tweak logging
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c1719d8dd5
commit
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@ -93,7 +93,7 @@ func _switch_scene(from: Node, to: PackedScene) -> void:
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var new_scene := to.instantiate()
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var new_scene := to.instantiate()
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get_tree().get_root().add_child(new_scene)
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get_tree().get_root().add_child(new_scene)
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print("Scene ", to, " loaded")
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print("Scene loaded")
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func _load_main() -> void:
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func _load_main() -> void:
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@ -33,9 +33,7 @@ func _enter_tree() -> void:
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func _ready() -> void:
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func _ready() -> void:
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print("Player ", _peer_id, " ready")
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_name_label.text = str(name)
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_name_label.text = str(name)
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print(str(name), Networker.players)
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if not is_multiplayer_authority():
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if not is_multiplayer_authority():
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return
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return
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@ -44,7 +42,7 @@ func _ready() -> void:
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_camera.make_current()
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_camera.make_current()
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Referencer.player = self
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Referencer.player = self
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Referencer.camera = _camera
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Referencer.camera = _camera
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print("Player ", _peer_id, " ready local")
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print("Player ", _peer_id, " ready authority")
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func _exit_tree() -> void:
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func _exit_tree() -> void:
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