A roguelite where you hit enemy projectiles back at them
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revert try using ncipollo/release-action
2025-03-06 23:56:44 +10:00
.gitea/workflows revert try using ncipollo/release-action 2025-03-06 23:56:44 +10:00
assets add custom audio listener to be closer to the player 2025-03-04 23:10:29 +10:00
build init 2025-02-14 22:21:57 +10:00
resources redo run_r blend space 2025-03-04 19:57:21 +10:00
scenes rename to batrix 2025-03-06 20:35:58 +10:00
scripts tweak camera and hit direction angles 2025-03-06 13:27:31 +10:00
shaders migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
.gitattributes add mp3 to git lfs 2025-02-27 21:16:00 +10:00
.gitignore init 2025-02-14 22:21:57 +10:00
default_bus_layout.tres add checking that mouse is within viewport for aiming 2025-03-02 15:32:57 +10:00
export_presets.cfg rename to batrix 2025-03-06 20:35:58 +10:00
icon.svg init 2025-02-14 22:21:57 +10:00
icon.svg.import init 2025-02-14 22:21:57 +10:00
LICENSE init 2025-02-14 22:21:57 +10:00
project.godot enable areas_detect_static_bodies 2025-03-04 23:19:14 +10:00
README.md add link to art repo to README.md 2025-02-14 23:07:41 +10:00

Source code for Batrix.

Source projects for assets (Blender files, Krita files, etc.) are stored here.