313 lines
7.7 KiB
GDScript
313 lines
7.7 KiB
GDScript
extends CanvasLayer
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## Handles displaying debug info.
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signal mode_changed(mode: Mode)
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enum Mode { DISABLED, PERFORMANCE, FULL }
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const LINE_WIDTH: float = 2
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const MARKER_RADIUS: float = 0.2
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const CIRCLE_RADIUS: float = 3
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const DEFAULT_COLOR: Color = Color.RED
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var mode: Mode = Mode.PERFORMANCE
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var _vectors_to_draw: Dictionary = {}
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var _markers_to_draw: Dictionary = {}
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var _circles_to_draw: Dictionary = {}
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var _text_to_draw: Dictionary = {}
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var _events_to_draw: Dictionary = {}
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var _label1_text: String = ""
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var _label2_text: String = ""
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var _label3_text: String = ""
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@onready var _control: Control = $Control
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@onready var _label1: RichTextLabel = $Control/LabelContainer1/Label1
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@onready var _label2: RichTextLabel = $Control/LabelContainer2/Label2
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@onready var _label3: RichTextLabel = $Control/LabelContainer3/Label3
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@onready var _label4: RichTextLabel = $Control/LabelContainer4/Label4
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func _ready() -> void:
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assert(_control, str(self) + ": _control missing!")
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assert(_label1, str(self) + ": _label1 missing!")
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assert(_label2, str(self) + ": _label2 missing!")
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assert(_label3, str(self) + ": _label2 missing!")
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assert(_label4, str(self) + ": _label2 missing!")
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_control.draw.connect(_on_control_draw)
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Inputer.mode_changed.connect(_on_inputer_mode_changed)
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# enabled = OS.has_feature("editor")
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_update_visibility()
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_update_controls_label()
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mode_changed.emit(mode)
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func _process(_delta: float) -> void:
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if mode == Mode.DISABLED:
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return
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_control.queue_redraw()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_debug"):
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mode = wrapi(mode + 1, 0, Mode.size()) as Mode
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_update_visibility()
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mode_changed.emit(mode)
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func show_debug() -> bool:
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return mode == Mode.FULL
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func text(key: String, value: Variant, label_index: int = 1) -> void:
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if not show_debug():
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return
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_text_to_draw[key] = {"value": value, "label_index": label_index}
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func add_event(key: String) -> void:
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_events_to_draw[key] = {"frame": -9999, "args": []}
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func event_emitted(key: String, args: Array[Variant] = []) -> void:
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if not show_debug():
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return
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_events_to_draw[key] = {"frame": Engine.get_physics_frames(), "args": args}
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func vector(
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key: String, from: Vector3, to: Vector3, color: Color = DEFAULT_COLOR
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) -> void:
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if not show_debug():
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return
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_vectors_to_draw[key] = {"from": from, "to": to, "color": color, "on": true}
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func marker(
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key: String,
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pos: Vector3,
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radius: float = MARKER_RADIUS,
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color: Color = DEFAULT_COLOR
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) -> void:
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if not show_debug():
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return
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_markers_to_draw[key] = ({"pos": pos, "radius": radius, "color": color, "on": true})
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func circle(key: String, pos: Vector3, color: Color = DEFAULT_COLOR) -> void:
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if not show_debug():
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return
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_circles_to_draw[key] = {"pos": pos, "color": color, "on": true}
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func _update_visibility() -> void:
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visible = mode != Mode.DISABLED
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func _unproject(pos: Vector3) -> Vector2:
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return Referencer.main_camera.unproject_position(pos)
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func _update_controls_label() -> void:
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var label_text: String = (
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"DEBUG CONTROLS\ntoggle debug: %s"
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% [
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Inputer.get_action_prompt("toggle_debug"),
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]
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)
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_label4.text = label_text
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func _append_text(key: String, value: Variant, label_index: int) -> void:
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var line := str(value)
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if value is int:
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line = (" " if value >= 0 else "") + line
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if (value as int) > 0:
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line = "[color=sky_blue]%s[/color]" % line
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elif (value as int) < 0:
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line = "[color=salmon]%s[/color]" % line
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elif value is float:
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line = (" " if value >= 0 else "") + "%.6f" % value
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if value > 0:
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line = "[color=sky_blue]%s[/color]" % line
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elif value < 0:
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line = "[color=salmon]%s[/color]" % line
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elif value is bool:
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if value:
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line = "[color=sky_blue]%s[/color]" % line
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else:
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line = "[color=salmon]%s[/color]" % line
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elif value is Vector3:
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line = (
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"(%s, %s, %s)"
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% [
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(" " if value.x >= 0 else "") + ("%.6f" % value.x),
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(" " if value.y >= 0 else "") + ("%.6f" % value.y),
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(" " if value.z >= 0 else "") + ("%.6f" % value.z),
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]
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)
