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eb6a5538b8
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comment out deposit distance check
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2024-10-22 11:00:16 +10:00 |
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d38d87f0a3
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replace animation state machines with blend trees
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2024-10-22 10:46:20 +10:00 |
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bd7e67e6b0
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fix gathering state mess
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2024-10-21 23:13:49 +10:00 |
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d9f3216793
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fix offscreen units deselection
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2024-10-21 22:57:34 +10:00 |
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285aacd6e4
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change shadow decal color
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2024-10-21 22:49:52 +10:00 |
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392ec5372c
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add anthill model
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2024-10-21 22:12:29 +10:00 |
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f24419a86a
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add aphid poop sounds and plop animations
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2024-10-21 21:25:27 +10:00 |
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4a48ba5706
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change move_target_indicator.global_position to nav_agent.get_final_position()
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2024-10-21 19:41:56 +10:00 |
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e999c0002d
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add controlled unit move target indicator
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2024-10-21 19:33:28 +10:00 |
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168a572fb7
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fix aphid root bone variation
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2024-10-21 18:56:36 +10:00 |
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9e232a8fcc
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add bone size variation to aphids
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2024-10-21 18:48:22 +10:00 |
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0711617853
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add aht textures
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2024-10-21 18:07:58 +10:00 |
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04337f7563
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fix gathering finding nearest item
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2024-10-21 16:35:56 +10:00 |
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af6dafd54f
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increase wandering intervals
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2024-10-21 16:09:54 +10:00 |
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16463f9980
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fix gathering depositing distance and tweak audio import
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2024-10-21 15:55:14 +10:00 |
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737e1c7530
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add unit movement sounds
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2024-10-21 15:48:29 +10:00 |
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fc7cb75b23
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improve debug manager
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2024-10-16 14:25:56 +10:00 |
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d8486dac72
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add bone scale variation to ants
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2024-10-13 23:49:11 +10:00 |
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e2064442b1
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add bone scale variation to ants
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2024-10-13 23:48:22 +10:00 |
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2652d34b97
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separate awaiting into WAITING_FOR_NEW_ITEMS and WAITING_FOR_MORE_SPACE
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2024-10-13 23:27:34 +10:00 |
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27ee586028
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rename honeydew moving to tweening
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2024-10-13 22:39:55 +10:00 |
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a4b4ff89eb
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refactor gathering
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2024-10-13 22:35:48 +10:00 |
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58a231d02a
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refactor ControlledUnit
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2024-10-13 21:41:12 +10:00 |
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bdf05d5479
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refactor Interactable and Unit
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2024-10-13 21:27:53 +10:00 |
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18ca7c6c09
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fix units not being controlled when off screen
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2024-10-13 20:53:21 +10:00 |
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d89c177521
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remove the whole frustrum collider from SelectionManager and make units add themselves to visible
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2024-10-13 20:47:58 +10:00 |
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2e66680d52
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replace ' with "
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2024-10-13 20:41:13 +10:00 |
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13ddbc8bd3
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prefix private variables with _
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2024-10-13 20:28:25 +10:00 |
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2e1878b1fe
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move abstract unit classes into a separate directory and add ControlledAntUnit class
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2024-10-13 20:01:14 +10:00 |
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deaed96117
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refactor BunchSpawner
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2024-10-13 19:43:58 +10:00 |
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52517fac05
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add a custom audio listener
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2024-10-13 15:51:38 +10:00 |
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a9aed09bfa
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create StaticNodeManager to hold all the nodes that need to get accessed globally
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2024-10-13 15:17:31 +10:00 |
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b5e6a4cde0
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rename AudioStreamPlayerPolyphonic to SoundEffectsPlayer
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2024-10-08 06:53:45 +10:00 |
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80ee24e986
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add more sounds
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2024-10-08 06:49:37 +10:00 |
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6d78ea6174
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add more awaiting to gathering
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2024-10-08 06:43:01 +10:00 |
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a8e179d60c
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add gathering awaiting
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2024-10-08 05:50:05 +10:00 |
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f144e79ea5
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make aphids spawn honeydew and make anthill spawn a start ant
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2024-10-08 04:29:33 +10:00 |
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024bc2b7d9
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create sound_manager and add gathering sounds
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2024-10-08 03:54:04 +10:00 |
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0c7ba743ae
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tweak picking up
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2024-10-08 03:06:55 +10:00 |
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6d99d8af1b
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rename AnimAdvanceIndicator
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2024-10-08 01:53:51 +10:00 |
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e46f6253d6
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optimize animations and a some other stuff
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2024-10-08 01:48:50 +10:00 |
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6d0bf8882f
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limit animation framerate
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2024-10-08 00:13:57 +10:00 |
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638e4e2578
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set unit animation to manual
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2024-10-07 23:59:04 +10:00 |
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81b68f592c
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add displaying gathering radius when showing unit info
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2024-10-07 23:37:21 +10:00 |
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0fba1ee78d
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remove items_manager and make honeydew searching tied to a position
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2024-10-07 23:11:11 +10:00 |
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50cb83ad7c
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make unit node inheritance hierarchy
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2024-10-07 22:43:18 +10:00 |
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25f2867ac6
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replace Sprite3Ds with MeshInstances
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2024-10-07 21:28:10 +10:00 |
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c357917e9e
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add unit animation locomotion value dampening
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2024-10-07 20:16:30 +10:00 |
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5f02da4338
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add separate meshes for different ants and positions for holding items
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2024-10-07 20:15:23 +10:00 |
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969442d799
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create BunchSpawner
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2024-10-07 07:00:33 +10:00 |
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