return name to players
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@ -23,7 +23,6 @@ properties/2/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_layer = 2
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script = ExtResource("1_82m0t")
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script = ExtResource("1_82m0t")
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_respawn_height = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@ -24,6 +24,8 @@ func _enter_tree() -> void:
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func _ready() -> void:
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func _ready() -> void:
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_name_label.text = str(name)
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print(str(name), Networker.players)
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if not is_multiplayer_authority():
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if not is_multiplayer_authority():
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return
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return
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