remove player_connected signal

This commit is contained in:
Teatov 2025-02-13 17:43:11 +10:00
parent facc984c36
commit 25196cc796

View File

@ -1,7 +1,6 @@
extends Node
signal main_loaded
signal player_connected(peer_id: int, player_info: Dictionary)
signal network_error(message: String)
const DEFAULT_PORT: int = 10567
@ -53,7 +52,6 @@ func host_game(dedicated: bool = false) -> void:
if not dedicated:
players[1] = _local_player_info
player_connected.emit(1, _local_player_info)
_add_player(multiplayer.get_unique_id())
@ -130,7 +128,6 @@ func _register_player(player_info: Dictionary) -> void:
print("Registered player's id is ", peer_id, " and name is empty, so skipping")
return
players[peer_id] = player_info
player_connected.emit(peer_id, player_info)
func _on_multiplayer_peer_connected(peer_id: int) -> void:
@ -149,7 +146,6 @@ func _on_multiplayer_connected_to_server() -> void:
print("Connected to server")
var peer_id := multiplayer.get_unique_id()
players[peer_id] = _local_player_info
player_connected.emit(peer_id, _local_player_info)
func _on_multiplayer_connection_failed() -> void: