remove player_connected signal
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facc984c36
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@ -1,7 +1,6 @@
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extends Node
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extends Node
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signal main_loaded
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signal main_loaded
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signal player_connected(peer_id: int, player_info: Dictionary)
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signal network_error(message: String)
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signal network_error(message: String)
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const DEFAULT_PORT: int = 10567
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const DEFAULT_PORT: int = 10567
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@ -53,7 +52,6 @@ func host_game(dedicated: bool = false) -> void:
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if not dedicated:
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if not dedicated:
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players[1] = _local_player_info
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players[1] = _local_player_info
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player_connected.emit(1, _local_player_info)
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_add_player(multiplayer.get_unique_id())
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_add_player(multiplayer.get_unique_id())
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@ -130,7 +128,6 @@ func _register_player(player_info: Dictionary) -> void:
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print("Registered player's id is ", peer_id, " and name is empty, so skipping")
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print("Registered player's id is ", peer_id, " and name is empty, so skipping")
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return
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return
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players[peer_id] = player_info
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players[peer_id] = player_info
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player_connected.emit(peer_id, player_info)
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func _on_multiplayer_peer_connected(peer_id: int) -> void:
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func _on_multiplayer_peer_connected(peer_id: int) -> void:
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@ -149,7 +146,6 @@ func _on_multiplayer_connected_to_server() -> void:
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print("Connected to server")
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print("Connected to server")
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var peer_id := multiplayer.get_unique_id()
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var peer_id := multiplayer.get_unique_id()
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players[peer_id] = _local_player_info
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players[peer_id] = _local_player_info
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player_connected.emit(peer_id, _local_player_info)
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func _on_multiplayer_connection_failed() -> void:
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func _on_multiplayer_connection_failed() -> void:
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