remove key light position change
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4361f46b3c
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@ -51,7 +51,7 @@ _lower_right_label = NodePath("LowerRightLabel")
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_center_label = NodePath("CenterLabel")
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_center_label = NodePath("CenterLabel")
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_press_light = NodePath("PressLight")
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_press_light = NodePath("PressLight")
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_sfx_player = NodePath("SFXPlayer")
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_sfx_player = NodePath("SFXPlayer")
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_idle_frequency = 16.26
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_idle_frequency = -29.275
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_press_sfx = SubResource("AudioStreamRandomizer_agrko")
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_press_sfx = SubResource("AudioStreamRandomizer_agrko")
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_release_sfx = SubResource("AudioStreamRandomizer_ch32x")
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_release_sfx = SubResource("AudioStreamRandomizer_ch32x")
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@ -47,7 +47,6 @@ var _idle_sin_time: float
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var _light_timer: float
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var _light_timer: float
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@onready var _default_position: Vector3 = position
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@onready var _default_position: Vector3 = position
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@onready var _light_default_position: Vector3 = _press_light.position
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@onready
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@onready
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var _polyphonic := _sfx_player.get_stream_playback() as AudioStreamPlaybackPolyphonic
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var _polyphonic := _sfx_player.get_stream_playback() as AudioStreamPlaybackPolyphonic
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@onready var _pos_sod := SecondOrderDynamics.new(_pos_sod_fzr, _default_position)
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@onready var _pos_sod := SecondOrderDynamics.new(_pos_sod_fzr, _default_position)
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@ -210,8 +209,6 @@ func _animate_light(delta: float) -> void:
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_press_light.visible = true
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_press_light.visible = true
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_press_light.light_energy = (_light_timer / _light_fade_time) * _light_energy
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_press_light.light_energy = (_light_timer / _light_fade_time) * _light_energy
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_light_timer -= delta
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_light_timer -= delta
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_press_light.position = _light_default_position
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_press_light.position.y -= position.y
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func _play_sfx(stream: AudioStream) -> void:
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func _play_sfx(stream: AudioStream) -> void:
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