add Settings

This commit is contained in:
Teatov 2025-02-10 21:00:02 +10:00
parent 689f1af44d
commit e2075ec380
2 changed files with 164 additions and 1 deletions

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@ -14,15 +14,21 @@ config/name="cadastery"
config/version="0.0.1"
run/main_scene="res://scenes/main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="cadastery"
config/custom_user_dir_name="Cadastery"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.svg"
[autoload]
Settings="*res://scripts/globals/settings.gd"
[debug]
gdscript/warnings/untyped_declaration=2
gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_call_argument=2
gdscript/warnings/integer_division=0

157
scripts/globals/settings.gd Normal file
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@ -0,0 +1,157 @@
extends Node
const SETTING_USAGE_FLAG := PROPERTY_USAGE_SCRIPT_VARIABLE | PROPERTY_USAGE_EDITOR
const CONFIG_PATH := "user://settings.cfg"
@export_group("Gameplay")
@export_group("Video")
@export_subgroup("Display")
@export var fullscreen: bool = false:
set(value):
DisplayServer.window_set_mode(
(
DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN
if value
else DisplayServer.WINDOW_MODE_WINDOWED
)
)
fullscreen = value
@export var vsync: DisplayServer.VSyncMode = DisplayServer.VSYNC_DISABLED:
set(value):
DisplayServer.window_set_vsync_mode(value)
vsync = value
@export var limit_max_fps: bool = false:
set(value):
if value:
Engine.max_fps = max_fps
else:
Engine.max_fps = 0
limit_max_fps = value
@export var max_fps: int = 60:
set(value):
if limit_max_fps:
Engine.max_fps = value
else:
Engine.max_fps = 0
max_fps = value
@export_subgroup("Quality")
@export var resolution_scale: float = 1:
set(value):
get_viewport().scaling_3d_scale = value
resolution_scale = value
@export var filtering: Viewport.Scaling3DMode = Viewport.SCALING_3D_MODE_BILINEAR:
set(value):
get_viewport().scaling_3d_mode = value
filtering = value
@export_group("UI")
@export var ui_scale: float = 1:
set(value):
get_tree().root.content_scale_factor = value
ui_scale = value
@export_group("Audio")
@export_group("Controls")
@export_subgroup("KB & Mouse")
## rotation speed in degrees per pixel
@export var mouse_sensitivity: float = 0.5
@export var invert_mouse_horizontal: bool = false
@export var invert_mouse_vertical: bool = false
@export_subgroup("Controller")
## horizontal rotation speed in degrees per second
@export var controller_sensitivity_horizontal: float = 270
## vertical rotation speed in degrees per second
@export var controller_sensitivity_vertical: float = 120
@export var invert_controller_horizontal: bool = false
@export var invert_controller_vertical: bool = false
var _default_values: Dictionary = {}
func _init() -> void:
for property in get_property_list():
if _property_is_setting(property):
var property_name := StringName(property["name"] as String)
_default_values[property_name] = get(property_name)
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
load_config()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_fullscreen"):
fullscreen = not fullscreen
func set_defaults() -> void:
for property_name: StringName in _default_values.keys():
set(property_name, _default_values[property_name])
var refresh_rate := DisplayServer.screen_get_refresh_rate()
if refresh_rate != -1:
max_fps = refresh_rate as int
func save_config() -> void:
var config := ConfigFile.new()
var section: String = ""
for property in get_property_list():
if _property_is_section(property):
section = property["name"] as String
if _property_is_setting(property):
var property_name := StringName(property["name"] as String)
config.set_value(section, property_name, get(property_name))
var err := config.save(CONFIG_PATH)
if err != OK:
printerr("failed to save config file: %s" % err)
func load_config() -> void:
var config := ConfigFile.new()
var err := config.load(CONFIG_PATH)
if err == ERR_FILE_NOT_FOUND:
set_defaults()
save_config()
return
if err != OK:
printerr("failed to load config file: %s" % err)
return
var section: String = ""
for property in get_property_list():
if _property_is_section(property):
section = property["name"] as String
if _property_is_setting(property):
var property_name := StringName(property["name"] as String)
if not config.has_section_key(section, property_name):
print("%s not found in config, setting default" % property_name)
set(property_name, _default_values[property_name])
continue
var value: Variant = config.get_value(section, property_name)
set(property_name, value)
func _property_is_setting(property: Dictionary) -> bool:
return (property["usage"] as int & SETTING_USAGE_FLAG) == SETTING_USAGE_FLAG
func _property_is_section(property: Dictionary) -> bool:
return property["usage"] == PROPERTY_USAGE_GROUP