refactor player transforming
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6f399db783
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53fb1c6958
@ -3,14 +3,15 @@
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[ext_resource type="Script" uid="uid://dmfdlb4ae57qv" path="res://scripts/player.gd" id="1_3vyb7"]
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[sub_resource type="BoxMesh" id="BoxMesh_u8vuu"]
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size = Vector3(0.6, 0.6, 0.6)
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[node name="Player" type="Node3D"]
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script = ExtResource("1_3vyb7")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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mesh = SubResource("BoxMesh_u8vuu")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.310767, 0, 0, 0, 0.310767, 0, 0, 0, 0.310767, 0, 0.5, 0.63)
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transform = Transform3D(0.310767, 0, 0, 0, 0.310767, 0, 0, 0, 0.310767, 0, 0.394854, 0.356113)
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mesh = SubResource("BoxMesh_u8vuu")
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@ -21,15 +21,26 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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if _current_key:
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global_position = _current_key.player_pos_marker.global_position
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var rotation_translate := (
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_current_key.get_default_transform().inverse()
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* _current_key.player_pos_marker.global_transform
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)
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global_rotation = (
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(_rotation * (rotation_translate.basis.get_rotation_quaternion()))
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. get_euler()
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)
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global_position = _animate_position()
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global_rotation = _animate_rotation()
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#endregion
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#region animation
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func _animate_position() -> Vector3:
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return _current_key.player_pos_marker.global_position
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func _animate_rotation() -> Vector3:
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var rotation_translate := (
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_current_key.get_default_transform().inverse()
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* _current_key.player_pos_marker.global_transform
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)
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return (
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(_rotation * (rotation_translate.basis.get_rotation_quaternion())).get_euler()
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)
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#endregion
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