add a Player with basic movement

This commit is contained in:
Teatov 2025-02-10 21:01:17 +10:00
parent e2075ec380
commit 526babbe4f
8 changed files with 247 additions and 2 deletions

BIN
assets/textures/test.png (Stored with Git LFS) Normal file

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@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bkum6o07bt8j6"
path.bptc="res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.bptc.ctex"
path.astc="res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.astc.ctex"
metadata={
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://assets/textures/test.png"
dest_files=["res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.bptc.ctex", "res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.astc.ctex"]
[params]
compress/mode=2
compress/high_quality=true
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -52,6 +52,45 @@ movie_writer/fps=120
import/fbx2gltf/enabled=false
import/blender/enabled=false
[input]
move_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
toggle_fullscreen={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics]
common/physics_jitter_fix=0.0

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@ -0,0 +1,8 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://00ldcihmubqo"]
[ext_resource type="Texture2D" uid="uid://bkum6o07bt8j6" path="res://assets/textures/test.png" id="1_f5hmr"]
[resource]
albedo_texture = ExtResource("1_f5hmr")
uv1_triplanar = true
texture_filter = 0

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@ -1,3 +1,32 @@
[gd_scene format=3 uid="uid://b7fc42grqckl0"]
[gd_scene load_steps=5 format=3 uid="uid://b7fc42grqckl0"]
[node name="Main" type="Node3D"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_80y7k"]
[ext_resource type="PackedScene" uid="uid://bvleufyobery5" path="res://scenes/player.tscn" id="1_lntus"]
[ext_resource type="Material" uid="uid://00ldcihmubqo" path="res://resources/materials/test_triplanar.tres" id="3_vk6ds"]
[sub_resource type="Environment" id="Environment_wyusq"]
[node name="Main" type="Node"]
script = ExtResource("1_80y7k")
[node name="Players" type="Node" parent="."]
[node name="Player" parent="Players" instance=ExtResource("1_lntus")]
[node name="Geometry" type="Node" parent="."]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Geometry"]
material_override = ExtResource("3_vk6ds")
use_collision = true
[node name="CSGBox3D" type="CSGBox3D" parent="Geometry/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -50, 0)
size = Vector3(10, 100, 10)
[node name="Lights" type="Node" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
transform = Transform3D(0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, -0.75, 0.433013, 0, 0, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_wyusq")

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scenes/player.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://bvleufyobery5"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_82m0t"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wlolw"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_5kiq6"]
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_82m0t")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_wlolw")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_5kiq6")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
current = true

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scripts/main.gd Normal file
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@ -0,0 +1,10 @@
extends Node
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("menu"):
get_tree().quit()

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scripts/player.gd Normal file
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class_name Player
extends CharacterBody3D
const MOVE_SPEED: float = 5
const MOVE_ACCELERATION: float = 25
const MOVE_DECELERATION: float = 25
const JUMP_FORCE: float = 10
const FALL_SPEED: float = 20
const FALL_ACCELERATION: float = 25
@export var _respawn_height: float = -100
var _respawn_point: Vector3
@onready var _camera: Camera3D = $Camera3D
func _ready() -> void:
_respawn_point = global_position
func _process(_delta: float) -> void:
if global_position.y < _respawn_height:
global_position = _respawn_point
velocity = Vector3.ZERO
func _physics_process(delta: float) -> void:
_lateral_movement(delta)
_vertical_movement(delta)
_jumping(delta)
move_and_slide()
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
var mouse_event := event as InputEventMouseMotion
rotate_y(-mouse_event.screen_relative.x * 0.005)
_camera.rotate_x(-mouse_event.screen_relative.y * 0.005)
_camera.rotation.x = clamp(_camera.rotation.x, -PI / 2, PI / 2)
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
if event is InputEventMouseMotion:
var mouse_event := event as InputEventMouseMotion
var sensitivity := deg_to_rad(Settings.mouse_sensitivity)
rotate_y(
(
-mouse_event.screen_relative.x
* sensitivity
* (-1 if Settings.invert_mouse_horizontal else 1)
)
)
_camera.rotate_x(
(
-mouse_event.screen_relative.y
* sensitivity
* (-1 if Settings.invert_mouse_vertical else 1)
)
)
_camera.rotation.x = clamp(_camera.rotation.x, -PI / 2, PI / 2)
func _lateral_movement(delta: float) -> void:
var input_dir := Input.get_vector(
"move_left", "move_right", "move_forward", "move_back"
)
var has_input := input_dir.length() > 0
if has_input:
var direction := (
(transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
)
var new_velocity := direction * MOVE_SPEED
new_velocity.y = velocity.y
velocity = velocity.move_toward(new_velocity, MOVE_ACCELERATION * delta)
else:
var new_velocity := Vector3.ZERO
new_velocity.y = velocity.y
velocity = velocity.move_toward(new_velocity, MOVE_DECELERATION * delta)
func _vertical_movement(delta: float) -> void:
if not is_on_floor():
var new_velocity := velocity
new_velocity.y = -FALL_SPEED
velocity = velocity.move_toward(new_velocity, FALL_ACCELERATION * delta)
else:
velocity.y = 0
func _jumping(_delta: float) -> void:
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_FORCE