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elif value is Vector2:
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line = (
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"(%s, %s)"
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% [
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(" " if value.x >= 0 else "") + ("%.6f" % value.x),
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(" " if value.y >= 0 else "") + ("%.6f" % value.y),
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]
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)
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line = "%s: %s\n" % [key, line]
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if label_index == 2:
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_label2_text += line
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else:
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_label1_text += line
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func _append_event(key: String, frame: int, args: Array[Variant]) -> void:
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var line := key
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if args.size() > 0:
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line += "(%s)" % ", ".join(args.map(str))
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var physics_frame := Engine.get_physics_frames()
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var color := Color.SALMON.lerp(
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Color.WHITE, clampf(float(physics_frame - frame) / 30.0, 0, 1)
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)
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if physics_frame - frame < 5:
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color = Color.SKY_BLUE
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line = "[color=#%s]%s[/color]\n" % [color.to_html(), line]
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_label3_text += line
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func _draw_vector(from: Vector3, to: Vector3, color: Color) -> void:
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if (
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not Referencer.main_camera.is_position_in_frustum(from)
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and not Referencer.main_camera.is_position_in_frustum(to)
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):
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return
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var start := _unproject(from)
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var end := _unproject(to)
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if (start - end).length() > 0:
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_control.draw_line(start, end, color, LINE_WIDTH)
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if get_viewport().get_visible_rect().has_point(end):
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_draw_triangle(end, start.direction_to(end), 5, color)
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func _draw_triangle(
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pos: Vector2,
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dir: Vector2,
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size: float,
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color: Color,
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) -> void:
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var a := pos + dir * size
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var b := pos + dir.rotated(2 * PI / 3) * size
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var c := pos + dir.rotated(4 * PI / 3) * size
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var points := PackedVector2Array([a, b, c])
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_control.draw_polygon(points, PackedColorArray([color]))
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func _draw_marker(pos: Vector3, radius: float, color: Color) -> void:
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if not Referencer.main_camera.is_position_in_frustum(pos):
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return
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var x_start := _unproject(pos + (Vector3.LEFT * radius))
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var x_end := _unproject(pos + (Vector3.RIGHT * radius))
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_control.draw_line(x_start, x_end, color, LINE_WIDTH)
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var y_start := _unproject(pos + (Vector3.UP * radius))
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var y_end := _unproject(pos + (Vector3.DOWN * radius))
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_control.draw_line(y_start, y_end, color, LINE_WIDTH)
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var z_start := _unproject(pos + (Vector3.FORWARD * radius))
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var z_end := _unproject(pos + (Vector3.BACK * radius))
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_control.draw_line(z_start, z_end, color, LINE_WIDTH)
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func _draw_circle(pos: Vector3, color: Color) -> void:
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if not Referencer.main_camera.is_position_in_frustum(pos):
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return
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var point := _unproject(pos)
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_control.draw_circle(point, CIRCLE_RADIUS, color)
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func _set_label_texts() -> void:
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_label1.text = _label1_text
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_label2.text = _label2_text
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_label3.text = _label3_text
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func _on_control_draw() -> void:
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if mode != Mode.DISABLED:
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_label1_text = ""
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_label2_text = ""
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_label3_text = ""
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_append_text("fps", Engine.get_frames_per_second() as int, 0)
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_append_text(
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"draw calls",
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(
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Performance.get_monitor(Performance.RENDER_TOTAL_DRAW_CALLS_IN_FRAME)
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as int
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),
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0
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)
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if mode != Mode.FULL:
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if mode != Mode.DISABLED:
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_set_label_texts()
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return
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for v: Dictionary in _vectors_to_draw.values():
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if v["on"]:
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_draw_vector(
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v["from"] as Vector3,
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v["to"] as Vector3,
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v["color"] as Color,
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)
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# v["on"] = false
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for v: Dictionary in _markers_to_draw.values():
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if v["on"]:
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_draw_marker(
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v["pos"] as Vector3,
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v["radius"] as float,
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v["color"] as Color,
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)
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# v["on"] = false
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for v: Dictionary in _circles_to_draw.values():
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if v["on"]:
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_draw_circle(v["pos"] as Vector3, v["color"] as Color)
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# v["on"] = false
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for k: String in _text_to_draw.keys():
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var v: Dictionary = _text_to_draw[k]
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_append_text(k, v["value"] as Variant, v["label_index"] as int)
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for k: String in _events_to_draw.keys():
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var v: Dictionary = _events_to_draw[k]
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_append_event(k, v["frame"] as int, v["args"] as Array[Variant])
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_set_label_texts()
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func _on_inputer_mode_changed(_input_mode: Inputer.Mode) -> void:
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_update_controls_label()
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