add a Player with basic movement
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parent
e2075ec380
commit
526babbe4f
BIN
assets/textures/test.png
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assets/textures/test.png
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assets/textures/test.png.import
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assets/textures/test.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bkum6o07bt8j6"
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path.bptc="res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.bptc.ctex"
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path.astc="res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.astc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/test.png"
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dest_files=["res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.bptc.ctex", "res://.godot/imported/test.png-b04f023894a45ea434621806389fec71.astc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -52,6 +52,45 @@ movie_writer/fps=120
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import/fbx2gltf/enabled=false
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import/fbx2gltf/enabled=false
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import/blender/enabled=false
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import/blender/enabled=false
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[input]
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move_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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move_back={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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menu={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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toggle_fullscreen={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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[physics]
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common/physics_jitter_fix=0.0
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common/physics_jitter_fix=0.0
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8
resources/materials/test_triplanar.tres
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resources/materials/test_triplanar.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://00ldcihmubqo"]
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[ext_resource type="Texture2D" uid="uid://bkum6o07bt8j6" path="res://assets/textures/test.png" id="1_f5hmr"]
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[resource]
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albedo_texture = ExtResource("1_f5hmr")
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uv1_triplanar = true
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texture_filter = 0
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[gd_scene format=3 uid="uid://b7fc42grqckl0"]
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[gd_scene load_steps=5 format=3 uid="uid://b7fc42grqckl0"]
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[node name="Main" type="Node3D"]
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[ext_resource type="Script" path="res://scripts/main.gd" id="1_80y7k"]
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[ext_resource type="PackedScene" uid="uid://bvleufyobery5" path="res://scenes/player.tscn" id="1_lntus"]
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[ext_resource type="Material" uid="uid://00ldcihmubqo" path="res://resources/materials/test_triplanar.tres" id="3_vk6ds"]
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[sub_resource type="Environment" id="Environment_wyusq"]
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[node name="Main" type="Node"]
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script = ExtResource("1_80y7k")
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[node name="Players" type="Node" parent="."]
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[node name="Player" parent="Players" instance=ExtResource("1_lntus")]
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[node name="Geometry" type="Node" parent="."]
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Geometry"]
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material_override = ExtResource("3_vk6ds")
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use_collision = true
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[node name="CSGBox3D" type="CSGBox3D" parent="Geometry/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -50, 0)
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size = Vector3(10, 100, 10)
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[node name="Lights" type="Node" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
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transform = Transform3D(0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, -0.75, 0.433013, 0, 0, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_wyusq")
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scenes/player.tscn
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scenes/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bvleufyobery5"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_82m0t"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wlolw"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5kiq6"]
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_82m0t")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_wlolw")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("CapsuleMesh_5kiq6")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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current = true
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scripts/main.gd
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scripts/main.gd
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extends Node
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("menu"):
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get_tree().quit()
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scripts/player.gd
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scripts/player.gd
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class_name Player
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extends CharacterBody3D
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const MOVE_SPEED: float = 5
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const MOVE_ACCELERATION: float = 25
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const MOVE_DECELERATION: float = 25
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const JUMP_FORCE: float = 10
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const FALL_SPEED: float = 20
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const FALL_ACCELERATION: float = 25
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@export var _respawn_height: float = -100
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var _respawn_point: Vector3
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@onready var _camera: Camera3D = $Camera3D
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func _ready() -> void:
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_respawn_point = global_position
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func _process(_delta: float) -> void:
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if global_position.y < _respawn_height:
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global_position = _respawn_point
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velocity = Vector3.ZERO
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func _physics_process(delta: float) -> void:
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_lateral_movement(delta)
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_vertical_movement(delta)
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_jumping(delta)
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move_and_slide()
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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var mouse_event := event as InputEventMouseMotion
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rotate_y(-mouse_event.screen_relative.x * 0.005)
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_camera.rotate_x(-mouse_event.screen_relative.y * 0.005)
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_camera.rotation.x = clamp(_camera.rotation.x, -PI / 2, PI / 2)
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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if event is InputEventMouseMotion:
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var mouse_event := event as InputEventMouseMotion
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var sensitivity := deg_to_rad(Settings.mouse_sensitivity)
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rotate_y(
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(
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-mouse_event.screen_relative.x
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* sensitivity
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* (-1 if Settings.invert_mouse_horizontal else 1)
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)
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)
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_camera.rotate_x(
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(
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-mouse_event.screen_relative.y
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* sensitivity
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* (-1 if Settings.invert_mouse_vertical else 1)
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)
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)
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_camera.rotation.x = clamp(_camera.rotation.x, -PI / 2, PI / 2)
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func _lateral_movement(delta: float) -> void:
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var input_dir := Input.get_vector(
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"move_left", "move_right", "move_forward", "move_back"
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)
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var has_input := input_dir.length() > 0
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if has_input:
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var direction := (
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(transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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)
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var new_velocity := direction * MOVE_SPEED
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new_velocity.y = velocity.y
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velocity = velocity.move_toward(new_velocity, MOVE_ACCELERATION * delta)
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else:
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var new_velocity := Vector3.ZERO
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new_velocity.y = velocity.y
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velocity = velocity.move_toward(new_velocity, MOVE_DECELERATION * delta)
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func _vertical_movement(delta: float) -> void:
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if not is_on_floor():
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var new_velocity := velocity
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new_velocity.y = -FALL_SPEED
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velocity = velocity.move_toward(new_velocity, FALL_ACCELERATION * delta)
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else:
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velocity.y = 0
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func _jumping(_delta: float) -> void:
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_FORCE
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