rename alt_layout to alt_visual_layout

This commit is contained in:
Teatov 2025-07-31 03:28:14 +10:00
parent 4f8c52a906
commit 702c83afb2
2 changed files with 4 additions and 4 deletions

View File

@ -117,7 +117,7 @@ func _unhandled_input(event: InputEvent) -> void:
_set_pressing(event_key)
if LayoutConfig.is_configuring and event_key.is_pressed():
if not keyboard.alt_layout:
if not keyboard.alt_visual_layout:
if not event_key.shift_pressed:
_input_event_main = event_key
else:

View File

@ -22,7 +22,7 @@ signal key_press_changed(game_key: GameKey, event: InputEventKey)
@export_group("SFX")
@export var _layout_swap_sfx: AudioStream
var alt_layout: bool
var alt_visual_layout: bool
var pressed_positions: Dictionary[Vector3, bool]
var anim_time: float
@ -73,8 +73,8 @@ func _unhandled_input(event: InputEvent) -> void:
event_key.is_pressed()
and (keycode == KEY_SHIFT | KEY_MASK_ALT or keycode == KEY_ALT | KEY_MASK_SHIFT)
):
alt_layout = not alt_layout
print("change layout! " + str(alt_layout))
alt_visual_layout = not alt_visual_layout
print("changed visual layout! " + str(alt_visual_layout))
#endregion