Compare commits

...

87 Commits
v0.0.1 ... main

Author SHA1 Message Date
c723fcca57 add icon 2025-09-30 23:21:11 +10:00
adc7138a8b make camera rotate listener 2025-09-29 15:06:59 +10:00
8d0b2ec472 add projectile destruction effect when hitting player 2025-09-29 15:06:48 +10:00
5075426648 tweak camera angle 2025-09-29 13:49:28 +10:00
8cfa56007b change default shader values and test scene lighting 2025-09-23 23:58:07 +10:00
3d73e19c5c update export presets 2025-09-23 23:24:23 +10:00
719a4d212b update godot version in gitea workflow 2025-09-23 23:05:47 +10:00
63493ec376 reorganize everything 2025-09-23 22:58:38 +10:00
067772c305 finally make proper reset animations 2025-09-23 22:19:43 +10:00
4b77999462 add fresnel maps 2025-09-21 02:18:40 +10:00
be32ddf2f0 tweak attack timings 2025-09-21 01:24:29 +10:00
c7d5550826 change projectile rim color 2025-09-17 14:03:09 +10:00
9565e2a69a add nails to character textures 2025-09-17 13:59:45 +10:00
17f9a9e4c8 tweak hurt particles color 2025-09-17 01:31:46 +10:00
3be1a2e0ed hide player cursor if no input 2025-09-17 01:31:44 +10:00
4100d10a94 reorganize nodes in test 2025-09-17 01:21:16 +10:00
55f9336c7a change projectile type to RigidBody3D 2025-09-17 01:17:22 +10:00
7ba9a7625a improve projectile trail and player attack 2025-09-17 00:43:38 +10:00
7474427c86 upgrade to godot 4.5 2025-09-17 00:24:24 +10:00
af83010bd5 reorganize everything 2025-09-16 23:55:21 +10:00
c2ca2f57ac add player scene for mint 2025-09-16 23:47:37 +10:00
a9e1037bdb move global_rotation_degrees to _physics_process in MainCamera 2025-09-16 23:47:13 +10:00
2e42638a4d add mint model and textures 2025-09-16 23:23:01 +10:00
696d6b3d9f add nails to batrix texture 2025-09-16 23:22:49 +10:00
6730716722 remove _collision_debug_material 2025-08-29 22:17:06 +10:00
9ccd131db1 rename player things 2025-08-29 22:16:14 +10:00
d7dcb41430 make player handlers nodes 2025-08-29 22:10:22 +10:00
bf4b1a7c76 tweak camera props 2025-08-29 22:07:38 +10:00
896e187aa2 remove DebugCollisionShape 2025-08-29 19:23:34 +10:00
5b391cba27 move debugger scene from global to local 2025-08-29 19:19:31 +10:00
56162e6a13 make scene light dimmer 2025-08-29 19:10:46 +10:00
ef77112d65 change cursor texture 2025-08-29 19:04:28 +10:00
3369f1c31d move player cursor handling to the player scene 2025-08-29 19:02:11 +10:00
8e26c88aa8 add freckles (very important) 2025-08-16 03:23:15 +10:00
17f8bc3d8a make camera listener top level 2025-08-14 14:49:10 +10:00
1b803acdaa replace Referencer global with individual static instances 2025-08-14 14:46:59 +10:00
568104edf6 rename player-related classes 2025-08-14 14:38:05 +10:00
77658021ec make footsteps player only play if on ground 2025-08-14 14:31:09 +10:00
60664ba97f reorganize scripts 2025-08-14 14:26:31 +10:00
8918519134 move shuffle bag to utils 2025-08-14 14:20:01 +10:00
0eca6bcf88 remove hardcoded node references in favor of exported properties 2025-08-14 14:19:51 +10:00
0791f085ab rename Collection to Export in batrix_gp_generic.gltf 2025-08-14 13:50:07 +10:00
b11e08c72e remove player model from player animation library 2025-08-14 13:41:32 +10:00
5bdeb42c52 add swing sfx to thirdparty 2025-07-27 15:26:24 +10:00
390aaed94a add player swing sounds 2025-07-27 15:25:14 +10:00
32d5eb6443 add attack and projectile sfx 2025-07-27 15:14:02 +10:00
91c3fece10 create player hurt effect 2025-07-27 13:55:00 +10:00
f40210c189 add license info to readme 2025-07-27 13:01:29 +10:00
3c2b28866b add file extensions to license files 2025-07-27 12:58:57 +10:00
92654f0ded rename footstep clips 2025-07-27 12:57:52 +10:00
a954d6e763 add damage sound and normalize footsteps 2025-07-27 12:56:30 +10:00
f4742a7606 add projectile spawn particles 2025-07-27 05:15:34 +10:00
aef30cbd88 move aiming processing to physics process to fix jitter 2025-07-27 05:10:58 +10:00
