tweak camera props

This commit is contained in:
Teatov 2025-08-29 22:07:38 +10:00
parent 896e187aa2
commit bf4b1a7c76
2 changed files with 115 additions and 115 deletions

View File

@ -145,8 +145,8 @@ _cursor = NodePath("PlayerCursor")
[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
[node name="Skeleton3D" parent="Model/Armature" index="0"]
bones/0/position = Vector3(-0.537868, 1.0281, -0.10541)
bones/0/rotation = Quaternion(0.729026, -0.0928637, -0.672933, -0.0840203)
bones/0/position = Vector3(-0.53169, 0.960631, -0.0966735)
bones/0/rotation = Quaternion(0.700257, -0.0952854, -0.701355, -0.0930696)
bones/0/scale = Vector3(1, 1, 1)
bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
@ -154,55 +154,55 @@ bones/1/scale = Vector3(1, 1, 1)
bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
bones/2/scale = Vector3(1, 1, 1)
bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
bones/4/position = Vector3(-0.0213358, 0.931413, -0.0438835)
bones/4/rotation = Quaternion(0.257992, -0.279597, -0.042176, 0.923844)
bones/4/position = Vector3(0.00831784, 0.913448, -0.0301781)
bones/4/rotation = Quaternion(0.206496, -0.159094, 0.0637163, 0.963322)
bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
bones/5/rotation = Quaternion(0.0662777, -0.131196, 0.198453, 0.969026)
bones/6/rotation = Quaternion(-0.419054, -0.137958, 0.0262865, 0.897034)
bones/7/rotation = Quaternion(0.329718, 0.258561, -0.27923, 0.863981)
bones/5/rotation = Quaternion(0.0725644, -0.1943, 0.0982811, 0.973305)
bones/6/rotation = Quaternion(-0.418607, -0.151552, 0.0326413, 0.894838)
bones/7/rotation = Quaternion(0.33733, 0.177555, -0.296876, 0.875527)
bones/7/scale = Vector3(1, 1, 1)
bones/8/rotation = Quaternion(-0.215187, 0.315493, 0.125256, 0.91568)
bones/8/rotation = Quaternion(-0.127673, 0.359361, 0.0592861, 0.922521)
bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
bones/10/scale = Vector3(1, 1, 1)
bones/11/position = Vector3(-0.00968189, -1.10066e-08, -0.00662707)
bones/11/scale = Vector3(1.08891, 1, 1)
bones/11/position = Vector3(-0.0110016, 1.63093e-07, -0.00873439)
bones/11/scale = Vector3(1.34295, 1, 1)
bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
bones/13/position = Vector3(-0.0208772, 1.28692e-07, 0.00347639)
bones/13/scale = Vector3(1.08891, 1, 0.85497)
bones/14/position = Vector3(-0.0348034, 1.17923e-07, -0.00384641)
bones/14/scale = Vector3(1.08891, 1, 0.85497)
bones/13/position = Vector3(-0.0248087, -1.5435e-07, -0.00352769)
bones/13/scale = Vector3(1.34295, 1, 0.440598)
bones/14/position = Vector3(-0.0419837, -2.38016e-07, -0.00730102)
bones/14/scale = Vector3(1.34295, 1, 0.440598)
bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
bones/16/position = Vector3(0.0152802, -8.55124e-08, 0.0116922)
bones/16/scale = Vector3(1.08891, 1, 0.85497)
bones/17/position = Vector3(0.0299582, -6.64203e-08, 0.00463103)
bones/17/scale = Vector3(1.08891, 1, 1)
bones/16/position = Vector3(0.0197839, -4.48731e-09, 0.000705954)
bones/16/scale = Vector3(1.34295, 1, 0.440598)
bones/17/position = Vector3(0.0378861, 1.73861e-07, -0.00293301)
bones/17/scale = Vector3(1.34295, 1, 1)
bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
bones/21/position = Vector3(0.0451344, 0.0764403, 0.0935013)
bones/21/position = Vector3(0.0449934, 0.0779631, 0.0935908)
bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
bones/21/scale = Vector3(1, 1, 1)
bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
bones/25/position = Vector3(-0.0442944, 0.0756561, 0.0940351)
bones/25/position = Vector3(-0.0441582, 0.0771796, 0.0941215)
bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
bones/25/scale = Vector3(1, 1, 1)
bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
bones/29/rotation = Quaternion(0.0348119, -0.609386, 0.790604, 0.0488095)
bones/29/rotation = Quaternion(0.0455207, -0.401551, 0.913873, 0.0390142)
bones/29/scale = Vector3(1, 1, 1)
bones/30/rotation = Quaternion(-0.0795463, -0.00713307, -0.072255, 0.994183)
bones/30/rotation = Quaternion(0.0225766, -0.0205482, -0.104267, 0.994081)
bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
bones/32/rotation = Quaternion(0.51819, 2.60584e-08, -1.29504e-06, 0.855265)
bones/32/rotation = Quaternion(0.749723, -3.63566e-07, -1.24042e-06, 0.661751)
bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
bones/35/rotation = Quaternion(0.249306, -0.106935, 0.274008, 0.922676)
bones/36/rotation = Quaternion(-0.557204, 3.58411e-07, 4.60852e-07, 0.830376)
bones/37/rotation = Quaternion(-0.124018, -0.101153, 0.10961, 0.981006)
bones/35/rotation = Quaternion(0.546934, -0.0211991, 0.357283, 0.756811)
bones/36/rotation = Quaternion(-0.311366, 4.62084e-07, 3.12338e-07, 0.95029)
bones/37/rotation = Quaternion(0.12058, -0.0680784, 0.200371, 0.969885)
bones/37/scale = Vector3(1, 1, 1)
bones/38/rotation = Quaternion(-0.581882, 3.27627e-07, 9.75025e-07, 0.813273)
bones/38/rotation = Quaternion(-0.133768, 7.35097e-07, 7.04557e-07, 0.991013)
bones/38/scale = Vector3(1, 1, 1)
bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
bones/39/scale = Vector3(1.07535, 1, 0.915612)
bones/39/scale = Vector3(1.08305, 1, 0.88887)
bones/41/position = Vector3(0.0139192, 0.000225329, -0.00384292)
bones/41/rotation = Quaternion(2.32454e-08, -0.00598613, -1.36913e-07, 0.999982)
bones/41/rotation = Quaternion(-2.79136e-09, -0.00443414, -9.68612e-08, 0.99999)
bones/41/scale = Vector3(0.999981, 1, 0.538573)
bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
@ -211,9 +211,9 @@ bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
bones/48/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747)
bones/48/scale = Vector3(1.07535, 1, 0.865321)
bones/48/scale = Vector3(1.08305, 1, 0.811625)
bones/50/position = Vector3(-0.0170028, 0.000225411, -0.00485537)
bones/50/rotation = Quaternion(1.248e-08, -0.00728642, 6.79947e-08, 0.999973)
bones/50/rotation = Quaternion(-3.93517e-08, -0.00539757, 4.09811e-08, 0.999985)
bones/50/scale = Vector3(0.999977, 1, 0.397035)
bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
@ -221,17 +221,17 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
bones/57/rotation = Quaternion(0.250692, -0.015874, -0.717888, 0.64926)
bones/57/rotation = Quaternion(0.268205, -0.0285322, -0.735368, 0.62168)
bones/57/scale = Vector3(1, 1, 1)
bones/58/rotation = Quaternion(0.547427, 0.0727925, -0.343529, 0.759613)
bones/58/rotation = Quaternion(0.634128, 0.142278, -0.250851, 0.717435)
bones/58/scale = Vector3(1, 1, 1)
bones/59/position = Vector3(-1.27016e-07, 0.288296, 1.25242e-08)
bones/59/rotation = Quaternion(0.462535, -0.0306456, -0.0826658, 0.882207)
bones/59/position = Vector3(-4.79034e-08, 0.303092, 9.34018e-10)
bones/59/rotation = Quaternion(0.380702, -0.0972702, -0.113142, 0.912581)
bones/59/scale = Vector3(1, 1, 1)
bones/60/rotation = Quaternion(0.00106262, -0.238284, 0.000260704, 0.971195)
bones/60/rotation = Quaternion(0.0010559, -0.261729, 0.000286432, 0.965141)
bones/60/scale = Vector3(1, 1, 1)
bones/61/position = Vector3(-2.00553e-08, 0.0500378, -0.000109436)
bones/61/rotation = Quaternion(-0.306126, -0.34578, 0.111249, 0.87997)
bones/61/position = Vector3(1.68065e-07, 0.0519224, -0.000113588)
bones/61/rotation = Quaternion(-0.189197, -0.346848, 0.125863, 0.909978)
bones/61/scale = Vector3(1, 1, 1)
bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964)
@ -284,29 +284,29 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
bones/93/scale = Vector3(1, 1.13164, 1)
bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
bones/94/scale = Vector3(1, 1.05697, 1)
bones/95/position = Vector3(-2.927e-08, 0.0500378, -0.000109433)
bones/95/rotation = Quaternion(-0.798584, -0.166404, -0.0860817, 0.571982)
bones/95/position = Vector3(1.87555e-07, 0.0519224, -0.000113614)
bones/95/rotation = Quaternion(-0.760969, -0.170773, -0.0805158, 0.620709)
bones/95/scale = Vector3(1, 1, 1)
bones/96/position = Vector3(-1.69053e-07, 0.288296, 2.26814e-08)
bones/96/rotation = Quaternion(-0.516871, 0.0189744, -0.0412999, 0.854856)
bones/96/scale = Vector3(1, 1.09431, 1)
bones/96/position = Vector3(-9.14197e-08, 0.303092, -9.25693e-09)
bones/96/rotation = Quaternion(-0.553326, 0.00577763, -0.0760779, 0.829463)
bones/96/scale = Vector3(1, 1.05453, 1)
bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
bones/99/rotation = Quaternion(-0.457054, 0.129616, -0.0928363, 0.875033)
bones/99/rotation = Quaternion(-0.412829, 0.122317, -0.0317073, 0.902001)
bones/99/scale = Vector3(1, 1, 1)
bones/100/rotation = Quaternion(0.047975, -0.0290916, 0.496614, 0.866156)
bones/100/rotation = Quaternion(0.0455816, -0.0327144, 0.562108, 0.825159)
bones/100/scale = Vector3(1, 1, 1)
bones/101/rotation = Quaternion(0.0735213, 0.453738, 0.707398, 0.536939)
bones/101/rotation = Quaternion(0.0629731, 0.463889, 0.629955, 0.619676)
bones/101/scale = Vector3(1, 1, 1)
bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
bones/102/rotation = Quaternion(0.0299112, 4.92746e-05, 5.11185e-05, 0.999553)
bones/102/rotation = Quaternion(0.0184808, 4.8803e-05, 5.16525e-05, 0.999829)
bones/102/scale = Vector3(1, 1, 1)
bones/103/rotation = Quaternion(0.00109412, 0.000158973, -1.86224e-07, 0.999999)
bones/103/rotation = Quaternion(0.00109408, -0.00971663, 1.06512e-05, 0.999952)
bones/103/scale = Vector3(0.999997, 0.999997, 1)
bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
bones/104/rotation = Quaternion(-0.438056, 0.000260938, -0.000173902, 0.898948)
bones/104/rotation = Quaternion(-0.389259, -0.0165512, 0.0142856, 0.920869)
bones/104/scale = Vector3(1, 1, 1)
bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
bones/105/scale = Vector3(1, 1, 1)
@ -361,104 +361,104 @@ bones/136/scale = Vector3(1, 1.25698, 1)
bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
bones/137/scale = Vector3(1, 1.15486, 1)
bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
bones/138/rotation = Quaternion(-0.849258, 0.000157943, 3.23818e-05, 0.527979)
bones/138/rotation = Quaternion(-0.834765, -0.0111237, -0.000853465, 0.550493)
bones/138/scale = Vector3(1, 1, 1)
bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
bones/139/rotation = Quaternion(-0.696011, 1.21396e-06, 6.09475e-05, 0.718031)
bones/139/rotation = Quaternion(-0.700105, 8.22866e-07, 6.10505e-05, 0.71404)
bones/139/scale = Vector3(1, 1, 1)
bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
bones/140/scale = Vector3(1.12362, 1, 1)
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
bones/142/rotation = Quaternion(-0.59306, -0.072254, 0.461617, 0.65572)
bones/142/rotation = Quaternion(-0.613586, -0.0356675, 0.42224, 0.666298)
bones/142/scale = Vector3(1, 1, 0.999999)
bones/143/position = Vector3(-0.0139807, 0.110044, 0.0701197)
bones/143/position = Vector3(-0.00981739, 0.10997, 0.0700882)
bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476)
bones/144/position = Vector3(-0.0111757, 0.0524648, 0.10961)
bones/144/position = Vector3(0.00620601, 0.052063, 0.109127)
bones/144/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476)
bones/145/position = Vector3(-0.0132329, -0.018423, 0.126834)
bones/145/position = Vector3(0.0177351, -0.00230118, 0.117972)
bones/145/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476)
bones/146/position = Vector3(-0.00282269, 0.0438543, -0.144881)
bones/146/position = Vector3(-0.0279605, 0.0597673, -0.134369)
bones/146/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476)
bones/147/position = Vector3(0.119573, 0.0291284, -0.0793672)
bones/147/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/148/position = Vector3(0.108832, 0.0891115, -0.0550522)
bones/148/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/149/position = Vector3(0.0832047, 0.066736, 0.0430919)
bones/149/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/150/position = Vector3(0.10844, -0.00998876, 0.0247553)
bones/150/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/151/position = Vector3(0.045835, 0.058439, 0.0867506)
bones/147/position = Vector3(0.103645, 0.0404147, -0.0785666)
bones/147/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/148/position = Vector3(0.101526, 0.0866657, -0.0611099)
bones/148/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/149/position = Vector3(0.0837724, 0.0607141, 0.0283384)
bones/149/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/150/position = Vector3(0.102431, 0.00615477, 0.000186536)
bones/150/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/151/position = Vector3(0.0575468, 0.0586016, 0.0840182)
bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
bones/152/position = Vector3(0.0509334, -0.0151493, 0.0894968)
bones/152/position = Vector3(0.0697322, 0.00500929, 0.079933)
bones/152/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
bones/153/position = Vector3(0.0363082, 0.109653, 0.0524593)
bones/153/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/154/position = Vector3(0.0626361, 0.13099, 0.0390041)
bones/154/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/155/position = Vector3(0.0770166, 0.154954, 0.00866816)
bones/155/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/156/position = Vector3(0.0852847, 0.157581, -0.0178354)
bones/156/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/157/position = Vector3(0.102407, 0.121445, -0.0463067)
bones/157/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/158/position = Vector3(0.0609227, 0.12881, -0.067941)
bones/158/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107)
bones/159/position = Vector3(-0.125687, 0.0555322, -0.0820334)
bones/159/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/160/position = Vector3(-0.0944835, 0.113247, -0.0781763)
bones/160/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/161/position = Vector3(-0.10545, 0.126761, 0.0306197)
bones/161/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/162/position = Vector3(-0.134348, 0.0646965, 0.0125657)
bones/162/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/163/position = Vector3(-0.0629909, 0.0764249, 0.0976013)
bones/153/position = Vector3(0.0377826, 0.10692, 0.0516089)
bones/153/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/154/position = Vector3(0.0598031, 0.126631, 0.0403721)
bones/154/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/155/position = Vector3(0.0768057, 0.150093, 0.0110149)
bones/155/rotation = Quaternion(0.135757, -0.218582, -0.0374147, 0.965604)
bones/156/position = Vector3(0.0861371, 0.152619, -0.0151431)
bones/156/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/157/position = Vector3(0.099756, 0.116584, -0.0468347)
bones/157/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/158/position = Vector3(0.0543847, 0.127916, -0.0712201)
bones/158/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605)
bones/159/position = Vector3(-0.106732, 0.0526253, -0.053271)
bones/159/rotation = Quaternion(0.0320946, 0.0187849, -0.234683, 0.971361)
bones/160/position = Vector3(-0.0992319, 0.105949, -0.0660458)
bones/160/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/161/position = Vector3(-0.100354, 0.113106, 0.0392426)
bones/161/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/162/position = Vector3(-0.109239, 0.0566074, 0.0362428)
bones/162/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/163/position = Vector3(-0.0535431, 0.0763825, 0.0985405)
bones/163/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
bones/164/position = Vector3(-0.0844746, 0.0059698, 0.111779)
bones/164/position = Vector3(-0.0634853, 0.0208174, 0.110386)
bones/164/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
bones/165/position = Vector3(-0.0530007, 0.145973, 0.0543718)
bones/165/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/166/position = Vector3(-0.0644365, 0.182007, 0.0201099)
bones/166/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/167/position = Vector3(-0.0573856, 0.196716, -0.0180385)
bones/167/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/168/position = Vector3(-0.0587486, 0.193374, -0.0456911)
bones/168/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/169/position = Vector3(-0.0900045, 0.163528, -0.0639474)
bones/169/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/170/position = Vector3(-0.0565296, 0.14743, -0.0745644)
bones/170/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248)
