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bdf05d5479
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refactor Interactable and Unit
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2024-10-13 21:27:53 +10:00 |
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6cff7362fc
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tweak comments
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2024-10-13 21:07:35 +10:00 |
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18ca7c6c09
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fix units not being controlled when off screen
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2024-10-13 20:53:21 +10:00 |
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d89c177521
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remove the whole frustrum collider from SelectionManager and make units add themselves to visible
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2024-10-13 20:47:58 +10:00 |
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2e66680d52
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replace ' with "
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2024-10-13 20:41:13 +10:00 |
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b5264c39f7
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fix var name in BunchSpawner
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2024-10-13 20:38:35 +10:00 |
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da6a66a07f
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delete honeydew_counter scene
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2024-10-13 20:36:13 +10:00 |
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13ddbc8bd3
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prefix private variables with _
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2024-10-13 20:28:25 +10:00 |
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2e1878b1fe
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move abstract unit classes into a separate directory and add ControlledAntUnit class
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2024-10-13 20:01:14 +10:00 |
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0f9b20912e
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add more comments
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2024-10-13 19:57:25 +10:00 |
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7b069f062c
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add comments to managers
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2024-10-13 19:52:21 +10:00 |
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c1df8daf5f
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rename input toggle_camera_navigation to toggle_confinement
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2024-10-13 19:45:54 +10:00 |
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deaed96117
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refactor BunchSpawner
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2024-10-13 19:43:58 +10:00 |
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d207ac4fdc
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change ZOOMED_OUT_CUTOFF
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2024-10-13 19:43:49 +10:00 |
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21017f9854
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change counter and unit info texture handling
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2024-10-13 17:31:33 +10:00 |
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8f510fd370
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camera tweaks
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2024-10-13 15:53:51 +10:00 |
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52517fac05
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add a custom audio listener
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2024-10-13 15:51:38 +10:00 |
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ae63c97277
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refactor camera
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2024-10-13 15:36:54 +10:00 |
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a9aed09bfa
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create StaticNodeManager to hold all the nodes that need to get accessed globally
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2024-10-13 15:17:31 +10:00 |
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be13b9dbfb
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remove ding from initial spawn
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2024-10-08 07:16:02 +10:00 |
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b5e6a4cde0
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rename AudioStreamPlayerPolyphonic to SoundEffectsPlayer
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2024-10-08 06:53:45 +10:00 |
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80ee24e986
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add more sounds
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2024-10-08 06:49:37 +10:00 |
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6d78ea6174
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add more awaiting to gathering
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2024-10-08 06:43:01 +10:00 |
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a8e179d60c
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add gathering awaiting
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2024-10-08 05:50:05 +10:00 |
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f144e79ea5
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make aphids spawn honeydew and make anthill spawn a start ant
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2024-10-08 04:29:33 +10:00 |
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024bc2b7d9
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create sound_manager and add gathering sounds
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2024-10-08 03:54:04 +10:00 |
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4f6cd88eb0
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update ui style
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2024-10-08 03:53:38 +10:00 |
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0c7ba743ae
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tweak picking up
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2024-10-08 03:06:55 +10:00 |
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27461b1a7c
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add honeydew to bunch_spawner
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2024-10-08 03:06:43 +10:00 |
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a8da79707c
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create AudioStreamPlayerPolyphonic
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2024-10-08 03:06:06 +10:00 |
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ad331507e6
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tweak collider sizes
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2024-10-08 01:58:14 +10:00 |
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2773f61d6d
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tweak collider sizes
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2024-10-08 01:57:21 +10:00 |
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6d99d8af1b
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rename AnimAdvanceIndicator
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2024-10-08 01:53:51 +10:00 |
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e46f6253d6
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optimize animations and a some other stuff
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2024-10-08 01:48:50 +10:00 |
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d3885baa7c
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add extra condition for hovering
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2024-10-08 00:18:43 +10:00 |
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6d0bf8882f
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limit animation framerate
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2024-10-08 00:13:57 +10:00 |
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638e4e2578
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set unit animation to manual
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2024-10-07 23:59:04 +10:00 |
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6d3ddd7526
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set aphid scene script
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2024-10-07 23:44:23 +10:00 |
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663af38d0e
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add honeydew normal map
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2024-10-07 23:44:04 +10:00 |
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81b68f592c
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add displaying gathering radius when showing unit info
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2024-10-07 23:37:21 +10:00 |
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0fba1ee78d
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remove items_manager and make honeydew searching tied to a position
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2024-10-07 23:11:11 +10:00 |
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50cb83ad7c
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make unit node inheritance hierarchy
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2024-10-07 22:43:18 +10:00 |
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54e0ad846c
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set debug_draw.process_mode to always
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2024-10-07 21:34:49 +10:00 |
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25f2867ac6
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replace Sprite3Ds with MeshInstances
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2024-10-07 21:28:10 +10:00 |
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f24fa3c99f
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add stress test ants
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2024-10-07 21:10:12 +10:00 |
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ae8a632ad6
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add gathering_radius image
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2024-10-07 20:43:03 +10:00 |
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d0e80f7f0e
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remove test_unit
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2024-10-07 20:41:46 +10:00 |
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c357917e9e
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add unit animation locomotion value dampening
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2024-10-07 20:16:30 +10:00 |
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a616b0f069
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add arcing motion to honeydew
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2024-10-07 20:16:02 +10:00 |
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b3fca2137c
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tweak camera values
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2024-10-07 20:15:39 +10:00 |
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