LEFT_STICK_SPRITE_INDEX: int = 23
const RIGHT_STICK_SPRITE_INDEX: int = 24
@export var prompt_grid_size: int = 5
@export var prompt_icon_size: int = 60
@export var mode: Mode = Mode.KB_MOUSE
@export var controller: ControllerType = ControllerType.XBOX:
set(value):
_set_current_prompts(value)
controller = value
var _prompts_xbox := preload("res://assets/textures/ui/prompts_xbox.png")
var _prompts_sony := preload("res://assets/textures/ui/prompts_sony.png")
var _prompts_nintendo := preload("res://assets/textures/ui/prompts_nintendo.png")
var _prompts_steam := preload("res://assets/textures/ui/prompts_steam.png")
var _prompts_knockoff := preload("res://assets/textures/ui/prompts_knockoff.png")
var _current_prompts: CompressedTexture2D = _prompts_xbox
func _ready() -> void:
Debugger.add_event("mode_changed")
mode_changed.connect(
func(new_mode: Mode) -> void: Debugger.event_emitted("mode_changed", [new_mode])
)
_get_controller_type()
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
return
var event_mode := _get_event_mode(event)
if mode == Mode.KB_MOUSE and event_mode == Mode.CONTROLLER:
mode = Mode.CONTROLLER
mode_changed.emit(mode)
if mode == Mode.CONTROLLER and event_mode == Mode.KB_MOUSE:
mode = Mode.KB_MOUSE
mode_changed.emit(mode)
if Debugger.show_debug() and event.is_pressed():
Debugger.text("input", _get_event_prompt_current_mode(event))
func get_action_prompt(action: StringName) -> String:
var events := InputMap.action_get_events(action)
var bbcode: PackedStringArray = []
for event in events:
var event_bbcode := _get_event_prompt_current_mode(event)
if event_bbcode:
bbcode.append(event_bbcode)
if bbcode.size() != 0:
return " / ".join(bbcode)
return _get_event_prompt(events[0]) if events.size() != 0 else "???"
func _get_event_prompt_current_mode(event: InputEvent) -> String:
var event_mode := _get_event_mode(event)
if mode == Mode.CONTROLLER and event_mode == Mode.CONTROLLER:
return _get_controller_prompt(event)
if mode == Mode.KB_MOUSE and event_mode == Mode.KB_MOUSE:
return _get_kb_mouse_prompt(event)
return ""
func _get_event_prompt(event: InputEvent) -> String:
var event_mode := _get_event_mode(event)
if event_mode == Mode.CONTROLLER:
return _get_controller_prompt(event)
if event_mode == Mode.KB_MOUSE:
return _get_kb_mouse_prompt(event)
return event.as_text()
func _get_kb_mouse_prompt(event: InputEvent) -> String:
if event is InputEventKey:
var button_event := event as InputEventKey
return button_event.as_text_physical_keycode()
if event is InputEventMouseButton:
return event.as_text()
return event.as_text()
func _get_controller_prompt(event: InputEvent) -> String:
if event is InputEventJoypadButton:
var button_event := event as InputEventJoypadButton
return _get_prompt_sprite(button_event.button_index)
if event is InputEventJoypadMotion:
var motion_event := event as InputEventJoypadMotion
if motion_event.axis == JOY_AXIS_LEFT_X or motion_event.axis == JOY_AXIS_LEFT_Y:
return _get_prompt_sprite(LEFT_STICK_SPRITE_INDEX)
if (
motion_event.axis == JOY_AXIS_RIGHT_X
or motion_event.axis == JOY_AXIS_RIGHT_Y
):
return _get_prompt_sprite(RIGHT_STICK_SPRITE_INDEX)
if motion_event.axis == JOY_AXIS_TRIGGER_LEFT:
return _get_prompt_sprite(LEFT_TRIGGER_SPRITE_INDEX)
if motion_event.axis == JOY_AXIS_TRIGGER_RIGHT:
return _get_prompt_sprite(RIGHT_TRIGGER_SPRITE_INDEX)
return event.as_text()
func _get_prompt_sprite(index: int) -> String:
var region := _get_prompt_sprite_region(index)
return (
"[img region=%d,%d,%d,%d height=%d width=%d]%s[/img]"
% [
region.position.x,
region.position.y,
region.size.x,
region.size.y,
prompt_icon_size,
prompt_icon_size,
_current_prompts.resource_path
]
)
func _get_prompt_sprite_region(index: int) -> Rect2i:
var corner_x: int = index % prompt_grid_size
var corner_y: int = index / prompt_grid_size
var sprite_size: int = _current_prompts.get_width() / prompt_grid_size
return Rect2i(
corner_x * sprite_size,
corner_y * sprite_size,
sprite_size,
sprite_size,
)
func _get_controller_type() -> void:
var controller_name := Input.get_joy_name(0).to_lower()
if (
controller_name.begins_with("ps")
or controller_name.contains("sony")
or controller_name.contains("playstation")
):
controller = ControllerType.SONY
elif controller_name.contains("steam"):
controller = ControllerType.STEAM
elif controller_name.contains("nintendo"):
controller = ControllerType.NINTENDO
else:
controller = ControllerType.XBOX
func _set_current_prompts(type: ControllerType) -> void:
match type:
ControllerType.XBOX:
_current_prompts = _prompts_xbox
ControllerType.SONY:
_current_prompts = _prompts_sony
ControllerType.NINTENDO:
_current_prompts = _prompts_nintendo
ControllerType.STEAM:
_current_prompts = _prompts_steam
ControllerType.KNOCKOFF:
_current_prompts = _prompts_knockoff
func _get_event_mode(event: InputEvent) -> Mode:
if event is InputEventJoypadButton or event is InputEventJoypadMotion:
return Mode.CONTROLLER
return Mode.KB_MOUSE

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extends Node
var main_camera: Camera3D
var player: Player
func set_player(node: Player) -> void:
player = node
func set_main_camera(node: Camera3D) -> void:
main_camera = node