tweak camera position and fov
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@ -28,8 +28,9 @@ projection = 1
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size = 14.532
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[node name="PerspectiveCamera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.48725, 0.873262, 0, -0.873262, 0.48725, 0, 12, 4.5)
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transform = Transform3D(1, 0, 0, 0, 0.642787, 0.766044, 0, -0.766044, 0.642787, 0, 12.5, 8)
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current = true
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fov = 60.0
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[node name="FloorMesh" type="MeshInstance3D" parent="."]
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visible = false
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