f36113d64c try fixing the aiming jitter 2025-07-27 04:35:19 +10:00
cb66410117 replace main camera type in referencer 2025-07-27 04:10:35 +10:00
7a2e2da4d0 add cursor texture and color 2025-07-27 03:52:19 +10:00
8df4130a2a change projectile mat 2025-07-27 03:27:21 +10:00
15a9a36f2b add projectile destroy effect 2025-07-27 03:22:17 +10:00
0818242913 add hitstop 2025-07-27 03:11:44 +10:00
4f0dbe4c17 add particle hit effect 2025-07-27 03:01:03 +10:00
d35384c0b3 set fadeout time for attack anim 2025-07-27 00:58:31 +10:00
e20e0043ea add attack and stop animations 2025-07-27 00:56:31 +10:00
c223c4b889 add projectile particle trail 2025-07-26 00:28:18 +10:00
bab192448b tweak animator and export config 2025-07-25 22:55:51 +10:00
5bad49ae38 separate animations from models and start using gltf 2025-07-22 05:41:55 +10:00
249e2a15ef add .bin to lfs 2025-07-22 05:41:15 +10:00
7d45ad3842 reorganize models 2025-07-22 02:40:21 +10:00
bf9fafb422 improve running animations 2025-07-22 02:03:11 +10:00
6605fa600e change projectile rim color 2025-07-22 02:02:44 +10:00
a343dfc7f0 add separate projectile rim color 2025-07-16 17:24:42 +10:00
acf7e2c37b change cursor texture to circle 2025-07-08 01:22:56 +10:00
ac73a649cf add shaking when hitting projectile 2025-07-04 06:40:14 +10:00
e61c7d0e95 add player stats and camera shaking on damage 2025-07-04 06:32:13 +10:00
6df3d1a2dd disable sunlight shadows 2025-07-04 05:59:33 +10:00
f014ad37df move decal textures to assets\textures\effects 2025-07-04 05:44:39 +10:00
df219ba4bc tweak projectile material 2025-07-04 05:40:40 +10:00
0589d4d253 add projectile model and material 2025-07-04 04:54:04 +10:00
6441ee8a68 add pause toggling 2025-07-04 04:53:12 +10:00
b7bce71de5 make test material texture darker 2025-07-02 22:31:33 +10:00
999848ae36 remove manual mirrored animations and make flipping automatic 2025-07-02 22:24:30 +10:00
ea4e772151 fix bone flip resetting 2025-07-02 21:10:00 +10:00
74e8222894 add BoneFlipper for flipping bone poses 2025-07-02 21:07:14 +10:00
32c9e1db9b move bone effects to scripts\effects\bones 2025-07-02 19:45:33 +10:00
bca5a4ac4c make BoneFlattener a SkeletonModifier3D 2025-07-02 19:44:07 +10:00
acf1d01373 add missing _ prefixes to private variables 2025-07-02 19:23:08 +10:00
46b3896d25 Update README.md 2025-03-24 16:18:53 +00:00
230c959630 change shuffle_bag indices type to PackedInt32Array 2025-03-07 00:38:48 +10:00
414 changed files with 169874 additions and 4056 deletions

1
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@ -7,3 +7,4 @@
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.res filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text

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@ -1,4 +1,4 @@
name: Build Godot Project1
name: Build Godot Project
on:
push:
@ -6,7 +6,7 @@ on:
- 'v*'
env:
GODOT_VERSION: 4.4-stable
GODOT_VERSION: 4.5-stable
PROJECT_NAME: batrix
jobs:

6
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@ -2,3 +2,16 @@ Source code for Batrix.
Source projects for assets (Blender files, Krita files, etc.)
are stored [here](/teatov/batrix-art).
If you want to clone the repo, make sure you have [Git LFS](https://git-lfs.com/) installed.
## License
The code is licensed under the
[MIT License](/teatov/batrix/src/branch/main/LICENSE.txt).
Art assets (files in the `assets/` directory) have different licenses.
All original assets (textures, models, music, etc.) are licensed under the
[CC BY-NC 4.0](/teatov/batrix/src/branch/main/assets/LICENSE.txt).
Any third-party assets (fonts, sound effects, etc.) each have their own
license files in their respective directories.

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Prototype Textures 1.0
Created/distributed by Kenney (www.kenney.nl)
Creation date: 08-04-2020
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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