bones/171/rotation = Quaternion(0.766041, 0.164396, -0.409579, 0.467333)
bones/165/position = Vector3(-0.050828, 0.138998, 0.0558787)
bones/165/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/166/position = Vector3(-0.0711459, 0.174387, 0.019587)
bones/166/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/167/position = Vector3(-0.066058, 0.189923, -0.0188281)
bones/167/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/168/position = Vector3(-0.0664436, 0.186439, -0.0464942)
bones/168/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/169/position = Vector3(-0.0925992, 0.152289, -0.0652214)
bones/169/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/170/position = Vector3(-0.056928, 0.141361, -0.0752497)
bones/170/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361)
bones/171/rotation = Quaternion(0.84129, 0.0265491, -0.325141, 0.431057)
bones/171/scale = Vector3(0.999998, 0.999997, 1.00001)
bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08)
bones/172/rotation = Quaternion(0.280398, -1.74173e-06, -3.57947e-07, 0.959884)
bones/172/rotation = Quaternion(0.29282, -2.69149e-07, -8.65159e-08, 0.956168)
bones/172/scale = Vector3(1, 0.999998, 1.00001)
bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08)
bones/173/rotation = Quaternion(-0.381537, -0.0195898, 0.0489257, 0.92285)
bones/173/rotation = Quaternion(-0.392752, -0.0125572, 0.0324742, 0.918985)
bones/173/scale = Vector3(1, 0.999992, 0.999996)
bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475)
bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08)
bones/175/rotation = Quaternion(-0.736764, -0.0129823, 0.0131286, 0.675898)
bones/175/rotation = Quaternion(-0.739625, -0.00846997, 0.0087714, 0.672909)
bones/175/scale = Vector3(1, 1, 1)
bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08)
bones/176/rotation = Quaternion(-0.637828, -5.03305e-07, -9.37431e-07, 0.770179)
bones/176/scale = Vector3(1, 1.0141, 1)
bones/177/rotation = Quaternion(0.941816, -0.00336278, -0.0741776, 0.327825)
bones/176/rotation = Quaternion(-0.632821, -1.21246e-07, -3.14574e-07, 0.774298)
bones/176/scale = Vector3(1, 1.01636, 1)
bones/177/rotation = Quaternion(0.946267, -0.143988, 0.0429897, 0.286352)
bones/177/scale = Vector3(1, 0.999998, 1.00001)
bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09)
bones/178/rotation = Quaternion(0.319624, -2.78976e-06, -7.26061e-07, 0.947545)
bones/178/rotation = Quaternion(0.36214, 2.89941e-06, 8.13968e-07, 0.932124)
bones/178/scale = Vector3(1, 0.999999, 1.00001)
bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07)
bones/179/rotation = Quaternion(-0.42193, 1.36197e-05, -0.103163, 0.90074)
bones/179/rotation = Quaternion(-0.550896, 0.00438635, -0.120218, 0.825859)
bones/179/scale = Vector3(1, 0.99999, 0.999998)
bones/180/rotation = Quaternion(-0.560426, 1.52972e-07, 1.60613e-07, 0.828205)
bones/180/rotation = Quaternion(-0.46826, 1.67129e-07, 1.38111e-07, 0.883591)
bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07)
bones/181/rotation = Quaternion(-0.747195, 0.0140527, -0.0333235, 0.66362)
bones/181/rotation = Quaternion(-0.780708, 0.0178472, -0.0383656, 0.623461)
bones/181/scale = Vector3(1, 1, 1)
bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08)
bones/182/rotation = Quaternion(-0.621858, -6.37104e-07, -1.12013e-06, 0.78313)
bones/182/scale = Vector3(1, 1.0221, 1)
bones/182/rotation = Quaternion(-0.603989, 6.92547e-07, 1.55324e-06, 0.796992)
bones/182/scale = Vector3(1, 1.03387, 1)
[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
_import_path = NodePath("")

View File

@ -8,9 +8,9 @@ static var instance: MainCamera
@export_group("Positioning")
@export var _height_offset: float = 0.5
@export var _distance: float = 50
@export var _distance: float = 30
@export var _fov: float = 25
@export var _angle_degrees: Vector3 = Vector3(-35, -45, 0)
@export var _angle_degrees: Vector3 = Vector3(-45, -45, 0)
@export var _aim_offset_factor_mouse: float = 0.2
@export var _aim_offset_factor_controller: float = 0.5
@export var _aim_damping: float = 1